motion-graphics
Skill2 starsChanged 4 months agoApache-2.0View on GitHub
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.
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41 other projects use a version of this, 22 of them edited.
Adopted by
Most recently taken up by
- twglhk/gamedev-agent-skillstheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontageedited, first seen Nov 8, 2026
- calesthio/OpenMontageedited, first seen Nov 8, 2026
- Sma1lboy/roveedited, first seen Nov 6, 2026
- edenfunf/reelmimicedited, first seen Nov 4, 2026
- BlackAngel242/skill-markettheir own version, first seen Nov 1, 2026
Used with
Projects with it also use hyperframes-studio, talking-head-recut and 8 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
eyaprakSkillhyperframes-studio
HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.
Also in 8 projects that use this
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 10 projects that use this
LinHao-citySkillbfl-api
BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples.
Also in 3 projects that use this
LinHao-citySkillflux-best-practices
Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.
Also in 3 projects that use this
- +6 more from LinHao-city
Other versions41 projects use a version of this.
Word for word · 0
None found.
Edited · 22
- calesthio/OpenMontage★ 78k98% same
- OpenMontageInc/OpenMontage★ 78k98% same
- edenfunf/reelmimic★ 1.8k68% same
- EvovexAI/EvoFlow★ 61297% same
- langchain-ai/design-agent★ 59664% same
- duyet/clickhouse-monitoring★ 30398% same
- Sma1lboy/rove★ 18493% same
- tuan3w/herdr-mobile★ 2964% same
- LinHao-city/StoryMind★ 1098% same
- taljeon/plzdo★ 964% same
12 more not listed
Wrote their own version · 19
- ronak-create/FableCut★ 773same name
- rohitg00/manim-video-generator★ 305same name
- Mort1d/motion-graphics-skills★ 34same name
- STARDUSTLC666/dsh-hyperframes★ 30same name
- leadgenjay/claude-skills★ 22same name
- mikecann/agent-skills★ 21same name
- kajisho5/motion-graphics-skill★ 18same name
- aryankumar06/claude-code-skills★ 16same name
- dongnguyenvie/bashcut-agent-kit★ 6same name
- acelera-agency/html-animation★ 4same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository35 other files it gives its agents.
- embedded-captionsSkill
- faceless-explainerSkill
- general-videoSkill
- graphic-overlaysSkill
- hyperframes-animationSkill
- hyperframes-cliSkill
- hyperframes-coreSkill
- hyperframes-creativeSkill
- hyperframes-mediaSkill
- hyperframes-registrySkill
- hyperframesSkill
- mediabunnySkill
- product-launch-videoSkill
- pr-to-videoSkill
- remotion-best-practicesSkill
- remotion-captionsSkill
- remotion-createSkill
- remotion-docsSkill
- remotion-interactivitySkill
- remotion-markupSkill
- remotion-renderSkill
- remotion-saasSkill
- remotion-to-hyperframesSkill
- remotion-upgradeSkill
- speckit-analyzeSkill
- speckit-checklistSkill
- speckit-clarifySkill
- speckit-constitutionSkill
- speckit-convergeSkill
- speckit-implementSkill
- speckit-planSkill
- speckit-specifySkill
- speckit-tasksSkill
- speckit-taskstoissuesSkill
- website-to-videoSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 0 are distinctive, and 4 are very specific to this project.
0
Common
Most of the 36 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 81
Only when $PROJECT_DIR/hyperframes.json is absent:
- Very specific: line 89
Constraints: never hyperframes init in the workspace root.
- Very specific: line 98
Write a draft shot-plan.json (envelope + chosen form category _or_ search intent + asset_needs + a one-paragraph shot brief).
- Very specific: line 104
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger).
“Common” is measured: kept by at least 6 in 10 of the 36 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) | assets/ + assets/index.md | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 | Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure | (fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
Categories — split by the search decision
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
Prerequisites
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
GEMINI_API_KEY / GOOGLE_API_KEY | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search | category degrades to asset-free |
Flow
Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blankConstraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
- Decide: does this need a search? (the first fork)
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
asset_needs: []. - Yes → emit a search plan into
asset_needs[](news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
- Write a draft
shot-plan.json(envelope + chosen form category or search intent +asset_needs+ a one-paragraph shot brief). Schema:references/shot-plan-ir.md.
Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
Step 2 — Source ◇ (Bash: media-use, conditional)
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
Step 5 — Render (Bash)
(cd "$PROJECT_DIR" && npx hyperframes render . -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)Step 6 — Verify (Bash → repair subagent on failure)
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report + optional preview
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable linkFlags live in the hyperframes-cli skill (references/preview-render.md).
Resume table
| State | Continue from |
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 | Step 5 (render) + Step 6 |
renders/video.mp4 exists | Report + stop |
Design notes (maintainers — execution does not read this)
- Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (
webpage/news/tweet) andasset-fusionboth lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage. - Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks +
hyperframes-animationrules". HF's paused GSAP timeline ≙ Remotion'suseCurrentFrame. - Category module contract: one
categories/<id>/module.md(planning + build), sharingreferences/motion-vocabulary.md(+ optional eval). Adding a category = drop the folder + register its classifier line inagents/director.md+ its row incatalog-map.md; the phase pipeline is untouched. - Directory shape:
videos/<project-name>/ hyperframes.json context.log shot-plan.json # the IR (Director output) assets/ assets/index.md # media-use output (if sourced) compositions/index.html # Builder output renders/video.mp4 - Registration: in
hyperframesrouter — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of/general-video; add reverse Do-NOT-use edges. Seemotion-graphics-genre.md§5-7.
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