threejs-postprocessing
Skill9 starsChanged 54 days agoApache-2.0View on GitHub
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules; contrasts with core PostProcessing class used in node/WebGPU stacks (see threejs-node-tsl and threejs-renderers). Use when building composer chains—not for basic renderer tone mapping alone (threejs-renderers).
21 other projects use a version of this.
Adopted by
Most recently taken up by
- DaraBoth/skilljmskilltheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontagetheir own version, first seen Nov 8, 2026
- calesthio/OpenMontagetheir own version, first seen Nov 8, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
- CloudAI-X/threejs-skillstheir own version, first seen Oct 18, 2026
- alton47/threejs-skillstheir own version, first seen Oct 15, 2026
Used with
Projects with it also use threejs-performance, gsap-frameworks and 5 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
alton47Skillthreejs-performance
Optimizes Three.js performance — instancing, draw call reduction, LOD, frustum culling, geometry merging, texture compression, Stats.js profiling, and GPU debugging. Use when the user asks about performance, FPS, draw calls, instancing, optimization, lag, stuttering, or profiling a Three.js scene. Trigger keywords: performance, fps, draw calls, instancing, InstancedMesh, LOD, profiling, optimization, Stats.
Also in 4 projects that use this
greensockSkillgsap-frameworks
Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
Also in 3 projects that use this
greensockSkillgsap-plugins
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
Also in 3 projects that use this
- +4 more from greensock
Other versions21 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 21
- calesthio/OpenMontage★ 78ksame name
- OpenMontageInc/OpenMontage★ 78ksame name
- CloudAI-X/threejs-skills★ 3.7ksame name
- educlopez/thegridcn-ui★ 394same name
- quiet-node/gesture-lab★ 185same name
- kumaran-is/claude-code-onboarding★ 35same name
- codetesla51/skills★ 32same name
- ruloCode/hermes-os★ 16same name
- alton47/threejs-skills★ 13same name
- LinHao-city/StoryMind★ 10same name
11 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository21 other files it gives its agents.
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- threejs-animationSkill
- threejs-audioSkill
- threejs-cameraSkill
- threejs-controlsSkill
- threejs-dev-setupSkill
- threejs-geometriesSkill
- threejs-helpersSkill
- threejs-lightsSkill
- threejs-loadersSkill
- threejs-materialsSkill
- threejs-mathSkill
- threejs-node-tslSkill
- threejs-objectsSkill
- threejs-renderersSkill
- threejs-scenesSkill
- threejs-texturesSkill
- threejs-webxrSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 18 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 30
Resize: call composer.setSize alongside renderer resize workflows.
- Distinctive: line 65
When answering under this skill, prefer responses that:
“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When to use this skill
ALWAYS use this skill when the user mentions:
EffectComposer,RenderPass, stacking passes, resize of composer- Bloom, SSAO, SSR, DOF, outline, glitch, film grain, TAA—addon pass names
ShaderPasswith shader modules from Addons Shaders group
IMPORTANT: postprocessing vs renderers vs node-tsl
| Pipeline | Skill |
| Classic composer + passes | threejs-postprocessing |
| Renderer output color/tone only | threejs-renderers |
| Node/TSL post nodes | threejs-node-tsl |
Trigger phrases include:
- "EffectComposer", "RenderPass", "UnrealBloomPass", "SSAOPass", "后期"
- "泛光", "环境光遮蔽", "描边"
How to use this skill
- Chain:
RenderPass→ effect passes → output; ensure size matches renderer and DPR changes. - Resize: call
composer.setSizealongside renderer resize workflows. - Half-float: many passes expect appropriate render target types—cite docs for your version.
- Performance: each pass has cost—profile with
renderer.infosparingly. - Shader modules: link Addons Shaders list instead of inlining huge GLSL in SKILL.
- Output: final pass should align color management with renderer (threejs-renderers).
- Contrast: mention core
PostProcessingclass separately to avoid name collision confusion.
See examples/workflow-composer-bloom.md.
Doc map (official)
| Docs section | Representative links |
| Postprocessing | https://threejs.org/docs/EffectComposer.html |
| Postprocessing | https://threejs.org/docs/RenderPass.html |
| Postprocessing | https://threejs.org/docs/UnrealBloomPass.html |
| Shaders (addon modules) | https://threejs.org/docs/module-CopyShader.html |
Scope
- In scope: Addon postprocessing passes and composer wiring; pointers to shader modules.
- Out of scope: Custom full-screen pipeline design outside three docs; engine-level frame graphs.
Common pitfalls and best practices
- Forgetting composer resize produces smeared or low-res effects.
- Pass order matters—bloom often after main scene pass, outline may need masks.
- Some passes need depth—ensure depth buffer availability per pass docs.
Documentation and version
Addon passes live under Postprocessing and Shaders modules in three.js docs. Pass constructors and required buffers change across versions—link the specific pass page (e.g. UnrealBloomPass) rather than guessing uniform names.
Agent response checklist
When answering under this skill, prefer responses that:
- Link
EffectComposer,RenderPass, or the named pass (SSAOPass, …). - Contrast addon composer stack with core
PostProcessing+ threejs-node-tsl when users mix terms. - Require
setSizeon composer when threejs-renderers resizes. - Point to Shaders group for raw shader modules used by
ShaderPass. - Warn about VR frame-time when stacking heavy passes (threejs-webxr).
References
- https://threejs.org/docs/#Postprocessing
- https://threejs.org/docs/EffectComposer.html
- https://threejs.org/docs/RenderPass.html
Keywords
English: effectcomposer, renderpass, bloom, ssao, ssr, outline, postprocessing, three.js
中文: 后期、EffectComposer、泛光、SSAO、SSR、屏幕空间、three.js
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

