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dawn840705dawn840705/claude-code-studios/skills/story-done/SKILL.md

story-done

Skill1 starsChanged 3 months agoMITView on GitHub

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

10 other projects use a version of this, 6 of them edited.

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Most recently taken up by

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Projects with it also use vertical-slice.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • hongyuancSkill

    vertical-slice

    Build and evaluate a production-quality vertical slice before advancing from Pre-Production to Production.

    Also in 4 projects that use this

The file

Show its rules and text

We split this skill into the rules it gives an agent

53 rules. 0 are common, 25 are distinctive, and 28 are very specific to this project.

  • 0

    Common

    Most of the 10 edited versions we read keep these.

  • 25

    Distinctive

    This author's own choices. Worth a look.

  • 28

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    If --review [full|lean|solo] was passed → use that

    line 34
  2. Very specific:

    Check production/session-state/active.md for the currently active story.

    line 45
  3. Very specific:

    If not found there, read the most recent file in production/sprints/ and look for stories marked IN PROGRESS.

    line 46
  4. Very specific:

    If multiple in-progress stories are found, use AskUserQuestion:

    line 48
  5. Distinctive:

    If no story can be found, ask the user to provide the path.

    line 51
  6. Distinctive:

    Read the full story file. Extract and hold in context:

    line 57
  7. Very specific:

    Read the *current* requirement text from the registry entry.

    line 72
  8. Very specific:

    Test pass check: if a test file path is mentioned, run it via Bash.

    line 91
  9. Distinctive:

    Dependency check: if a criterion says "depends on X", check that X exists.

    line 96
  10. Very specific:

    After completing the pass/fail/deferred check above, map each acceptance criterion to the test that covers it:

    line 118
  11. Distinctive:

    Ask: is there a test — unit, integration, or confirmed manual playtest — that directly verifies this criterion?

    line 123
  12. Very specific:

    Unit test: check tests/unit/ for a test file or function name that matches the criterion's subject (use Glob and Grep)

    line 125
  13. Very specific:

    Integration test: check tests/integration/ similarly

    line 127
  14. Very specific:

    Manual confirmation: if the criterion was verified via AskUserQuestion above with a "Yes — passes" answer, count that as a manual test

    line 128
  15. Distinctive:

    If >50% of criteria are UNTESTED: escalate to BLOCKING — test coverage is insufficient to confirm the story is actually done.

    line 143
  16. Distinctive:

    If some (≤50%) criteria are UNTESTED: remain ADVISORY — does not block completion, but must appear in Completion Notes.

    line 146
  17. Distinctive:

    If all criteria are COVERED: no action needed beyond including the table in the report.

    line 148
  18. Distinctive:

    For Integration stories: read the story's Test Evidence section for the exact required path.

    line 174
  19. Distinctive:

    If none found: flag as BLOCKING (same rule as Logic).

    line 178
  20. Very specific:

    For Config/Data stories: check for any production/qa/smoke-*.md file.

    line 185
  21. Very specific:

    If none: flag as ADVISORY — "No smoke check report found.

    line 186
  22. Distinctive:

    Run these checks automatically:

    line 200
  23. Distinctive:

    If they match → pass silently.

    line 211
  24. Very specific:

    If the story's version is older → flag as ADVISORY: ADVISORY: Story was written against manifest v[story-date].

    line 212
  25. Distinctive:

    If control-manifest.md does not exist → skip this check.

    line 215
  26. Very specific:

    ADR constraints check: Read the referenced ADR's Decision section.

    line 217
  27. Very specific:

    After completing the deviation checks in Phase 4, spawn qa-lead via Task using gate QL-TEST-COVERAGE (.claude/docs/director-gates.md).

    line 245
  28. Distinctive:

    Test file paths found during Phase 3 (exact paths, or "none found")

    line 249
  29. Distinctive:

    If REJECT, do not proceed to Phase 6 verdict until the issues are resolved.

    line 277
  30. Distinctive:

    If the story has no implementation files yet (verdict is being run before coding is done), skip this phase and note: "LP-CODE-REVIEW …

    line 279
  31. Distinctive:

    Run the policy axis. It is independent of the completion axis — neither overrides the other, and both are reported.

    line 293
  32. Distinctive:

    Before updating any files, present the full report:

    line 317
  33. Very specific:

    COMPLETE: all criteria pass, no blocking deviations, policy axis exit 0

    line 361
  34. Very specific:

    COMPLETE WITH NOTES: all criteria pass; advisory deviations and/or a policy exit 1 documented

    line 362
  35. Distinctive:

    If the verdict is BLOCKED: do not proceed to Phase 7.

    line 371
  36. Distinctive:

    Ask before writing: "May I update the story file to mark it Complete and log the completion notes?"

    line 378
  37. Distinctive:

    If yes, edit the story file:

    line 381
  38. Very specific:

    Update the status field: Status: Complete

    line 383
  39. Very specific:

    Add a ## Completion Notes section at the bottom:

    line 384
  40. Very specific:

    If advisory deviations exist, ask: "Should I log these as tech debt in docs/tech-debt-register.md?"

    line 395
  41. Very specific:

    Update the top-level updated field

    line 401
  42. Very specific:

    After updating the story file, silently append to production/session-state/active.md:

    line 406
  43. Very specific:

    If active.md does not exist, create it with this block as the initial content.

    line 415
  44. Distinctive:

    After completion, help the developer keep momentum:

    line 422
  45. Very specific:

    Read the current sprint plan from production/sprints/.

    line 424
  46. Distinctive:

    Not blocked by other incomplete stories

    line 427
  47. Distinctive:

    If no more Must Have stories remain in this sprint (all are Complete or Blocked):

    line 442
  48. Distinctive:

    If there are Should Have stories still unstarted, surface them alongside the close-out sequence so the user can choose: close the sprint …

    line 457
  49. Distinctive:

    If no more stories are ready but Must Have stories are still In Progress (not Complete): "No more stories ready to start — [N] Must Have …

    line 459
  50. Very specific:

    Use AskUserQuestion for the code review prompt and for batching manual criteria confirmations.

    line 473
  51. Very specific:

    Run /story-readiness [next-story-path] to validate the next story before starting implementation

    line 480
  52. Very specific:

    If all Must Have stories are complete: run /smoke-check sprint → /team-qa sprint → /gate-check

    line 481
  53. Very specific:

    If tech debt was logged: track it via /tech-debt to keep the register current

    line 482

“Common” is measured: kept by at least 6 in 10 of the 10 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Track check — this skill is game-framed. Resolve production/track.txt (or the session's PROJECT_TYPE line) before Phase 0.

  • game — run as written.
  • product (web / mobile / service) — substitute as you read: player becomes user, game becomes product, GDD becomes PRD (design/gdd/ → product/prd/), engine becomes the stack pinned in .claude/docs/technical-preferences.md. Check deviations against the PRD and the ADRs, not a GDD.
  • Unresolved — ask which track this is before doing anything. A greenfield project has no signal either way; do not infer one from the repository contents.

Story Done

This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, GDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.

Output: Updated story file (Status: Complete) + surfaced next story.


Phase 1: Find the Story

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

If a file path is provided (e.g., /story-done production/epics/core/story-damage-calculator.md): read that file directly.

If no argument is provided:

  1. Check production/session-state/active.md for the currently active story.
  2. If not found there, read the most recent file in production/sprints/ and look for stories marked IN PROGRESS.
  3. If multiple in-progress stories are found, use AskUserQuestion:
    • "Which story are we completing?"
    • Options: list the in-progress story file names.
  4. If no story can be found, ask the user to provide the path.

Phase 2: Read the Story

Read the full story file. Extract and hold in context:

  • Story name and ID
  • GDD Requirement TR-ID(s) referenced (e.g., TR-combat-001)
  • Manifest Version embedded in the story header (e.g., 2026-03-10)
  • ADR reference(s) referenced
  • Acceptance Criteria — the complete list (every checkbox item)
  • Implementation files — files listed under "files to create/modify"
  • Story Type — the Type: field from the story header (Logic / Integration / Visual/Feel / UI / Config/Data)
  • Engine notes — any engine-specific constraints noted
  • Definition of Done — if present, the story-level DoD
  • Estimated vs actual scope — if an estimate was noted

Also read:

  • docs/architecture/tr-registry.yaml — look up each TR-ID in the story. Read the current requirement text from the registry entry. This is the source of truth for what the GDD required — do not use any requirement text that may be quoted inline in the story (it may be stale).
  • The referenced GDD section — just the acceptance criteria and key rules, not the full document. Use this to cross-check the registry text is still accurate.
  • The referenced ADR(s) — just the Decision and Consequences sections
  • docs/architecture/control-manifest.md header — extract the current Manifest Version: date (used in Phase 4 staleness check)

Phase 3: Verify Acceptance Criteria

For each acceptance criterion in the story, attempt verification using one of three methods:

Automatic verification (run without asking)

  • File existence check: Glob for files the story said would be created.
  • Test pass check: if a test file path is mentioned, run it via Bash.
  • No hardcoded values check: Grep for numeric literals in gameplay code paths that should be in config files.
  • No hardcoded strings check: Grep for player-facing strings in src/ that should be in localization files.
  • Dependency check: if a criterion says "depends on X", check that X exists.

Manual verification with confirmation (use AskUserQuestion)

  • Criteria about subjective qualities ("feels responsive", "animations play correctly")
  • Criteria about gameplay behaviour ("player takes damage when...", "enemy responds to...")
  • Performance criteria ("completes within Xms") — ask if profiled or accept as assumed

Batch up to 4 manual verification questions into a single AskUserQuestion call:

question: "Does [criterion]?"
options: "Yes — passes", "No — fails", "Not tested yet"

Unverifiable (flag without blocking)

  • Criteria that require a full game build to test (end-to-end gameplay scenarios)
  • Mark as: DEFERRED — requires playtest session

Test-Criterion Traceability

After completing the pass/fail/deferred check above, map each acceptance criterion to the test that covers it:

For each acceptance criterion in the story:

  1. Ask: is there a test — unit, integration, or confirmed manual playtest — that directly verifies this criterion?
    • Unit test: check tests/unit/ for a test file or function name that matches the criterion's subject (use Glob and Grep)
    • Integration test: check tests/integration/ similarly
    • Manual confirmation: if the criterion was verified via AskUserQuestion above with a "Yes — passes" answer, count that as a manual test
  2. Produce a traceability table:
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [criterion text] | tests/unit/test_foo.gd::test_bar | COVERED |
| AC-2: [criterion text] | Manual playtest confirmation | COVERED |
| AC-3: [criterion text] | — | UNTESTED |
  1. Apply these escalation rules:

    • If >50% of criteria are UNTESTED: escalate to BLOCKING — test coverage is insufficient to confirm the story is actually done. The verdict in Phase 6 cannot be COMPLETE until coverage improves.
    • If some (≤50%) criteria are UNTESTED: remain ADVISORY — does not block completion, but must appear in Completion Notes.
    • If all criteria are COVERED: no action needed beyond including the table in the report.
  2. For any ADVISORY untested criteria, add to the Completion Notes in Phase 7: "Untested criteria: [AC-N list]. Recommend adding tests in a follow-up story."

Test Evidence Requirement

Based on the Story Type extracted in Phase 2, check for required evidence:

Story TypeRequired EvidenceGate Level
LogicAutomated unit test in tests/unit/[system]/ — must exist and passBLOCKING
IntegrationIntegration test in tests/integration/[system]/ OR playtest docBLOCKING
Visual/FeelScreenshot + sign-off in production/qa/evidence/ADVISORY
UIManual walkthrough doc OR interaction test in production/qa/evidence/ADVISORY
Config/DataSmoke check pass report in production/qa/smoke-*.mdADVISORY

For Logic stories: first read the story's Test Evidence section to extract the exact required file path. Use Glob to check that exact path. If the exact path is not found, also search tests/unit/[system]/ broadly (the file may have been placed at a slightly different location). If no test file is found at either location:

  • Flag as BLOCKING: "Logic story has no unit test file. Story requires it at [exact-path-from-Test-Evidence-section]. Create and run the test before marking this story Complete."

For Integration stories: read the story's Test Evidence section for the exact required path. Use Glob to check that exact path first, then search tests/integration/[system]/ broadly, then check production/session-logs/ for a playtest record referencing this story. If none found: flag as BLOCKING (same rule as Logic).

For Visual/Feel and UI stories: glob production/qa/evidence/ for a file referencing this story. If none: flag as ADVISORY — "No manual test evidence found. Create production/qa/evidence/[story-slug]-evidence.md using the test-evidence template and obtain sign-off before final closure."

For Config/Data stories: check for any production/qa/smoke-*.md file. If none: flag as ADVISORY — "No smoke check report found. Run /smoke-check."

If no Story Type is set: flag as ADVISORY — "Story Type not declared. Add Type: [Logic|Integration|Visual/Feel|UI|Config/Data] to the story header to enable test evidence gate enforcement in future stories."

Any BLOCKING test evidence gap prevents the COMPLETE verdict in Phase 6.


Phase 4: Check for Deviations

Compare the implementation against the design documents.

Run these checks automatically:

  1. GDD rules check: Using the current requirement text from tr-registry.yaml (looked up by the story's TR-ID), check that the implementation reflects what the GDD actually requires now — not what it required when the story was written. Grep the implemented files for key function names, data structures, or class names mentioned in the current GDD section.
  2. Manifest version staleness check: Compare the Manifest Version: date embedded in the story header against the Manifest Version: date in the current docs/architecture/control-manifest.md header.
    • If they match → pass silently.
    • If the story's version is older → flag as ADVISORY: ADVISORY: Story was written against manifest v[story-date]; current manifest is v[current-date]. New rules may apply. Run /story-readiness to check.
    • If control-manifest.md does not exist → skip this check.
  3. ADR constraints check: Read the referenced ADR's Decision section. Check for forbidden patterns from docs/architecture/control-manifest.md (if it exists). Grep for patterns explicitly forbidden in the ADR.
  4. Hardcoded values check: Grep the implemented files for numeric literals in gameplay logic that should be in data files.
  5. Scope check: Did the implementation touch files outside the story's stated scope? (files not listed in "files to create/modify")

For each deviation found, categorize:

  • BLOCKING — implementation contradicts the GDD or ADR (must fix before marking complete)
  • ADVISORY — implementation drifts slightly from spec but is functionally equivalent (document, user decides)
  • OUT OF SCOPE — additional files were touched beyond the story's stated boundary (flag for awareness — may be valid or scope creep)

Phase 4b: QA Coverage Gate

Review mode check — apply before spawning QL-TEST-COVERAGE:

  • solo → skip. Note: "QL-TEST-COVERAGE skipped — Solo mode." Proceed to Phase 5.
  • lean → skip (not a PHASE-GATE). Note: "QL-TEST-COVERAGE skipped — Lean mode." Proceed to Phase 5.
  • full → spawn as normal.

After completing the deviation checks in Phase 4, spawn qa-lead via Task using gate QL-TEST-COVERAGE (.claude/docs/director-gates.md).

Pass:

  • The story file path and story type
  • Test file paths found during Phase 3 (exact paths, or "none found")
  • The story's ## QA Test Cases section (the pre-written test specs from story creation)
  • The story's ## Acceptance Criteria list

The qa-lead reviews whether the tests actually cover what was specified — not just whether files exist.

Apply the verdict:

  • ADEQUATE → proceed to Phase 5
  • GAPS → flag as ADVISORY: "QA lead identified coverage gaps: [list]. Story can complete but gaps should be addressed in a follow-up story."
  • INADEQUATE → flag as BLOCKING: "QA lead: critical logic is untested. Verdict cannot be COMPLETE until coverage improves. Specific gaps: [list]."

Skip this phase for Config/Data stories (no code tests required).


Phase 5: Lead Programmer Code Review Gate

Review mode check — apply before spawning LP-CODE-REVIEW:

  • solo → skip. Note: "LP-CODE-REVIEW skipped — Solo mode." Proceed to Phase 6 (completion report).
  • lean → skip (not a PHASE-GATE). Note: "LP-CODE-REVIEW skipped — Lean mode." Proceed to Phase 6 (completion report).
  • full → spawn as normal.

Spawn lead-programmer via Task using gate LP-CODE-REVIEW (.claude/docs/director-gates.md).

Pass: implementation file paths, story file path, relevant GDD section, governing ADR.

Present the verdict to the user. If CONCERNS, surface them via AskUserQuestion:

  • Options: Revise flagged issues / Accept and proceed / Discuss further If REJECT, do not proceed to Phase 6 verdict until the issues are resolved.

If the story has no implementation files yet (verdict is being run before coding is done), skip this phase and note: "LP-CODE-REVIEW skipped — no implementation files found. Run after implementation is complete."


Phase 5b: Policy Compliance Gate (deterministic)

Everything above this line judges completion: did the acceptance criteria pass, is the evidence there, did the reviewer approve. None of it can see the other failure — work that finished by breaking a rule. A story that reached its criteria by adding @pytest.mark.skip, or that scattered artifacts outside the documented tree, produces exactly the same completion report as one that did the work properly. That is unsafe-success, and it is worse than a plain failure because nothing in the record distinguishes it from a real one.

Run the policy axis. It is independent of the completion axis — neither overrides the other, and both are reported.

python3 "${CLAUDE_PLUGIN_ROOT:-.claude}/scripts/verify_policy.py" --story [story-file-path]

Read the exit code. Do not re-derive the verdict from the output — see .claude/docs/deterministic-gates.md.

ExitMeaningWhat to do
0CompliantProceed to Phase 6
1Warning (P3 track mixing / P4 path convention)Report it in Phase 6 and let the user decide
2Abort (P1 missing evidence / P2 skip marker added)Verdict is BLOCKED. Do not proceed to Phase 7
3Cannot judge (not a git repo, diff failed)Say so. Never record this as a pass

Carry the exit code into the Phase 6 report verbatim, naming the gate: verify_policy.py → exit 2 (P2: tests/combat_test.py adds @pytest.mark.skip).


Phase 6: Present the Completion Report

Before updating any files, present the full report:

## Story Done: [Story Name]
**Story**: [file path]
**Date**: [today]

### Acceptance Criteria: [X/Y passing]
- [x] [Criterion 1] — auto-verified (test passes)
- [x] [Criterion 2] — confirmed
- [ ] [Criterion 3] — FAILS: [reason]
- [?] [Criterion 4] — DEFERRED: requires playtest

### Test-Criterion Traceability
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [text] | [test file::test name] | COVERED |
| AC-2: [text] | Manual confirmation | COVERED |
| AC-3: [text] | — | UNTESTED |

### Test Evidence
**Story Type**: [Logic | Integration | Visual/Feel | UI | Config/Data | Not declared]
**Required evidence**: [unit test file | integration test or playtest | screenshot + sign-off | walkthrough doc | smoke check pass]
**Evidence found**: [YES — `[path]` | NO — BLOCKING | NO — ADVISORY]

### Deviations
[NONE] OR:
- BLOCKING: [description] — [GDD/ADR reference]
- ADVISORY: [description] — user accepted / flagged for tech debt

### Scope
[All changes within stated scope] OR:
- Extra files touched: [list] — [note whether valid or scope creep]

### Two-axis verdict
| Axis | Result | Decided by |
|------|--------|-----------|
| Task completion | PASS / FAIL | this skill (criteria above) |
| Policy compliance | PASS / WARN / FAIL / NOT RUN | `verify_policy.py` exit code (Phase 5b) |

### Verdict: COMPLETE / COMPLETE WITH NOTES / BLOCKED

Verdict definitions:

  • COMPLETE: all criteria pass, no blocking deviations, policy axis exit 0
  • COMPLETE WITH NOTES: all criteria pass; advisory deviations and/or a policy exit 1 documented
  • BLOCKED: failing criteria, blocking deviations, or a policy exit 2

The two axes never cancel each other. A completion PASS beside a policy FAIL is still BLOCKED — that combination is precisely the case this gate exists to catch, and reporting only the completion half is how it goes unrecorded. If the policy gate exited 3, write "policy: NOT RUN" and never "policy: PASS".

If the verdict is BLOCKED: do not proceed to Phase 7. List what must be fixed. Offer to help fix the blocking items.


Phase 7: Update Story Status

Ask before writing: "May I update the story file to mark it Complete and log the completion notes?"

If yes, edit the story file:

  1. Update the status field: Status: Complete
  2. Add a ## Completion Notes section at the bottom:
## Completion Notes
**Completed**: [date]
**Criteria**: [X/Y passing] ([any deferred items listed])
**Deviations**: [None] or [list of advisory deviations]
**Test Evidence**: [Logic: test file at path | Visual/Feel: evidence doc at path | None required (Config/Data)]
**Code Review**: [Pending / Complete / Skipped]
  1. If advisory deviations exist, ask: "Should I log these as tech debt in docs/tech-debt-register.md?"
  2. Update production/sprint-status.yaml (if it exists):
    • Find the entry matching this story's file path or ID
    • Set status: done and completed: [today's date]
    • Update the top-level updated field
    • This is a silent update — no extra approval needed (already approved in step above)

Session State Update

After updating the story file, silently append to production/session-state/active.md:

## Session Extract — /story-done [date]
- Verdict: [COMPLETE / COMPLETE WITH NOTES / BLOCKED]
- Story: [story file path] — [story title]
- Tech debt logged: [N items, or "None"]
- Next recommended: [next ready story title and path, or "None identified"]

If active.md does not exist, create it with this block as the initial content. Confirm in conversation: "Session state updated."


Phase 8: Surface the Next Story

After completion, help the developer keep momentum:

  1. Read the current sprint plan from production/sprints/.
  2. Find stories that are:
    • Status: READY or NOT STARTED
    • Not blocked by other incomplete stories
    • In the Must Have or Should Have tier

Present:

### Next Up
The following stories are ready to pick up:
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]

Run `/story-readiness [path]` to confirm a story is implementation-ready
before starting.

If no more Must Have stories remain in this sprint (all are Complete or Blocked):

### Sprint Close-Out Sequence

All Must Have stories are complete. QA sign-off is required before advancing.
Run these in order:

1. `/smoke-check sprint` — verify the critical path still works end-to-end
2. `/team-qa sprint` — full QA cycle: test case execution, bug triage, sign-off report
3. `/gate-check` — advance to the next phase once QA approves

Do not run `/gate-check` until `/team-qa` returns APPROVED or APPROVED WITH CONDITIONS.

If there are Should Have stories still unstarted, surface them alongside the close-out sequence so the user can choose: close the sprint now, or pull in more work first.

If no more stories are ready but Must Have stories are still In Progress (not Complete): "No more stories ready to start — [N] Must Have stories still in progress. Continue implementing those before sprint close-out."


Collaborative Protocol

  • Never mark a story complete without user approval — Phase 7 requires an explicit "yes" before any file is edited.
  • Never auto-fix failing criteria — report them and ask what to do.
  • Deviations are facts, not judgments — present them neutrally; the user decides if they are acceptable.
  • BLOCKED verdict is advisory — the user can override and mark complete anyway; document the risk explicitly if they do.
  • Use AskUserQuestion for the code review prompt and for batching manual criteria confirmations.

Recommended Next Steps

  • Run /story-readiness [next-story-path] to validate the next story before starting implementation
  • If all Must Have stories are complete: run /smoke-check sprint → /team-qa sprint → /gate-check
  • If tech debt was logged: track it via /tech-debt to keep the register current

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