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itseffiitseffi/agentic-os/.agents/skills/decision-reversibility/SKILL.md

decision-reversibility

Skill114 starsChanged 10 months agoMITView on GitHub

Classify decisions as Hat/Haircut/Tattoo by reversibility. Use to calibrate how much analysis a decision deserves.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Before making a decision, to determine how much deliberation is warranted.

    line 12
  2. Distinctive:

    Do not use this skill when the request is unrelated, low-stakes, or better handled by a simpler direct response.

    line 58

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Decision Reversibility Classification

Classify decisions by reversibility to calibrate how much analysis they deserve.

When to Use

Before making a decision, to determine how much deliberation is warranted.

The Framework

Classify decisions into three categories:

TypeReversibilityAnalysis Needed
HatEasily reversible, minimal consequencesDecide quickly
HaircutReversible with effort/timeModerate analysis
TattooLargely irreversible, lasting impactDeep analysis

Analysis Criteria

Consider these factors:

  1. Immediate consequences - What happens right away?
  2. Long-term effects - On you, team, users, company?
  3. Reversal effort - Time, money, resources to undo?
  4. Permanent changes - What can't be undone?

Classification Guide

Hat (decide fast):

  • Can undo with minimal cost
  • No lasting consequences
  • Examples: Meeting time, doc format, tool choice

Haircut (moderate deliberation):

  • Reversible but requires time/effort
  • Temporary discomfort if wrong
  • Examples: Feature scope, team process, pricing test

Tattoo (deliberate carefully):

  • Largely permanent or very costly to reverse
  • Long-lasting consequences
  • Examples: Architecture choices, team structure, market positioning

Output

  • Decision classification (Hat/Haircut/Tattoo)
  • Key factors driving the classification
  • Recommended level of analysis

When Not to Use

Do not use this skill when the request is unrelated, low-stakes, or better handled by a simpler direct response.

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