threejs-loaders
Skill9 starsChanged 54 days agoApache-2.0View on GitHub
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
22 other projects use a version of this.
Adopted by
Most recently taken up by
- DaraBoth/skilljmskilltheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontagetheir own version, first seen Nov 8, 2026
- calesthio/OpenMontagetheir own version, first seen Nov 8, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
- CloudAI-X/threejs-skillstheir own version, first seen Oct 18, 2026
- alton47/threejs-skillstheir own version, first seen Oct 15, 2026
Used with
Projects with it also use threejs-performance, bfl-api and 8 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
alton47Skillthreejs-performance
Optimizes Three.js performance — instancing, draw call reduction, LOD, frustum culling, geometry merging, texture compression, Stats.js profiling, and GPU debugging. Use when the user asks about performance, FPS, draw calls, instancing, optimization, lag, stuttering, or profiling a Three.js scene. Trigger keywords: performance, fps, draw calls, instancing, InstancedMesh, LOD, profiling, optimization, Stats.
Also in 4 projects that use this
LinHao-citySkillbfl-api
BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples.
Also in 3 projects that use this
LinHao-citySkillflux-best-practices
Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.
Also in 3 projects that use this
- +7 more from LinHao-city
Other versions22 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 22
- calesthio/OpenMontage★ 78ksame name
- OpenMontageInc/OpenMontage★ 78ksame name
- CloudAI-X/threejs-skills★ 3.7ksame name
- educlopez/thegridcn-ui★ 394same name
- quiet-node/gesture-lab★ 185same name
- kumaran-is/claude-code-onboarding★ 35same name
- codetesla51/skills★ 32same name
- ruloCode/hermes-os★ 16same name
- alton47/threejs-skills★ 13same name
- LinHao-city/StoryMind★ 10same name
12 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository21 other files it gives its agents.
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- threejs-animationSkill
- threejs-audioSkill
- threejs-cameraSkill
- threejs-controlsSkill
- threejs-dev-setupSkill
- threejs-geometriesSkill
- threejs-helpersSkill
- threejs-lightsSkill
- threejs-materialsSkill
- threejs-mathSkill
- threejs-node-tslSkill
- threejs-objectsSkill
- threejs-postprocessingSkill
- threejs-renderersSkill
- threejs-scenesSkill
- threejs-texturesSkill
- threejs-webxrSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 5 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 22
Import path issues belong to threejs-dev-setup.
- Very specific: line 35
Export: use GLTFExporter with options matching round-trip needs.
- Distinctive: line 36
Security: only load user URLs with validation.
- Distinctive: line 62
Always dispose geometries/materials when replacing loaded scenes to avoid GPU leaks.
- Distinctive: line 70
When answering under this skill, prefer responses that:
- Distinctive: line 74
Document Draco/KTX2 decoder path and CORS when assets fail silently.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When to use this skill
ALWAYS use this skill when the user mentions:
GLTFLoader,DRACOLoader,KTX2Loader,FBXLoader,OBJLoader, progress and error handlingLoadingManagerfor global progress,Cachefor HTTP caching control- Export:
GLTFExporter,OBJExporter, HDR/KTX2 export pipelines - IES, UltraHDR, or domain-specific loaders listed under Addons Loaders in docs
IMPORTANT: loaders vs textures
- threejs-loaders = fetch/decode/parse files into three objects.
- threejs-textures =
Texture/DataTextureparameters, sampling, PMREM after you already have image buffers.
IMPORTANT: loaders vs dev-setup
- Import path issues belong to threejs-dev-setup; this skill assumes imports resolve.
Trigger phrases include:
- "GLTFLoader", "DRACO", "KTX2", "LoadingManager", "export gltf"
- "加载模型", "导出", "进度条"
How to use this skill
- Pick loader by format; prefer glTF for PBR interchange when possible.
- Wire LoadingManager for multi-asset batches; surface
onStart/onLoad/onProgress/onError. - glTF + Draco: instantiate
DRACOLoader, set decoder path, attach toGLTFLoader.setDRACOLoaderper current docs. - glTF + KTX2: configure
KTX2Loaderwith transcoder path and connect toGLTFLoaderwhen using Basis textures. - Export: use
GLTFExporterwith options matching round-trip needs; note large scenes and binary vs JSON. - Security: only load user URLs with validation; mention CORS for cross-origin assets.
- After load: traverse scene for materials/meshes—hand off material tuning to threejs-materials.
See examples/workflow-gltf-draco.md.
Doc map (official)
| Docs section | Representative links |
| Core Loaders | https://threejs.org/docs/LoadingManager.html |
| Core Loaders | https://threejs.org/docs/GLTFLoader.html |
| Addons Exporters | https://threejs.org/docs/GLTFExporter.html |
| Addons Loaders | https://threejs.org/docs/DRACOLoader.html |
Extended list: references/official-sections.md.
Scope
- In scope: Loader and exporter classes, manager/cache, format choice, plugin wiring for Draco/KTX2, export basics.
- Out of scope: Server-side transcoding pipelines; physics or game engine asset tooling outside three docs.
Common pitfalls and best practices
- Draco/KTX2 decoder paths must match deployed files; broken paths fail silently until onError surfaces.
- Duplicate texture instances after merge—consider
renderer.initTextureimplications when cloning materials. - Exporters may not round-trip custom shaders; document limitations.
- Always dispose geometries/materials when replacing loaded scenes to avoid GPU leaks.
Documentation and version
Loader and exporter APIs (especially GLTFLoader + DRACOLoader / KTX2Loader wiring) change between three.js versions. Follow Loaders and Addons → Loaders / Exporters in three.js docs; decoder WASM paths are deployment-specific, not library-version alone.
Agent response checklist
When answering under this skill, prefer responses that:
- Link
LoadingManager,GLTFLoader, or the relevant format page on https://threejs.org/docs/. - Separate loading (this skill) from texture/material tuning after decode (threejs-textures, threejs-materials).
- Document Draco/KTX2 decoder path and CORS when assets fail silently.
- Mention exporter limitations (custom shaders, extensions) honestly.
- Encourage
dispose()when replacing entire loaded scenes.
References
- https://threejs.org/docs/#Loaders
- https://threejs.org/docs/LoadingManager.html
- https://threejs.org/docs/GLTFLoader.html
- https://threejs.org/docs/GLTFExporter.html
Keywords
English: gltf, gltfloader, dracoloader, ktx2, loadingmanager, cache, exporter, asset pipeline, three.js
中文: GLTFLoader、加载器、Draco、KTX2、导出、资源、进度、three.js
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