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dawn840705dawn840705/claude-code-studios/skills/prototype/SKILL.md

prototype

Skill1 starsChanged 3 months agoMITView on GitHub

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

194 other projects use a version of this, 4 of them edited.

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We split this skill into the rules it gives an agent

17 rules. 0 are common, 10 are distinctive, and 7 are very specific to this project.

  • 0

    Common

    Most of the 178 edited versions we read keep these.

  • 10

    Distinctive

    This author's own choices. Worth a look.

  • 7

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    If --review [full|lean|solo] was passed → use that

    line 14
  2. Distinctive:

    Read the concept description from the argument.

    line 20
  3. Distinctive:

    Read CLAUDE.md for project context and the current tech stack.

    line 26
  4. Very specific:

    Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"

    line 44
  5. Distinctive:

    If yes, create the directory.

    line 46
  6. Distinctive:

    Use the simplest approach that works

    line 59
  7. Distinctive:

    Run the prototype. Observe behavior.

    line 62
  8. Very specific:

    Ask: "May I write this report to prototypes/[concept-name]/REPORT.md?"

    line 111
  9. Distinctive:

    If yes, write the file.

    line 113
  10. Very specific:

    If PROCEED: run /design-system to begin the production GDD for this mechanic, or /architecture-decision to record key technical decisions …

    line 136
  11. Distinctive:

    If PIVOT or KILL: no further action needed — the prototype report is the deliverable.

    line 138
  12. Distinctive:

    If the recommendation is PROCEED, the production implementation must be written from scratch — prototype code is not refactored into …

    line 146
  13. Distinctive:

    If the prototype scope starts growing, stop and reassess whether the question can be simplified

    line 148
  14. Very specific:

    If PROCEED: Run /design-system [mechanic] to author the production GDD, or /architecture-decision to record key technical decisions before …

    line 154
  15. Very specific:

    If PIVOT: Run /prototype [revised-concept] to test the adjusted direction

    line 155
  16. Distinctive:

    If KILL: No further action required — the prototype report is the deliverable

    line 156
  17. Very specific:

    Run /playtest-report to formally document any playtest sessions conducted during prototyping

    line 157

“Common” is measured: kept by at least 6 in 10 of the 178 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Phase 1: Define the Question

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding — a prototype without a clear question wastes time.


Phase 2: Load Project Context

Read CLAUDE.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.


Phase 3: Plan the Prototype

Define in 3-5 bullet points what the minimum viable prototype looks like:

  • What is the core question?
  • What is the absolute minimum code needed to answer it?
  • What can be skipped (error handling, polish, architecture)?

Present this plan to the user before building. Ask for confirmation if scope seems unclear.


Phase 4: Implement

Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"

If yes, create the directory. Every file must begin with:

// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]

Standards are intentionally relaxed:

  • Hardcode values freely
  • Use placeholder assets
  • Skip error handling
  • Use the simplest approach that works
  • Copy code rather than importing from production

Run the prototype. Observe behavior. Collect any measurable data (frame times, interaction counts, feel assessments).


Phase 5: Generate Prototype Report

Draft the report:

## Prototype Report: [Concept Name]

### Hypothesis
[What we expected to be true -- the question we set out to answer]

### Approach
[What we built, how long it took, what shortcuts we took]

### Result
[What actually happened -- specific observations, not opinions]

### Metrics
[Any measurable data collected during testing]
- Frame time: [if relevant]
- Feel assessment: [subjective but specific -- "response felt sluggish at
  200ms delay" not "felt bad"]
- Player action counts: [if relevant]
- Iteration count: [how many attempts to get it working]

### Recommendation: [PROCEED / PIVOT / KILL]

[One paragraph explaining the recommendation with evidence]

### If Proceeding
[What needs to change for a production-quality implementation]
- Architecture requirements
- Performance targets
- Scope adjustments from the original design
- Estimated production effort

### If Pivoting
[What alternative direction the results suggest]

### If Killing
[Why this concept does not work and what we should do instead]

### Lessons Learned
[Discoveries that affect other systems or future work]

Ask: "May I write this report to prototypes/[concept-name]/REPORT.md?"

If yes, write the file.


Phase 6: Creative Director Review

Review mode check — apply before spawning CD-PLAYTEST:

  • solo → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.
  • lean → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.
  • full → spawn as normal.

Spawn creative-director via Task using gate CD-PLAYTEST (.claude/docs/director-gates.md).

Pass: the full REPORT.md content, the original design question, game pillars and core fantasy from design/gdd/game-concept.md (if it exists).

The creative director evaluates the prototype result against the game's creative vision and pillars, then confirms, modifies, or overrides the prototyper's PROCEED / PIVOT / KILL recommendation. Their verdict is final. Update the REPORT.md Recommendation section if the creative director's verdict differs from the prototyper's.


Phase 7: Summary and Next Steps

Output a summary to the user: the core question, the result, the prototyper's initial recommendation, and the creative-director's final decision. Link to the full report at prototypes/[concept-name]/REPORT.md.

If PROCEED: run /design-system to begin the production GDD for this mechanic, or /architecture-decision to record key technical decisions before implementation.

If PIVOT or KILL: no further action needed — the prototype report is the deliverable.

Verdict: COMPLETE — prototype finished. Recommendation is PROCEED, PIVOT, or KILL based on findings above.

Important Constraints

  • Prototype code must NEVER import from production source files
  • Production code must NEVER import from prototype directories
  • If the recommendation is PROCEED, the production implementation must be written from scratch — prototype code is not refactored into production
  • Total prototype effort should be timeboxed to 1-3 days equivalent of work
  • If the prototype scope starts growing, stop and reassess whether the question can be simplified

Recommended Next Steps

  • If PROCEED: Run /design-system [mechanic] to author the production GDD, or /architecture-decision to record key technical decisions before implementation
  • If PIVOT: Run /prototype [revised-concept] to test the adjusted direction
  • If KILL: No further action required — the prototype report is the deliverable
  • Run /playtest-report to formally document any playtest sessions conducted during prototyping

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