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full-stack-skillsfull-stack-skills/threejs-skills/skills/threejs-helpers/SKILL.md

threejs-helpers

Skill9 starsChanged 54 days agoApache-2.0View on GitHub

Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Update: when targets move—some helpers need per-frame refresh.

    line 26
  2. Very specific:

    Addons: import from three/addons/helpers/...

    line 29
  3. Distinctive:

    When answering under this skill, prefer responses that:

    line 61
  4. Distinctive:

    Import paths follow threejs-dev-setup addon conventions.

    line 67

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

When to use this skill

ALWAYS use this skill when the user mentions:

  • Visualizing axes, grids, camera frusta, shadow cameras, light directions
  • Showing skeleton bones, bounding boxes, normals/tangents for mesh inspection
  • Light probe or rect area visualization via helper classes

IMPORTANT: helpers vs production meshes

  • Helpers are debug objects; do not use as final scene geometry.

Trigger phrases include:

  • "AxesHelper", "GridHelper", "CameraHelper", "SkeletonHelper", "VertexNormalsHelper"
  • "辅助线", "法线显示", "包围盒调试"

How to use this skill

  1. Attach helper to the object it describes (e.g., CameraHelper(light.shadow.camera)).
  2. Update when targets move—some helpers need per-frame refresh.
  3. Remove in production builds or behind debug flags.
  4. Performance: helpers add draw calls—disable when profiling performance issues.
  5. Addons: import from three/addons/helpers/... paths per threejs-dev-setup.

See examples/workflow-light-camera-helpers.md.

Doc map (official)

Scope

  • In scope: Core + Addons helpers for visualization.
  • Out of scope: Production meshes or shipping art (threejs-geometries, threejs-lights); orbit/transform gizmo behavior (threejs-controls); editor UX parity with DCC tools; physics debug beyond helper stubs.

Common pitfalls and best practices

  • Too many helpers obscures view—toggle per subsystem.
  • Wrong attachment parent misaligns helper transforms.
  • Helpers inherit scene graph transforms—parent under a debug group to batch hide/show.
  • Some helpers duplicate geometry cost; strip in production or use #ifdef DEBUG style flags.
  • CameraHelper for shadow cameras must reference light.shadow.camera, not the main view camera.

Documentation and version

Helpers are listed under Helpers (core) and Addons → Helpers in three.js docs. They are for debug only; production meshes and lighting should use real geometry/lights (threejs-geometries, threejs-lights).

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link the helper class (AxesHelper, CameraHelper, …) being used.
  2. State that helpers are not shipping art—strip or gate behind debug flags.
  3. Pair shadow/light helpers with threejs-lights tuning workflows.
  4. Mention performance cost when many helpers are enabled.
  5. Import paths follow threejs-dev-setup addon conventions.

References

Keywords

English: helper, debug, axes, grid, skeleton, normals, light helper, three.js

中文: 辅助、调试、坐标轴、网格、骨架、法线、Helper、three.js

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