threejs-animation
Skill9 starsChanged 54 days agoApache-2.0View on GitHub
three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.
28 other projects use a version of this.
Adopted by
Most recently taken up by
- DaraBoth/skilljmskilltheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontagetheir own version, first seen Nov 8, 2026
- calesthio/OpenMontagetheir own version, first seen Nov 8, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
- CloudAI-X/threejs-skillstheir own version, first seen Oct 18, 2026
- alton47/threejs-skillstheir own version, first seen Oct 15, 2026
Used with
Projects with it also use threejs-performance.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
alton47Skillthreejs-performance
Optimizes Three.js performance — instancing, draw call reduction, LOD, frustum culling, geometry merging, texture compression, Stats.js profiling, and GPU debugging. Use when the user asks about performance, FPS, draw calls, instancing, optimization, lag, stuttering, or profiling a Three.js scene. Trigger keywords: performance, fps, draw calls, instancing, InstancedMesh, LOD, profiling, optimization, Stats.
Also in 5 projects that use this
Other versions28 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 28
- calesthio/OpenMontage★ 78ksame name
- OpenMontageInc/OpenMontage★ 78ksame name
- CloudAI-X/threejs-skills★ 3.7ksame name
- educlopez/thegridcn-ui★ 394same name
- quiet-node/gesture-lab★ 185same name
- OpenCoven/coven★ 75same name
- kumaran-is/claude-code-onboarding★ 35same name
- codetesla51/skills★ 32same name
- ruloCode/hermes-os★ 16same name
- alton47/threejs-skills★ 13same name
18 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository21 other files it gives its agents.
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- threejs-audioSkill
- threejs-cameraSkill
- threejs-controlsSkill
- threejs-dev-setupSkill
- threejs-geometriesSkill
- threejs-helpersSkill
- threejs-lightsSkill
- threejs-loadersSkill
- threejs-materialsSkill
- threejs-mathSkill
- threejs-node-tslSkill
- threejs-objectsSkill
- threejs-postprocessingSkill
- threejs-renderersSkill
- threejs-scenesSkill
- threejs-texturesSkill
- threejs-webxrSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 23 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 67
When answering under this skill, prefer responses that:
“Common” is measured: kept by at least 6 in 10 of the 23 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When to use this skill
ALWAYS use this skill when the user mentions:
AnimationMixer.update,AnimationActionplay/pause/stop, crossfade, synchronized clipsAnimationClipfrom glTF orAnimationClipCreator, retargeting caveats at API level- Keyframe tracks: position/rotation/scale/color tracks, boolean/string tracks where applicable
- IK:
CCDIKSolver/CCDIKHelperfrom addons
IMPORTANT: animation vs objects
- threejs-animation = time evaluation and tracks.
- threejs-objects =
SkinnedMesh/Skeletonattachment, bind pose—mesh side.
Trigger phrases include:
- "AnimationMixer", "AnimationAction", "AnimationClip", "crossFade", "KeyframeTrack"
- "动画混合", "骨骼动画", "剪辑", "淡入淡出"
How to use this skill
- Collect clips from
gltf.animationsor create with utilities /AnimationClipCreator. - Create mixer bound to root object (often
sceneor rig root). - Create actions per clip via
mixer.clipAction(clip); configure loop mode (LoopOnce,LoopRepeat,LoopPingPong). - Per frame: compute delta seconds (use
Clockfrom core—documented under Core in docs index), callmixer.update(delta). - Blending: adjust
weight,crossFadeTo,enabledflags; watch for additive vs full replacement semantics per docs. - PropertyBinding: understand path strings targeting bones/morphs—errors often from wrong object names.
- IK addon: attach solver after base animation if using CCD IK from examples.
See examples/workflow-mixer-action.md.
Doc map (official)
| Docs section | Representative links |
| Animation (index) | https://threejs.org/docs/#Animation |
| Action | https://threejs.org/docs/AnimationAction.html |
| Mixer | https://threejs.org/docs/AnimationMixer.html |
| Clip | https://threejs.org/docs/AnimationClip.html |
| Tracks | https://threejs.org/docs/KeyframeTrack.html |
More: references/official-sections.md.
Scope
- In scope: Core Animation module, keyframe pipeline, listed addons for clip creation and IK.
- Out of scope: DCC export best practices; physics ragdoll; audio sync (link conceptually only).
Common pitfalls and best practices
- Forgetting
mixer.updatefreezes animation; doubleupdateper frame speeds up. - Mixing clips with incompatible hierarchies causes violent pops—validate bind pose.
- Root motion must be handled in game logic if not baked—document explicitly.
- Large track counts cost CPU—strip unused tracks in preprocessing when possible.
Documentation and version
Behavior of AnimationMixer, tracks, and glTF animation import can change between three.js majors. Treat the Animation section of the docs index as authoritative for the user’s installed version; when upgrading, check the three.js repository release notes and migration notes for renamed properties or loader output.
Agent response checklist
When answering under this skill, prefer responses that:
- Cite the exact class (
AnimationMixer,AnimationAction, etc.) or addon (CCDIKSolver) from the official docs. - Include at least one
https://threejs.org/docs/...link (e.g. AnimationAction). - Relate clips to
SkinnedMesh/ skeleton via threejs-objects when deformation is involved. - Mention
mixer.update(delta)and a stable time source (Clock) explicitly. - Reference official examples by name only (no full file paste).
References
- https://threejs.org/docs/#Animation
- https://threejs.org/docs/AnimationMixer.html
- https://threejs.org/docs/AnimationAction.html
- https://threejs.org/docs/PropertyBinding.html
Keywords
English: animationmixer, animationaction, animationclip, keyframetrack, crossfade, skinning, propertybinding, three.js
中文: 动画混合、AnimationMixer、AnimationAction、关键帧、骨骼动画、剪辑、淡入淡出、three.js
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

