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cblain100-progcblain100-prog/motion-design-claude-code/.claude/skills/hyperframes-core/SKILL.md

hyperframes-core

Skill17 starsChanged 43 days agoMITView on GitHub

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

27 other projects use a version of this, 25 of them edited.

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Used with

Projects with it also use hyperframes-studio, talking-head-recut and 6 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • eyaprakSkill

    hyperframes-studio

    HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.

    Also in 7 projects that use this

  • jaron-goh-centrSkill

    talking-head-recut

    Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

    Also in 8 projects that use this

  • anton-abyzovSkill

    hyperframes-media

    Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.

    Also in 5 projects that use this

  • jaron-goh-centrSkill

    website-to-video

    Capture a general website/URL and turn it into a video OF the site — tour, showcase, or social clip built from captured screenshots and the site's own brand assets. Use for portfolio / blog / docs / landing-page showcases. Not a product launch or promo, even from a URL (/product-launch-video). Unclear → /hyperframes.

    Also in 4 projects that use this

  • OpenAISkill

    figma

    Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.

    Also in 5 projects that use this

  • VercelSkill

    remotion-best-practices

    Best practices for Remotion - Video creation in React

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

12 rules. 1 is common, 1 is distinctive, and 10 are very specific to this project.

  • 1

    Common

    Most of the 25 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 10

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

    line 6
  2. Very specific:

    Do not add a scene-exit tl.set(..., {visibility:"hidden"}).

    line 13
  3. Very specific:

    After render, read the summary's second line: beginframe vs screenshot, GPU mode, stage timings.

    line 15
  4. Very specific:

    Never pair a CSS initial transform with a GSAP tween on the same property — the CSS value and the tween's start fight and lint rejects it …

    line 62
  5. Very specific:

    Never put crossorigin on <video>/<audio>.

    line 63
  6. Very specific:

    Never give a <video data-start> an ancestor that also carries data-start.

    line 64
  7. Very specific:

    Every <audio> needs an id.

    line 65
  8. Very specific:

    Never tween a .clip with autoAlpha or visibility — lint rejects it with gsap_animates_clip_element.

    line 66
  9. Very specific:

    No render-time clocks / unseeded Math.random / network / input-state.

    line 76
  10. Very specific:

    Never tween display, visibility, or autoAlpha on a .clip element.

    line 77
  11. Common:

    Read the files first. Preserve unrelated timing, tracks, IDs, variables, media paths.

    line 85
  12. Very specific:

    Use hyperframes-cli for command details

    line 95

“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Core

Agent pitfalls (read first):

  • Center with flex/inset, not CSS transform: translate(-50%,-50%) on a node you then GSAP x/y. Lint: gsap_css_transform_conflict. Use fromTo or xPercent/yPercent.
  • Do not add a scene-exit tl.set(..., {visibility:"hidden"}). The runtime already hides timed clips. Opacity fades on inner nodes (or opacity on .clip) are enough. Caption hard-kills are a different rule.
  • window.__timelines["id"] must match the root data-composition-id.
  • After render, read the summary's second line: beginframe vs screenshot, GPU mode, stage timings. screenshot + software gpu on Linux is the slow path.

HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical contract — how to build one hyperframes project. The body below is the build guide; per-topic detail lives in references/ (index next), read on demand. Process docs (brief, storyboard, review, production, dispatch, frame-worker) live in /hyperframes → references/. Other concerns live in the sibling domain skills — hyperframes-animation, hyperframes-creative, media-use, hyperframes-cli, hyperframes-registry. The capability map in /hyperframes says what each one covers.

References

FileRead it to…
references/minimal-composition.mdstart from the smallest renderable composition skeleton
references/composition-patterns.mdchoose monolithic vs modular; structure a modular index.html; pick a sub-comp archetype
references/data-attributes.mdlook up any data-* (root / clip / sub-comp host / legacy aliases); use class="clip"
references/tracks-and-clips.mdunderstand what data-track-index does (and does not) control, z-index, time a clip relative to another; list every track and clip with npx hyperframes timeline
references/creator-editing-recipes.mdcopy truthful cut/trim/reorder/retime/freeze/camera/mask/crossfade/audio editing recipes and their limits
references/sub-compositions.mdwire a sub-composition (host attrs, <template>, per-instance vars) and animate inside it
references/variables-and-media.mddeclare variables; place <video>/<audio>, set volume, trim
references/determinism-rules.mdbuild a seekable timeline; determinism bans; layout / text fit
references/full-screen-motion.mdauthor full-frame motion with shared backgrounds
references/tailwind.mdwork in a Tailwind v4 project (init --tailwind; runtime contract differs from Studio's v3)

For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to hyperframes-animation → adapters/<runtime>.md.

Building a composition

Two root forms (not interchangeable)

  • Standalone (top-level index.html): root <div data-composition-id="…"> sits directly in <body>, no <template> wrapper. Wrapping a standalone root hides all content and lint rejects it (standalone_composition_wrapped_in_template, error).
  • Sub-composition (loaded via data-composition-src): wrap the root in <template>. This is the shape to write: the loader also accepts a plain full document and falls back to its <body>, but the templated form is what the examples and tooling assume.

⚠ Transport rule: for a templated sub-composition the assembler drops the file's own <head> <style>/<script> (packages/core/src/compiler/compositionAssembly.ts, the hasTemplate gate), so put <style>/<script> inside the template. <link> is hoisted either way. ⚠ Host-id convention: give the host slot, the inner template, and the window.__timelines["<id>"] key the same id. A different local id is supported (the assembler falls back to the first root in the file) but the mismatch is silent, so match them unless you have a reason not to.

File shape, host wiring, and the pre-render checklist → references/sub-compositions.md.

Root must be sized (silent layout bug)

The standalone root authors width/height: 100%. Canvas size is data-width/data-height. The runtime stamps those pixels onto the composition root. Do not hardcode 1920px/1080px on #root. Skeleton → references/minimal-composition.md.

One paused timeline

Each composition registers exactly one gsap.timeline({ paused: true }) at window.__timelines["<id>"] (key = root data-composition-id). Building it inside an async callback (document.fonts.ready) is supported; what matters is that you register only after the build completes. Render length is the root's data-duration, not the timeline's length: a timeline that runs past it is cut off, and one that ends early holds its last frame. Omit the root data-duration and the length is inferred instead (timeline, media window, or adapter). You do not need window.__timelines = window.__timelines || {}: the runtime creates the registry before your inline scripts run, and lint no longer asks for it. Don't manually nest sub-timelines into the host; the runtime auto-nests registered child timelines. Full contract (incl. non-GSAP runtimes) → references/determinism-rules.md + hyperframes-animation/adapters/.

First-pass lint gotchas (a guaranteed first build failure)

Rules that lint does catch, but only after the fact. Write them right the first time:

  • Never pair a CSS initial transform with a GSAP tween on the same property — the CSS value and the tween's start fight and lint rejects it with gsap_css_transform_conflict. Set the initial state inside the tween with gsap.fromTo(el, { x: -40 }, { x: 0 }) instead of a CSS transform: translateX(-40px).
  • Never put crossorigin on <video>/<audio>. lint rejects it unconditionally with media_crossorigin_breaks_preview (error), including for canvas/WebGL/WebAudio readback. There is no suppression.
  • Never give a <video data-start> an ancestor that also carries data-start. lint rejects it with video_nested_in_timed_element (error). Time the wrapper or the video, not both.
  • Every <audio> needs an id. lint rejects it with media_missing_id, and an id-less <audio> is never picked up by the mixer, so the render is silent.
  • Never tween a .clip with autoAlpha or visibility — lint rejects it with gsap_animates_clip_element. Animate a child instead.
  • A named CSS font-family needs an in-file @font-face to a shipped local file, or lint fires font_family_without_font_face.
  • Sub-composition #root uses width/height: 100% (or inset: 0), not hardcoded 1920px/1080px. Canvas size is data-width/data-height.

A lint error also switches off the layout and contrast audits: check then reports 0 sample(s) and 0/0 text checks, which reads like a clean file but means nothing ran. Clear lint errors before you trust those numbers.

Non-negotiable rules (silent bugs automated gates may miss)

Surfaced here; full rationale in the linked reference. Do not violate:

  • No render-time clocks / unseeded Math.random / network / input-state; no repeat: -1 (use a finite count). → determinism-rules.md
  • Never tween display, visibility, or autoAlpha on a .clip element. The framework owns clip visibility, and lint rejects it (gsap_animates_clip_element). Animate a child instead. → determinism-rules.md
  • No <br> in body text; transformed elements must be block-level + sized; pulsing absolute decoratives need peak clearance. → determinism-rules.md
  • <video>/<audio> are found by a flat document query, so the framework seeks and decodes them at any nesting depth (including inside a sub-comp <template> or wrapper). One hard limit: lint errors if a <video data-start> sits inside another plain element that also has data-start, and the failure is real (wrong source frames, then the clip vanishes mid-slot), so put the timing on the wrapper or on the video, never both. Sub-composition hosts are exempt: media inside a sub-composition renders correctly. The other caveat is timelines, not placement: a sub-comp timeline can't animate host-root elements. → variables-and-media.md
  • Keep every id unique across the assembled page (prefix sub-comp ids with the composition id, #<id>-hero) so your own #id CSS and getElementById calls resolve. Frame injection no longer depends on it: the compiler stamps a document-unique data-hf-render-id on every video[src]/audio[src]/img[src]. Media that uses <source> children instead of a src attribute is not stamped, so unique ids still matter there. → composition-patterns.md
  • A full-screen fill on the composition root is fine on a normal render. It is dropped only on the layered-composite path (HDR content, or a composition using shader transitions), where the engine forces every composition root transparent so the layer beneath shows through. If your composition uses shader transitions or HDR media, put the fill on a full-bleed child (position:absolute; inset:0). → composition-patterns.md

Editing existing compositions

  • Read the files first. Preserve unrelated timing, tracks, IDs, variables, media paths.
  • To know what is on a project's timeline (tracks, clips, starts, ends, what plays), run npx hyperframes timeline [--json] instead of reading index.html and every sub-composition file.
  • Match existing composition IDs and timeline keys.
  • Adding a clip: set its data-start/data-duration intentionally against the clips around it. data-track-index is a Studio display lane, not a timing constraint, so it does not need to be free.
  • A clip that ends past the root data-duration is cut off: extend the root data-duration to the clip's end in the same edit (lint warns clip_ends_past_root_duration).
  • data-hidden on any composition element hides it in BOTH preview and render, overriding its time window; it is non-destructive/reversible and toggled by Studio's timeline eye icon.
  • Adding a sub-composition: verify its internal data-composition-id before wiring the host.

Validation

Use hyperframes-cli for command details

  • npx hyperframes check passes (0 findings across lint, runtime, layout, motion, and contrast)
  • Projects with sub-compositions: npx hyperframes snapshot --at <midpoints> and eyeball each frame
  • npx hyperframes preview --background for review (the user can edit anything in Studio's timeline, and the server survives the invoking command)
  • npx hyperframes render only after the user approves

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