prototype
Skill1 starsChanged 3 months agoMITView on GitHub
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
194 other projects use a version of this, 4 of them edited.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Other versions194 projects use a version of this.
Word for word · 1
- lilangMax/ClaudeCodeGameStudios★ 8100% same
Edited · 4
- striderZA/OpenCodeGameStudios★ 11898% same
- tranhieutt/software_development_department★ 7156% same
- CoralGame/Claude-Code-Game-Studios★ 1978% same
- dawn840705/codex-code-studios★ 1797% same
Wrote their own version · 189
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository90 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- adoptSkill
- api-cost-gateSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-prdSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- doc-relinkSkill
- estimateSkill
- gate-checkSkill
- governance-bible-initSkill
- helpSkill
- hotfixSkill
- humanize-koreanSkill
- humanize-redoSkill
- humanizeSkill
- launch-checklistSkill
- legacy-purgeSkill
- lesson-logSkill
- lesson-reviewSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- product-conceptSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- remove-bgSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- self-loopSkill
- setup-engineSkill
- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
17 rules. 0 are common, 10 are distinctive, and 7 are very specific to this project.
0
Common
Most of the 178 edited versions we read keep these.
10
Distinctive
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
If --review [full|lean|solo] was passed → use that
- Distinctive: line 20
Read the concept description from the argument.
- Distinctive: line 26
Read CLAUDE.md for project context and the current tech stack.
- Very specific: line 44
Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"
- Distinctive: line 46
If yes, create the directory.
- Distinctive: line 59
Use the simplest approach that works
- Distinctive: line 62
Run the prototype. Observe behavior.
- Very specific: line 111
Ask: "May I write this report to prototypes/[concept-name]/REPORT.md?"
- Distinctive: line 113
If yes, write the file.
- Very specific: line 136
If PROCEED: run /design-system to begin the production GDD for this mechanic, or /architecture-decision to record key technical decisions …
- Distinctive: line 138
If PIVOT or KILL: no further action needed — the prototype report is the deliverable.
- Distinctive: line 146
If the recommendation is PROCEED, the production implementation must be written from scratch — prototype code is not refactored into …
- Distinctive: line 148
If the prototype scope starts growing, stop and reassess whether the question can be simplified
- Very specific: line 154
If PROCEED: Run /design-system [mechanic] to author the production GDD, or /architecture-decision to record key technical decisions before …
- Very specific: line 155
If PIVOT: Run /prototype [revised-concept] to test the adjusted direction
- Distinctive: line 156
If KILL: No further action required — the prototype report is the deliverable
- Very specific: line 157
Run /playtest-report to formally document any playtest sessions conducted during prototyping
“Common” is measured: kept by at least 6 in 10 of the 178 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Phase 1: Define the Question
Resolve the review mode (once, store for all gate spawns this run):
- If
--review [full|lean|solo]was passed → use that - Else read
production/review-mode.txt→ use that value - Else → default to
lean
See .claude/docs/director-gates.md for the full check pattern.
Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding — a prototype without a clear question wastes time.
Phase 2: Load Project Context
Read CLAUDE.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.
Phase 3: Plan the Prototype
Define in 3-5 bullet points what the minimum viable prototype looks like:
- What is the core question?
- What is the absolute minimum code needed to answer it?
- What can be skipped (error handling, polish, architecture)?
Present this plan to the user before building. Ask for confirmation if scope seems unclear.
Phase 4: Implement
Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"
If yes, create the directory. Every file must begin with:
// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]Standards are intentionally relaxed:
- Hardcode values freely
- Use placeholder assets
- Skip error handling
- Use the simplest approach that works
- Copy code rather than importing from production
Run the prototype. Observe behavior. Collect any measurable data (frame times, interaction counts, feel assessments).
Phase 5: Generate Prototype Report
Draft the report:
## Prototype Report: [Concept Name]
### Hypothesis
[What we expected to be true -- the question we set out to answer]
### Approach
[What we built, how long it took, what shortcuts we took]
### Result
[What actually happened -- specific observations, not opinions]
### Metrics
[Any measurable data collected during testing]
- Frame time: [if relevant]
- Feel assessment: [subjective but specific -- "response felt sluggish at
200ms delay" not "felt bad"]
- Player action counts: [if relevant]
- Iteration count: [how many attempts to get it working]
### Recommendation: [PROCEED / PIVOT / KILL]
[One paragraph explaining the recommendation with evidence]
### If Proceeding
[What needs to change for a production-quality implementation]
- Architecture requirements
- Performance targets
- Scope adjustments from the original design
- Estimated production effort
### If Pivoting
[What alternative direction the results suggest]
### If Killing
[Why this concept does not work and what we should do instead]
### Lessons Learned
[Discoveries that affect other systems or future work]Ask: "May I write this report to prototypes/[concept-name]/REPORT.md?"
If yes, write the file.
Phase 6: Creative Director Review
Review mode check — apply before spawning CD-PLAYTEST:
solo→ skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.lean→ skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.full→ spawn as normal.
Spawn creative-director via Task using gate CD-PLAYTEST (.claude/docs/director-gates.md).
Pass: the full REPORT.md content, the original design question, game pillars and core fantasy from design/gdd/game-concept.md (if it exists).
The creative director evaluates the prototype result against the game's creative vision and pillars, then confirms, modifies, or overrides the prototyper's PROCEED / PIVOT / KILL recommendation. Their verdict is final. Update the REPORT.md Recommendation section if the creative director's verdict differs from the prototyper's.
Phase 7: Summary and Next Steps
Output a summary to the user: the core question, the result, the prototyper's initial recommendation, and the creative-director's final decision. Link to the full report at prototypes/[concept-name]/REPORT.md.
If PROCEED: run /design-system to begin the production GDD for this mechanic, or /architecture-decision to record key technical decisions before implementation.
If PIVOT or KILL: no further action needed — the prototype report is the deliverable.
Verdict: COMPLETE — prototype finished. Recommendation is PROCEED, PIVOT, or KILL based on findings above.
Important Constraints
- Prototype code must NEVER import from production source files
- Production code must NEVER import from prototype directories
- If the recommendation is PROCEED, the production implementation must be written from scratch — prototype code is not refactored into production
- Total prototype effort should be timeboxed to 1-3 days equivalent of work
- If the prototype scope starts growing, stop and reassess whether the question can be simplified
Recommended Next Steps
- If PROCEED: Run
/design-system [mechanic]to author the production GDD, or/architecture-decisionto record key technical decisions before implementation - If PIVOT: Run
/prototype [revised-concept]to test the adjusted direction - If KILL: No further action required — the prototype report is the deliverable
- Run
/playtest-reportto formally document any playtest sessions conducted during prototyping
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