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harvatechsharvatechs/inthon/.agents/skills/remotion-markup/SKILL.md

remotion-markup

Skill2 starsChanged 4 months agoApache-2.0View on GitHub

Best practices for writing Remotion React Markup

23 other projects use a version of this, 20 of them edited.

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Projects with it also use remotion-license, web-design-guidelines and 2 more.

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  • mia-cxSkill

    remotion-license

    Find Remotion license information, FAQs, terms, and where to buy a license.

    Also in 4 projects that use this

  • VercelSkill

    web-design-guidelines

    Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

    Also in 4 projects that use this

  • VercelSkill

    vercel-react-best-practices

    React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

    Also in 3 projects that use this

  • VercelSkill

    find-skills

    Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

    Also in 3 projects that use this

The file

Show its rules and text

We split this skill into the rules it gives an agent

18 rules. 5 are common, 2 are distinctive, and 11 are very specific to this project.

  • 5

    Common

    Most of the 20 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 11

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    If this is not relevant, load Remotion Best Practices instead.

    line 9
  2. Very specific:

    Use interpolate() over spring().

    line 15
  3. Very specific:

    Use Easing.bezier() to customize timing, including jumpy or overshooting motion.

    line 17
  4. Very specific:

    Use Easing.spring() if you want spring animations

    line 18
  5. Very specific:

    Keep the interpolate() call inline in the style prop.

    line 46
  6. Very specific:

    Prefer scale, translate, rotate CSS properties over transform.

    line 47
  7. Very specific:

    Place assets in the public/ folder at your project root.

    line 68
  8. Very specific:

    Use staticFile() to reference files from the public/ folder.

    line 70
  9. Very specific:

    Add video and audio using @remotion/media.

    line 72
  10. Very specific:

    Add images using the <Img> component.

    line 73
  11. Very specific:

    Use staticFile() for files in public/ or pass a remote URL directly:

    line 74
  12. Common:

    When needing to use sound effects, load the ./sfx.md file for more information.

    line 185
  13. Common:

    When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./audio-visualization.md file for more …

    line 189
  14. Common:

    When dealing with captions or subtitles, load the Remotion Captions skill for more information.

    line 193
  15. Common:

    When needing to detect and trim silent segments from video or audio files, load the ./silence-detection.md file.

    line 237
  16. Very specific:

    Use npx remotion add to add new packages with the right version:

    line 253
  17. Distinctive:

    Only do this if you think the user wants to see the preview.

    line 263
  18. Distinctive:

    If already started, the URL will be printed.

    line 270

“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.

General rules

Animate properties using useCurrentFrame() and interpolate().

Use interpolate() over spring().

Use Easing.bezier() to customize timing, including jumpy or overshooting motion. Use Easing.spring() if you want spring animations

HTML Elements which make sense to be made interactive in the Studio should use Interactive: <div> -> <Interactive.Div>.
Set a descriptive name prop such as name="Hero title" for Interactive, Solid, Sequence.

import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 60], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};

Keep the interpolate() call inline in the style prop. Prefer scale, translate, rotate CSS properties over transform.

// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1]),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}

// 👎 Hidden values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);

style={{
  transform: `scale(${scale})`,
}}

CSS transitions or animations are FORBIDDEN - they will not render correctly.
Tailwind animation class names are FORBIDDEN - they will not render correctly.

Place assets in the public/ folder at your project root.

Use staticFile() to reference files from the public/ folder.

Add video and audio using @remotion/media.
Add images using the <Img> component. Use staticFile() for files in public/ or pass a remote URL directly:

import { Audio, Video } from "@remotion/media";
import { staticFile } from "remotion";

export const MyComposition = () => {
  return (
    <>
      <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
      <Audio src={staticFile("audio.mp3")} />
      <Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />
      <Video src="https://remotion.media/video.mp4" />
    </>
  );
};

To delay content wrap it in <Sequence> and use from. To limit the duration of an element, use durationInFrames of <Sequence>. <Sequence> by default is an absolute fill covering the scene.
For inline content, use layout="none".

const Main = () => {
  const {fps} = useVideoConfig();

  return (
    <AbsoluteFill>
      <Sequence name="Background">
        <Background />
      </Sequence>
      <Sequence name="Title" from={30} durationInFrames={60} layout="none">
        <Title />
      </Sequence>
      <Sequence name="Subtitle" from={60} durationInFrames={60} layout="none">
        <Subtitle />
      </Sequence>
    </AbsoluteFill>
  );
}

export const Title = () => {
  const frame = useCurrentFrame();

  return (
    <div
      style={{
        opacity: interpolate(frame, [0, 60], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Title
    </div>
  );
};

export const Subtitle = () => {
  return <div>Subtitle</div>;
};

Maps

See map.md for choosing between simple static maps, Mapbox maps, and MapLibre maps.

Text highlights and annotations

See text-highlights.md for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes, and brackets.

Voiceover

See voiceover.md for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.

Trimming

See trimming.md for trimming patterns - cutting the beginning or end of animations.

Embedding Videos

See embedding-videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.

Video editing

See video-editing.md for structuring editable video timelines in Remotion Studio.

Embedding Audio

See audio.md for advanced audio features like trimming, volume, speed, pitch.

Transitions

See transitions.md for scene transition patterns.

Visual and pixel effects

When creating a visual effect, prefer: 1. normal Remotion/HTML/CSS/SVG/filter/blend/mask animation, 2. a listed effect via effects.md, including on HTML rendered through <HtmlInCanvas>, 3. a custom createEffect() via effects.md when the user asks for a reusable/project-specific effect, 4. custom <HtmlInCanvas onPaint> via html-in-canvas.md only if no effect fits.

For light leak overlays, see light-leaks.md. Docs: https://www.remotion.dev/docs/effects

Available effects: brightness(), contrast(), colorKey(), duotone(), grayscale(), hue(), invert(), saturation(), tint(), linearGradient(), linearGradientTint(), thermalVision(), blur(), linearProgressiveBlur(), radialProgressiveBlur(), zoomBlur(), dropShadow(), glow(), lightTrail(), evolve(), venetianBlinds(), mirror(), scale(), uvTranslate(), xyTranslate(), barrelDistortion(), chromaticAberration(), fisheye(), cornerPin(), wave(), burlap(), emboss(), dotGrid(), halftone(), noise(), noiseDisplacement(), paper(), roughenEdges(), pattern(), pixelate(), pixelDissolve(), scanlines(), speckle(), shine(), shrinkwrap(), vignette(), contourLines(), checkerboard(), halftoneLinearGradient(), gridlines(), whiteNoise(), tvSignalOff(), lines(), rings(), waves(), zigzag(), lightLeak(), starburst().

3D content

See 3d.md for 3D content in Remotion using Three.js and React Three Fiber.

Sound effects

When needing to use sound effects, load the ./sfx.md file for more information.

Audio visualization

When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./audio-visualization.md file for more information.

Captions

When dealing with captions or subtitles, load the Remotion Captions skill for more information.

Google Fonts

Is the recommended way to load fonts in Remotion. See google-fonts.md for how to load Google Fonts.

Local fonts

See local-fonts.md for how to load local fonts.

GIFs

See gifs.md for how to display GIFs synchronized with Remotion's timeline.

Advanced Images

See images.md for sizing and positioning images, dynamic image paths, and getting image dimensions.

Lottie animations

See lottie.md for embedding Lottie animations in Remotion.

Advanced timing

See timing.md for advanced timing with interpolate and Bézier easing, and springs.

Parameterized videos

See parameters.md for making a composition parametrizable by adding a Zod schema.

Measuring DOM nodes

See measuring-dom-nodes.md for measuring DOM element dimensions in Remotion.

Measuring text

See measuring-text.md for measuring text dimensions, fitting text to containers, and checking overflow.

Using FFmpeg

For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the ./ffmpeg.md file for more information.

Silence detection

When needing to detect and trim silent segments from video or audio files, load the ./silence-detection.md file.

Dynamic duration, dimensions and data

See calculate-metadata.md for dynamically set composition duration, dimensions, and props.

Advanced compositions

See compositions.md for how to define stills, folders, default props and for how to nest compositions.

Advanced sequencing

See sequencing.md for more sequencing patterns - delay, trim, limit duration of items.

Install modules

Use npx remotion add to add new packages with the right version:

npx remotion add @remotion/media

This goes for @remotion/* packages, mediabunny, @mediabunny/*, and zod.

Previewing markup

Only do this if you think the user wants to see the preview.

npx remotion studio --no-open

This will start a long-running process and print the server URL for the preview.
If already started, the URL will be printed.

Optional: one-frame render check

You can render a single frame with the CLI to sanity-check layout, colors, or timing.
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.

npx remotion still [composition-id] --scale=0.25 --frame=30

At 30 fps, --frame=30 is the one-second mark (--frame is zero-based).

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