general-video
Skill2 starsChanged 4 months agoApache-2.0View on GitHub
Use as the fallback for custom HyperFrames HTML video composition authoring when no specialized workflow fits. Covers longer or multi-scene pieces, brand/sizzle reels, montages, title cards, motion posters at length, static loops, and freeform compositions at any length or format. Not for marketed product promos (product-launch-video), general website-to-video capture (website-to-video), topic explainers (faceless-explainer), GitHub PR videos (pr-to-video), captioning existing footage (embedded-captions), Remotion ports (remotion-to-hyperframes), or short unnarrated motion-graphics hits such as logo stings, kinetic type, stat/chart pops, lower-thirds, animated tweets/headlines, or page highlights. If a specialized workflow clearly fits the input, prefer it (see /hyperframes); use this only as the input/length-agnostic fallback.
19 other projects use a version of this, 6 of them edited.
Adopted by
Most recently taken up by
- Sma1lboy/roveedited, first seen Nov 6, 2026
- edenfunf/reelmimictheir own version, first seen Nov 4, 2026
- Rajveerx11/skillsedited, first seen Oct 25, 2026
- langchain-ai/design-agenttheir own version, first seen Oct 25, 2026
- tuan3w/herdr-mobiletheir own version, first seen Oct 20, 2026
- shreeve1/Claude-Coworktheir own version, first seen Oct 13, 2026
Used with
Projects with it also use talking-head-recut, hyperframes-studio and 4 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 11 projects that use this
eyaprakSkillhyperframes-studio
HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.
Also in 6 projects that use this
ElyzeSolutionsSkilloversized-cursor
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.
Also in 4 projects that use this
OpenAISkillfigma
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.
Also in 6 projects that use this
AnasX7Skilldesign-taste-frontend
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
Also in 4 projects that use this
StrayDragonSkillui-ux-pro-max
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Also in 3 projects that use this
Other versions19 projects use a version of this.
Word for word · 0
None found.
Edited · 6
- EvovexAI/EvoFlow★ 61282% same
- duyet/clickhouse-monitoring★ 30382% same
- Sma1lboy/rove★ 18488% same
- Rajveerx11/skills★ 188% same
- Nankov-ai/anthropics-skills★ 083% same
- sthuthillc/kenectai★ 067% same
Wrote their own version · 13
- edenfunf/reelmimic★ 1.8ksame name
- langchain-ai/design-agent★ 596same name
- STARDUSTLC666/dsh-hyperframes★ 30same name
- tuan3w/herdr-mobile★ 29same name
- Jakeschincariol/video-production-skills★ 15same name
- EthanYoQ/Skill-hub★ 11same name
- Samin12/skills★ 8same name
- ElyzeSolutions/skills★ 1same name
- dalerodr/play-maker★ 0same name
- jaron-goh-centr/claude-skills★ 0same name
3 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository35 other files it gives its agents.
- embedded-captionsSkill
- faceless-explainerSkill
- graphic-overlaysSkill
- hyperframes-animationSkill
- hyperframes-cliSkill
- hyperframes-coreSkill
- hyperframes-creativeSkill
- hyperframes-mediaSkill
- hyperframes-registrySkill
- hyperframesSkill
- mediabunnySkill
- motion-graphicsSkill
- product-launch-videoSkill
- pr-to-videoSkill
- remotion-best-practicesSkill
- remotion-captionsSkill
- remotion-createSkill
- remotion-docsSkill
- remotion-interactivitySkill
- remotion-markupSkill
- remotion-renderSkill
- remotion-saasSkill
- remotion-to-hyperframesSkill
- remotion-upgradeSkill
- speckit-analyzeSkill
- speckit-checklistSkill
- speckit-clarifySkill
- speckit-constitutionSkill
- speckit-convergeSkill
- speckit-implementSkill
- speckit-planSkill
- speckit-specifySkill
- speckit-tasksSkill
- speckit-taskstoissuesSkill
- website-to-videoSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 18 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 46
Before writing ANY composition HTML, verify you have ALL FOUR:
- Distinctive: line 55
Run for every multi-scene composition (skip for single-scene pieces and trivial edits).
- Distinctive: line 59
Before writing HTML, think at a high level:
- Very specific: line 90
Never use position: absolute.
“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
general-video — general composition authoring
Confirm the route before you build. This is the fallback for custom composition authoring. If the input clearly fits a specialized workflow, prefer it: marketed product →
/product-launch-video; general site →/website-to-video; topic explainer →/faceless-explainer; GitHub PR →/pr-to-video; existing footage →/embedded-captions·/graphic-overlays; short unnarrated motion graphic →/motion-graphics; Remotion port →/remotion-to-hyperframes. Out of scope: live / at-render-time data, NLE-style editing of a finished video, or producing footage HyperFrames can't capture. Unsure? Read/hyperframesfirst.
Build exactly what was asked. A title card is a title card — not a title card + three supporting scenes + ambient music + captions. If extra scenes or elements would genuinely improve the piece, propose them; don't add them silently. For small edits (fix a color, adjust one duration, add one element), skip the planning steps and go straight to the build.
Approach
Discovery — open-ended requests only
For vague, exploratory requests ("make something for our brand", "a cool intro") — understand intent before picking colors:
- Audience — who watches? developers / executives / general consumers?
- Platform — where does it play? social (15s) / website hero / product demo / internal?
- Priority — what matters most? motion quality / content accuracy / brand fidelity / speed?
- Variations — one best shot, or 2-3 meaningfully different options (different pacing, energy, or structure — not just color swaps)?
For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery.
Step 1 — Design system → hyperframes-creative
Establish the visual identity first. If the project has a design spec, read it (precedence frame.md → design.md → DESIGN.md; treat it as brand truth — exact colors, fonts, constraints).
If no spec exists, you MUST read BOTH hyperframes-creative/references/house-style.md AND hyperframes-creative/references/video-composition.md before choosing any color or font. house-style.md gives the "interpret the prompt / generate real content" opener, lazy-default list, and layer recipe; video-composition.md gives the video-medium density / scale / foreground detailing (data bars, registration marks, monospace metadata, "8-10 elements, two the user didn't ask for") that separates "produced" from "generated." Reading only one is the most common miss — video-composition.md is the one agents skip, and it is exactly the one that prevents flat, centered, web-page-looking output. Do not self-invent a palette and skip these; crossing into hyperframes-creative is mandatory here, not an optional branch. From there, also pull a named style/mood → references/visual-styles.md, or the interactive picker → references/design-picker.md, as needed. The spec/style defines the brand, not the composition rules.
Find the angle (vague brief, no spec): before picking colors, write ONE sentence — what does this name/word/topic evoke, and what visual world (metaphor, setting, instrument, motif) expresses it? E.g. a cybersecurity tool → vault doors / perimeter scan lines / lock tumblers; a meditation app → tide, breath, slow light bloom. Read the meaning of the subject, not just its letters; pick a concrete angle over a literal restyle. This is the cheap substitute for prompt expansion (Step 2) on single-scene pieces, where expansion is correctly skipped — and it is the difference between a designed concept and a generic logo-on-a-gradient.
<HARD-GATE>
Before writing ANY composition HTML, verify you have ALL FOUR:
1. **A visual identity** grounded in the spec or `house-style.md` — not invented on the spot. (Reaching for `#333`, `#3b82f6`, or `Roboto`? You skipped it.)
2. **A one-sentence concept angle** (the "find the angle" step) for anything beyond a trivial edit — not a literal restyle of the prompt words.
3. **A font pairing from the embed list** (`hyperframes-creative/references/typography.md` → "Fonts that embed") chosen on purpose — not `Inter`/`Helvetica Neue`/`system-ui` by default, and never an un-embedded display font you're just hoping renders (un-bundled names embed only if auto-captured locally — and cloud renders won't capture them).
4. **A foreground/density plan from `video-composition.md`** — the anchor-to-edges, 8-10-elements, foreground-metadata, background-texture rules. (Centered stack on a flat color with fewer than ~6 elements and no edge-anchored detail? You skipped it — that is the generic tell.)
</HARD-GATE>Step 2 — Prompt expansion → hyperframes-creative
Run for every multi-scene composition (skip for single-scene pieces and trivial edits). Ground the request against the design spec + house style into a consistent intermediate that downstream work reads the same way. See hyperframes-creative/references/prompt-expansion.md.
Step 3 — Plan
Before writing HTML, think at a high level:
- What — the viewer experience: narrative arc, key moments, emotional beats.
- Structure — how many compositions, sub-comp vs inline, which tracks carry video / audio / overlays / captions. For the monolithic-single-file vs modular-sub-comp call, see
hyperframes-core/references/composition-patterns.md§ Two Architectures (rule of thumb: ≥3 hard scene cuts, or any reused scene → modularize; a short single-scene piece stays one file). - Rhythm — name the pattern before implementing (e.g.
fast-fast-SLOW-SHADER-hold); seehyperframes-creative/references/beat-direction.md. - Timing — which clips drive duration, where transitions land, the pacing.
- Layout — build the end state first (see below).
- Animate — then add motion via
hyperframes-animation.
Layout Before Animation
Position every element where it sits at its most visible moment — fully entered, correctly placed, not yet exiting. Write that as static HTML + CSS first. No GSAP yet.
Why: if you position elements at their animated start state (offscreen, scaled to 0, opacity 0) and tween to where you think they land, you are guessing the final layout — overlaps stay invisible until render. Build the end state first and you see and fix layout problems before adding motion.
- Identify the hero frame for each scene — the moment the most elements are simultaneously visible. That is the layout you build.
- Write static CSS for that frame. The content container must fill the scene with padding, not absolute offsets:
.scene-content {
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
height: 100%;
padding: 120px 160px; /* padding positions content; fills any scene size */
gap: 24px;
box-sizing: border-box;
}Never use position: absolute; top: Npx on a content container — it overflows when content is taller than the space. Reserve absolute positioning for decoratives.
⚠ The
width/height: 100%above only resolves if every ancestor has a resolved height. The root<div data-composition-id>and any wrapper between it and.scene-contentmust be sized (position: relative; width: 1920px; height: 1080pxon the root — seehyperframes-core→ "Root must be sized"). Skip this and the flex container collapses to ~0, content piles into the top-left corner, and the first glyph clips at x=0 — whilelint/inspectstill report 0 issues. And always keep thepadding(≥80px) on.scene-content: it is the title-safe margin. Never replace it with baregap.
- Add entrances — animate FROM offscreen/invisible TO the CSS position with
gsap.from()(in sub-compositions prefergsap.fromTo()so the start state is explicit; seehyperframes-core/references/sub-compositions.md). The CSS position is ground truth; the tween is the journey to it. - Exits are transition-handled — per the scene-transition rules in
hyperframes-animation/transitions/, only the final scene animates elements out; between scenes the transition IS the exit.
Shared space across time: if element A exits before element B enters in the same area, both still need correct CSS positions for their respective hero frames — timeline ordering keeps them from coexisting, and the layout step catches accidental overlap. Layered glows/shadows and z-stacked depth are intentional overlap; the step is about catching unintentional collisions (two headlines on top of each other, content bleeding off-frame).
Build — delegate to the domain skills
This maps the skill's full surface (see the description) to its references — non-exhaustive; when an intent isn't listed, route through hyperframes-creative (look/concept), hyperframes-animation (motion), hyperframes-core (contract), hyperframes-media (audio/captions). The first row is ADDITIVE — read it AND your intent row, not one or the other.
| Building… | Read first (in order) |
| ALWAYS — every non-trivial piece, on top of your intent row below | hyperframes-creative/references/house-style.md + references/video-composition.md (also gated in Step 1 / HARD-GATE; the "produced, not generated" foreground detailing) |
| Kinetic typography / text-forward | hyperframes-animation/techniques.md (kinetic type) + adapters/gsap-easing-and-stagger.md + rules/kinetic-beat-slam.md |
| Title card / lower-third / overlay / PiP / text-behind-subject | hyperframes-creative/references/composition-patterns.md + (for the centered/sized frame) hyperframes-core → "Root must be sized" |
| Logo / brand-mark reveal | hyperframes-animation/rules/svg-path-draw.md (draw-on) + rules/3d-text-depth-layers.md + rules/scale-swap-transition.md |
| Data / stats / numbers | hyperframes-animation/rules/counting-dynamic-scale.md + rules/stat-bars-and-fills.md + hyperframes-creative/references/data-in-motion.md |
| Product / app / UI demo | hyperframes-animation/rules/3d-page-scroll.md + rules/cursor-click-ripple.md + rules/press-release-spring.md |
| Audio-reactive / music-driven | hyperframes-creative/references/audio-reactive.md (pre-extract bands; map to motion) |
| Narrated / voiceover / captions / subtitles | hyperframes-media (tts, transcribe, caption authoring) → place assets via hyperframes-core |
| Multi-scene / transitions | hyperframes-animation/transitions/overview.md then transitions/catalog.md (you are not done after the overview — the GSAP recipe is in the catalog) |
| Modular / sub-compositions | hyperframes-core/references/composition-patterns.md + references/sub-compositions.md |
Output checklist → hyperframes-cli
npx hyperframes lintandnpx hyperframes validatepass (block on results)- design adherence verified if a spec (
frame.md/design.md) exists — checklist inhyperframes-creative/references/design-adherence.md npx hyperframes inspectpasses, or every overflow is intentionally marked- contrast warnings addressed; for multi-scene work, review the animation map (
hyperframes-animation/scripts/animation-map.mjs) - deliver the preview; render to MP4 only on explicit request
- surface the preview only at handoff (it is the stable, final preview); don't pop one mid-build — build-phase snapshots are headless
Not this workflow
- A specific product / company / SaaS / website being marketed, launched, or promoted →
/product-launch-video - A concept / topic / article / how-X-works being explained, no product →
/faceless-explainer - A GitHub PR / code change →
/pr-to-video - An existing talking-head video to add captions to →
/embedded-captions - Porting an existing Remotion composition →
/remotion-to-hyperframes - Cutting / editing a finished video file like an NLE → out of scope (HyperFrames composites HTML and media into a deterministic timeline; it does not edit footage)
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