hyperframes-core
Skill2 starsChanged 4 months agoApache-2.0View on GitHub
HyperFrames HTML composition contract. Use for composition structure, data attributes, clips, tracks, sub-compositions, variables, media playback, deterministic render rules, and validation of minimal renderable projects.
27 other projects use a version of this, 11 of them edited.
Adopted by
Most recently taken up by
- cblain100-prog/motion-design-claude-codetheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontageedited, first seen Nov 8, 2026
- calesthio/OpenMontageedited, first seen Nov 8, 2026
- edenfunf/reelmimictheir own version, first seen Nov 4, 2026
- vikneshwaran16032005-alt/claude-skillstheir own version, first seen Nov 1, 2026
- taljeon/plzdotheir own version, first seen Nov 1, 2026
Used with
Projects with it also use hyperframes-studio, talking-head-recut and 3 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
eyaprakSkillhyperframes-studio
HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.
Also in 7 projects that use this
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 8 projects that use this
OpenAISkillfigma
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.
Also in 5 projects that use this
BlockSkillfrontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Also in 5 projects that use this
VercelSkillfind-skills
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Also in 3 projects that use this
Other versions27 projects use a version of this.
Word for word · 0
None found.
Edited · 11
- calesthio/OpenMontage★ 78k23% same
- OpenMontageInc/OpenMontage★ 78k23% same
- EvovexAI/EvoFlow★ 61223% same
- duyet/clickhouse-monitoring★ 30323% same
- PinkR1ver/vibe-roast★ 4916% same
- LinHao-city/StoryMind★ 1023% same
- Samin12/skills★ 815% same
- pengGgxp/skills★ 120% same
- Rajveerx11/skills★ 187% same
- Nankov-ai/anthropics-skills★ 023% same
1 more not listed
Wrote their own version · 16
- edenfunf/reelmimic★ 1.8ksame name
- langchain-ai/design-agent★ 596same name
- STARDUSTLC666/dsh-hyperframes★ 30same name
- tuan3w/herdr-mobile★ 29same name
- cblain100-prog/motion-design-claude-code★ 17same name
- Jakeschincariol/video-production-skills★ 15same name
- EthanYoQ/Skill-hub★ 11same name
- taljeon/plzdo★ 9same name
- vikneshwaran16032005-alt/claude-skills★ 3same name
- ElyzeSolutions/skills★ 1same name
6 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository35 other files it gives its agents.
- embedded-captionsSkill
- faceless-explainerSkill
- general-videoSkill
- graphic-overlaysSkill
- hyperframes-animationSkill
- hyperframes-cliSkill
- hyperframes-creativeSkill
- hyperframes-mediaSkill
- hyperframes-registrySkill
- hyperframesSkill
- mediabunnySkill
- motion-graphicsSkill
- product-launch-videoSkill
- pr-to-videoSkill
- remotion-best-practicesSkill
- remotion-captionsSkill
- remotion-createSkill
- remotion-docsSkill
- remotion-interactivitySkill
- remotion-markupSkill
- remotion-renderSkill
- remotion-saasSkill
- remotion-to-hyperframesSkill
- remotion-upgradeSkill
- speckit-analyzeSkill
- speckit-checklistSkill
- speckit-clarifySkill
- speckit-constitutionSkill
- speckit-convergeSkill
- speckit-implementSkill
- speckit-planSkill
- speckit-specifySkill
- speckit-tasksSkill
- speckit-taskstoissuesSkill
- website-to-videoSkill
The file
We split this skill into the rules it gives an agent
8 rules. 0 are common, 2 are distinctive, and 6 are very specific to this project.
0
Common
Most of the 25 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 87
Keep the padding (≥80px) on the centering container — it is the title-safe margin that stops large type touching the frame edge.
- Distinctive: line 91
Every composition registers exactly one GSAP timeline.
- Very specific: line 93
Create with gsap.timeline({ paused: true }) — the player owns playback.
- Very specific: line 109
No animating display / visibility.
- Distinctive: line 116
Read the actual files before editing.
- Very specific: line 119
When adding a clip, choose a non-overlapping data-track-index or intentionally adjust surrounding timing.
- Very specific: line 120
When adding a sub-composition, verify its internal data-composition-id before wiring the host.
- Very specific: line 124
Use hyperframes-cli for command details.
“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
HyperFrames Core
HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.
This skill is the technical contract. Other concerns live in sibling skills:
hyperframes-animation— atomic motion rules + scene blueprints + per-runtime adapters (GSAP, Lottie, Three, Anime.js, CSS, WAAPI, TypeGPU)hyperframes-creative— palettes, typography, narration, beat planning, audio-reactivehyperframes-media— TTS, Whisper transcribe, background removal, captionshyperframes-registry— install blocks and components (hyperframes add)hyperframes-cli— dev loop commands (lint / validate / preview / render)
For Tailwind v4 projects (hyperframes init --tailwind), see references/tailwind.md — the browser-runtime contract is distinct from Studio's Tailwind v3 setup.
Routing
| Want to… | Read |
| See a minimal renderable composition | references/minimal-composition.md |
| Decide between monolithic single-file and modular sub-comp architecture | references/composition-patterns.md |
Structure a modular index.html (orchestrator + slots + root audio) | references/composition-patterns.md |
| Pick a sub-comp archetype (content / driver-only / multi-scene merge / audio-reactive) | references/composition-patterns.md |
Look up a data-* attribute (root, clip, sub-comp host, legacy aliases) | references/data-attributes.md |
Use class="clip" correctly | references/data-attributes.md |
Pick a data-track-index; same-track overlap; track-index vs CSS z-index | references/tracks-and-clips.md |
Time a clip relative to another (data-start="intro + 2", crossfade overlap, chains) | references/tracks-and-clips.md |
Wire a sub-composition (host attributes, <template> wrapper, per-instance variables) | references/sub-compositions.md |
Animate inside a sub-composition (gsap.fromTo over gsap.from, seek-back behavior) | references/sub-compositions.md |
Declare variables (types, extra options, defaults, --strict-variables in CI) | references/variables-and-media.md |
Place <video> / <audio>, set volume, trim with data-media-start | references/variables-and-media.md |
Build a seekable timeline (paused, sync construction, gsap.set later-scene trap) | references/determinism-rules.md |
Avoid non-deterministic state (clocks, Math.random, repeat: -1, finite repeat formula) | references/determinism-rules.md |
Know what can / cannot be animated (visual-property allowlist; not display/visibility) | references/determinism-rules.md |
Fit text and prevent overflow (fitTextFontSize signature, <br> rule, layout contract) | references/determinism-rules.md |
| Author full-frame motion with shared backgrounds | references/full-screen-motion.md |
Work in a Tailwind v4 project (init --tailwind) | references/tailwind.md |
For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to hyperframes-animation → adapters/<runtime>.md.
Composition Structure
Two root forms; they are not interchangeable.
- Standalone (the top-level
index.html) — root<div data-composition-id="…">sits directly in<body>. No<template>wrapper. Wrapping a standalone root in<template>hides all content from the browser and breaks rendering. - Sub-composition (a file loaded via
data-composition-src) — root<div data-composition-id="…">must be wrapped in<template>. Without the wrapper the runtime cannot extract and mount it.
⚠ Sub-composition transport rule: the runtime only clones
<template>contents into the live DOM. Everything outside the template — including<head>and any<style>/<script>/<link>that lives in<head>— is discarded. Put<style>and<script>blocks inside<template>, not in<head>.⚠ Host-id rule: in the host file,
data-composition-idon the slot must exactly equal the inner template'sdata-composition-idand thewindow.__timelines["<id>"]key. Do not add-mount/-slot/-hostsuffixes.
See references/sub-compositions.md for the file shape, host wiring, pitfall examples, and the pre-render verification checklist.
Root must be sized (silent layout bug)
The standalone root must establish an explicitly sized box, and every ancestor between it and a height: 100% element must have a resolved height. If the root or an intermediate wrapper has no height, a flex/height:100% content container collapses to ~0 and content piles into the top-left corner (often clipping the first glyph at x=0). lint, validate, and inspect do not catch this — inspect substitutes the authored data-width/data-height for a collapsed root and reports "0 layout issues."
<body style="margin: 0">
<div
id="root"
data-composition-id="main"
data-width="1920"
data-height="1080"
data-duration="5"
style="position: relative; width: 1920px; height: 1080px; overflow: hidden"
>
<!-- Center robustly: position:absolute + inset:0 fills the sized root regardless of
intermediate wrappers; or use a flex container ONLY if its parent chain is sized. -->
<section
class="clip"
data-start="0"
data-duration="5"
data-track-index="1"
style="position: absolute; inset: 0; display: grid; place-items: center; padding: 120px 160px; box-sizing: border-box"
>
<h1>Title</h1>
</section>
</div>
</body>Keep the padding (≥80px) on the centering container — it is the title-safe margin that stops large type touching the frame edge. See references/minimal-composition.md.
Timeline Contract (GSAP default)
Every composition registers exactly one GSAP timeline.
- Create with
gsap.timeline({ paused: true })— the player owns playback. - Register at
window.__timelines["<composition-id>"]; the key must exactly match the root'sdata-composition-id. Dot syntax (window.__timelines.<id> = tl) is equivalent when the id is a valid identifier; use brackets if the id contains-. - Build the timeline synchronously during page load — not inside
async,setTimeout,Promise, or event handlers. The renderer samples after page load completes; any deferred timeline construction misses the sample. - Render duration comes from
data-durationon the root, not from GSAP timeline length. Do not pad the timeline with empty tweens to set duration. - For sub-compositions, do not manually nest sub-timelines into the host (
master.add(sub)); the framework drives them independently.
For non-GSAP runtimes (Lottie / Three / WAAPI / CSS / Anime.js / TypeGPU), the equivalent contract lives in hyperframes-animation/adapters/<runtime>.md. See references/determinism-rules.md for the cross-runtime Animation Runtime Contract.
Non-Negotiable Rules
These break the renderer — or produce silent visual bugs that lint/validate/inspect do NOT catch (rules 3, 7-8). (Synchronous timeline construction is covered above in Timeline Contract.)
- No
Math.random()/Date.now()/performance.now()driving visuals — use a seeded PRNG. - No
repeat: -1. Userepeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)—floor, notceil(ceilovershootsdata-durationand trips thegsap_repeat_ceil_overshootlint;max(0, …)avoids a negative repeat = infinite). <video>/<audio>must be a direct child of the host root (index.html) — never inside a sub-comp<template>, never inside a wrapper<div>; otherwise it is never decoded and renders blank/black (silent). The framework owns playback: novideo.play()/audio.play()/currentTime = …. A sub-comp cannot drive host elements (selector orquerySelector), so animate host media from the main timeline at global time. Seereferences/variables-and-media.md.- No
gsap.set()on clip elements from later scenes (they are not in the DOM yet). Usetl.set(selector, vars, time)at or after the clip'sdata-start. - No animating
display/visibility. Animateopacity/ transforms; the clip lifecycle handles show/hide. - No
<br>in body text. Let text wrap viamax-width. - Transformed elements must be block-level + sized.
transform/scaleX/scaleYis a no-op on an inline<span>, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give themdisplay: block/inline-block/flex-item and a realwidth/height(e.g.width: 100%inside a sized parent). - Absolutely-positioned decoratives (badges, pills, tags) that pulse or overshoot (
yoyoscale,back.out) need clearance at their peak size and must not straddle anoverflow: hiddenedge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one.
Editing Existing Compositions
- Read the actual files before editing.
- Preserve unrelated timing, tracks, IDs, variables, and media paths.
- Match existing composition IDs and timeline registry keys.
- When adding a clip, choose a non-overlapping
data-track-indexor intentionally adjust surrounding timing. - When adding a sub-composition, verify its internal
data-composition-idbefore wiring the host.
Validation
Use hyperframes-cli for command details.
npx hyperframes lintpasses (0 errors)npx hyperframes validatepasses (0 console errors)npx hyperframes inspectpasses, or overflow is intentionally marked- Projects with sub-compositions:
npx hyperframes snapshot --at <midpoints>and eyeball each frame
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