threejs-controls
Skill9 starsChanged 54 days agoApache-2.0View on GitHub
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
In this repository21 other files it gives its agents.
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- threejs-animationSkill
- threejs-audioSkill
- threejs-cameraSkill
- threejs-dev-setupSkill
- threejs-geometriesSkill
- threejs-helpersSkill
- threejs-lightsSkill
- threejs-loadersSkill
- threejs-materialsSkill
- threejs-mathSkill
- threejs-node-tslSkill
- threejs-objectsSkill
- threejs-postprocessingSkill
- threejs-renderersSkill
- threejs-scenesSkill
- threejs-texturesSkill
- threejs-webxrSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 1 is distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 31
Animation loop: when enableDamping, call controls.update() each frame.
- Distinctive: line 64
When answering under this skill, prefer responses that:
- Very specific: line 70
Call dispose() on controls when unmounting canvas.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When to use this skill
ALWAYS use this skill when the user mentions:
- Orbiting/panning/dolly around a target, inertia/damping, min/max distance/polar angles
- Map-like pan (MapControls) or flying (FlyControls)
- Transform gizmo translate/rotate/scale with
TransformControls - Dragging objects in plane (DragControls), pointer lock FPS (PointerLockControls)
IMPORTANT: controls vs webxr
| Context | Skill |
| Desktop/browser camera nav | threejs-controls |
| XR controller poses | threejs-webxr |
Trigger phrases include:
- "OrbitControls", "TransformControls", "MapControls", "PointerLockControls"
- "轨道", "变换控制器", "漫游"
How to use this skill
- Import from addons path (threejs-dev-setup).
- Construct with
(camera, domElement); forTransformControlsalso attach to renderer events. - Animation loop: when
enableDamping, callcontrols.update()each frame. - TransformControls: wire
dragging-changedto disable Orbit temporarily; sync with selection from threejs-objects. - Constraints: set min/max distance/angles to avoid flipping or underground views.
- Dispose:
controls.dispose()when tearing down.
See examples/workflow-orbit-damping.md.
Doc map (official)
| Docs section | Representative links |
| Controls | https://threejs.org/docs/OrbitControls.html |
| Controls | https://threejs.org/docs/TransformControls.html |
| Controls | https://threejs.org/docs/MapControls.html |
| Controls (index) | https://threejs.org/docs/#Controls |
Scope
- In scope: Official addons controls usage patterns.
- Out of scope: Full physics character motor; mobile gesture frameworks.
Common pitfalls and best practices
- Forgetting
update()with damping enabled causes drift never settling. - TransformControls fighting with Orbit—pause one while using the other.
- Pointer lock requires user gesture and exit handling.
Documentation and version
Controls are under Controls (Addons) in three.js docs. API details (enableDamping, events) evolve—link OrbitControls / TransformControls pages for the user’s three.js version.
Agent response checklist
When answering under this skill, prefer responses that:
- Link the specific controls class from the docs.
- State
controls.update()when damping is on, every frame. - Coordinate
TransformControlswith selection / threejs-objects raycasting. - Separate desktop navigation from threejs-webxr locomotion.
- Call
dispose()on controls when unmounting canvas.
References
- https://threejs.org/docs/#Controls
- https://threejs.org/docs/OrbitControls.html
- https://threejs.org/docs/TransformControls.html
Keywords
English: orbitcontrols, transformcontrols, mapcontrols, damping, camera controls, three.js
中文: OrbitControls、轨道、TransformControls、变换控制器、阻尼、three.js
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