design-review
Skill1 starsChanged 3 months agoMITView on GitHub
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
155 other projects use a version of this, 11 of them edited.
Adopted by
Most recently taken up by
- KarstenKreh/Standby.Designtheir own version, first seen Nov 8, 2026
- ldaume/agentic-engineering-harnesstheir own version, first seen Nov 8, 2026
- marnickvda/pop-quiztheir own version, first seen Nov 8, 2026
- DrBradStanfield/roadmaptheir own version, first seen Nov 8, 2026
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- openclaw/openclaw-enterprisetheir own version, first seen Nov 8, 2026
Used with
Projects with it also use brief-to-tasks.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
julianoczkowskiSkillbrief-to-tasks
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".
Also in 7 projects that use this
Other versions155 projects use a version of this.
Word for word · 0
None found.
Edited · 11
- Donchitos/Claude-Code-Game-Studios★ 27k34% same
- striderZA/OpenCodeGameStudios★ 11898% same
- tranhieutt/software_development_department★ 7129% same
- CoralGame/Claude-Code-Game-Studios★ 1947% same
- dawn840705/codex-code-studios★ 1796% same
- lilangMax/ClaudeCodeGameStudios★ 8100% same
- hongyuanc/codex-game-studios★ 575% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 191% same
- scotidev/GameDevStudio★ 147% same
- Swih/godot-foundry★ 147% same
1 more not listed
Wrote their own version · 144
- garrytan/gstack★ 141ksame name
- plugin87/ux-ui-agent-skills★ 3.1ksame name
- DenchHQ/DenchClaw★ 1.7ksame name
- DenchHQ/ironclaw★ 1.7ksame name
- me2resh/apexyard★ 542same name
- julianoczkowski/designer-skills★ 536same name
- openclaw/openclaw-enterprise★ 454same name
- AndrewDryga/emisar★ 392same name
- TheDecipherist/claude-code-mastery-project-starter-kit★ 337same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
134 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository90 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
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- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
21 rules. 0 are common, 12 are distinctive, and 9 are very specific to this project.
0
Common
Most of the 129 edited versions we read keep these.
12
Distinctive
This author's own choices. Worth a look.
9
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 26
lean: All phases, no specialist agents — faster, single-session analysis - Very specific: line 33
Read the target design document in full.
- Very specific: line 37
Lore/narrative alignment: If design/gdd/game-concept.md or any file in design/narrative/ exists, read it.
- Very specific: line 39
Prior review check: Check whether design/gdd/reviews/[doc-name]-review-log.md exists.
- Distinctive: line 61
Do the formulas produce values that match the described behavior?
- Distinctive: line 62
Do edge cases contradict the main rules?
- Distinctive: line 81
This phase is MANDATORY in full mode: Do not skip it.
- Distinctive: line 88
Read the GDD and identify every domain present.
- Very specific: line 136
After all specialists respond, spawn creative-director as the senior reviewer:
- Distinctive: line 138
Ask: "Synthesise these findings.
- Distinctive: line 143
If specialists disagree with each other or with the creative-director, do NOT silently pick one view.
- Very specific: line 198
Use AskUserQuestion for ALL closing interactions.
- Distinctive: line 202
If APPROVED (first-pass, no revision needed), proceed directly to the systems-index widget, review-log widget, then the final closing …
- Distinctive: line 204
If NEEDS REVISION or MAJOR REVISION NEEDED, options:
- Very specific: line 213
After all revisions are complete, show a summary table (blocker → fix applied) and use AskUserQuestion for a post-revision closing widget:
- Distinctive: line 223
Never end the revision flow with plain text.
- Very specific: line 227
Use a second AskUserQuestion:
- Very specific: line 233
Use a third AskUserQuestion:
- Distinctive: line 237
If yes, append an entry in this format:
- Distinctive: line 253
Before building options, read:
- Distinctive: line 267
Never end the skill with plain text after file writes.
“Common” is measured: kept by at least 6 in 10 of the 129 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Track check — this skill is game-framed. Resolve
production/track.txt(or the session'sPROJECT_TYPEline) before Phase 0.
game— run as written.product(web / mobile / service) — substitute as you read: player becomes user, game becomes product, GDD becomes PRD (design/gdd/→product/prd/), engine becomes the stack pinned in.claude/docs/technical-preferences.md. You are reviewing a PRD, not a GDD. The completeness check maps onto the PRD template's sections; "implementable" means an engineer can build it from the doc alone, and every success metric must be measurable.- Unresolved — ask which track this is before doing anything. A greenfield project has no signal either way; do not infer one from the repository contents.
Phase 0: Parse Arguments
Extract --depth [full|lean|solo] if present. Default is full when no flag is given.
Note: --depth controls the analysis depth of this skill (how many specialist agents are spawned). It is independent of the global review mode in production/review-mode.txt, which controls director gate spawning. These are two different concepts — --depth is about how thoroughly this skill analyses the document.
full: Complete review — all phases + specialist agent delegation (Phase 3b)lean: All phases, no specialist agents — faster, single-session analysissolo: Phases 1-4 only, no delegation, no Phase 5 next-step prompt — use when called from within another skill
Phase 1: Load Documents
Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check design/gdd/ for related systems).
Dependency graph validation: For every system listed in the Dependencies section, use Glob to check whether its GDD file exists in design/gdd/. Flag any that don't exist yet — these are broken references that downstream authors will hit.
Lore/narrative alignment: If design/gdd/game-concept.md or any file in design/narrative/ exists, read it. Note any mechanical choices in this GDD that contradict established world rules, tone, or design pillars. Pass this context to game-designer in Phase 3b.
Prior review check: Check whether design/gdd/reviews/[doc-name]-review-log.md exists. If it does, read the most recent entry — note what verdict was given and what blocking items were listed. This session is a re-review; track whether prior items were addressed.
Phase 2: Completeness Check
Evaluate against the Design Document Standard checklist:
- Has Overview section (one-paragraph summary)
- Has Player Fantasy section (intended feeling)
- Has Detailed Rules section (unambiguous mechanics)
- Has Formulas section (all math defined with variables)
- Has Edge Cases section (unusual situations handled)
- Has Dependencies section (other systems listed)
- Has Tuning Knobs section (configurable values identified)
- Has Acceptance Criteria section (testable success conditions)
Phase 3: Consistency and Implementability
Internal consistency:
- Do the formulas produce values that match the described behavior?
- Do edge cases contradict the main rules?
- Are dependencies bidirectional (does the other system know about this one)?
Implementability:
- Are the rules precise enough for a programmer to implement without guessing?
- Are there any "hand-wave" sections where details are missing?
- Are performance implications considered?
Cross-system consistency:
- Does this conflict with any existing mechanic?
- Does this create unintended interactions with other systems?
- Is this consistent with the game's established tone and pillars?
Phase 3b: Adversarial Specialist Review (full mode only)
Skip this phase in lean or solo mode.
This phase is MANDATORY in full mode. Do not skip it.
Before spawning any agents, print this notice:
"Full review: spawning specialist agents in parallel. This typically takes 8–15 minutes. Use
--review leanfor faster single-session analysis."
Step 1 — Identify all domains the GDD touches
Read the GDD and identify every domain present. A GDD can touch multiple domains simultaneously — be thorough. Common signals:
| If the GDD contains... | Spawn these agents |
| Costs, prices, drops, rewards, economy | economy-designer |
| Combat stats, damage, health, DPS | game-designer, systems-designer |
| AI behaviour, pathfinding, targeting | ai-programmer |
| Level layout, spawning, wave structure | level-designer |
| Player progression, XP, unlocks | economy-designer, game-designer |
| UI, HUD, menus, player-facing displays | ux-designer, ui-programmer |
| Dialogue, quests, story, lore | narrative-director |
| Animation, feel, timing, juice | gameplay-programmer |
| Multiplayer, sync, replication | network-programmer |
| Audio cues, music triggers | audio-director |
| Performance, draw calls, memory | performance-analyst |
| Engine-specific patterns or APIs | Primary engine specialist (from .claude/docs/technical-preferences.md) |
| Acceptance criteria, test coverage | qa-lead |
| Data schema, resource structure | systems-designer |
| Any gameplay system | game-designer (always) |
Always spawn game-designer and systems-designer as a baseline minimum. Every GDD touches their domain.
Step 2 — Spawn all relevant specialists in parallel
CRITICAL: Task in this skill spawns a SUBAGENT — a separate independent Claude session with its own context window. It is NOT task tracking. Do NOT simulate specialist perspectives internally. Do NOT reason through domain views yourself. You MUST issue actual Task calls. A simulated review is not a specialist review.
Issue all Task calls simultaneously. Do NOT spawn one at a time.
Prompt each specialist adversarially:
"Here is the GDD for [system] and the main review's structural findings so far. Your job is NOT to validate this design — your job is to find problems. Challenge the design choices from your domain expertise. What is wrong, underspecified, likely to cause problems, or missing entirely? Be specific and critical. Disagreement with the main review is welcome."
Additional instructions per agent type:
game-designer: Anchor your review to the Player Fantasy stated in Section B of this GDD. Does this design actually deliver that fantasy? Would a player feel the intended experience? Flag any rules that serve implementability but undermine the stated feeling.systems-designer: For every formula in the GDD, plug in boundary values (minimum and maximum plausible inputs). Report whether any outputs go degenerate — negative values, division by zero, infinity, or nonsensical results at the extremes.qa-lead: Review every acceptance criterion. Flag any that are not independently testable — phrases like "feels balanced", "works correctly", "performs well" are not ACs. Suggest concrete rewrites for any that fail this test.
Step 3 — Senior lead review
After all specialists respond, spawn creative-director as the senior reviewer:
- Provide: the GDD, all specialist findings, any disagreements between them
- Ask: "Synthesise these findings. What are the most important issues? Do you agree with the specialists? What is your overall verdict on this design?"
- The creative-director's synthesis becomes the final verdict in Phase 4.
Step 4 — Surface disagreements
If specialists disagree with each other or with the creative-director, do NOT silently pick one view. Present the disagreement explicitly in Phase 4 so the user can adjudicate.
Mark every finding with its source: [game-designer], [economy-designer], [creative-director] etc.
Phase 4: Output Review
## Design Review: [Document Title]
Specialists consulted: [list agents spawned]
Re-review: [Yes — prior verdict was X on YYYY-MM-DD / No — first review]
### Completeness: [X/8 sections present]
[List missing sections]
### Dependency Graph
[List each declared dependency and whether its GDD file exists on disk]
- ✓ enemy-definition-data.md — exists
- ✗ loot-system.md — NOT FOUND (file does not exist yet)
### Required Before Implementation
[Numbered list — blocking issues only. Each item tagged with source agent.]
### Recommended Revisions
[Numbered list — important but not blocking. Source-tagged.]
### Specialist Disagreements
[Any cases where agents disagreed with each other or with the main review.
Present both sides — do not silently resolve.]
### Nice-to-Have
[Minor improvements, low priority.]
### Senior Verdict [creative-director]
[Creative director's synthesis and overall assessment.]
### Scope Signal
Estimate implementation scope based on: dependency count, formula count,
systems touched, and whether new ADRs are required.
- **S** — single system, no formulas, no new ADRs, <3 dependencies
- **M** — moderate complexity, 1-2 formulas, 3-6 dependencies
- **L** — multi-system integration, 3+ formulas, may require new ADR
- **XL** — cross-cutting concern, 5+ dependencies, multiple new ADRs likely
Label clearly: "Rough scope signal: M (producer should verify before sprint planning)"
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]This skill is read-only — no files are written during Phase 4.
Phase 5: Next Steps
Use AskUserQuestion for ALL closing interactions. Never plain text.
First widget — what to do next:
If APPROVED (first-pass, no revision needed), proceed directly to the systems-index widget, review-log widget, then the final closing widget. Do not show a separate "what to do" widget — the final closing widget covers next steps.
If NEEDS REVISION or MAJOR REVISION NEEDED, options:
[A] Revise the GDD now — address blocking items together[B] Stop here — revise in a separate session[C] Accept as-is and move on (only if all items are advisory)
If user selects [A] — Revise now:
Work through all blocking items, asking for design decisions only where you cannot resolve the issue from the GDD and existing docs alone. Group all design-decision questions into a single multi-tab AskUserQuestion before making any edits — do not interrupt mid-revision for each blocker individually.
After all revisions are complete, show a summary table (blocker → fix applied) and use AskUserQuestion for a post-revision closing widget:
- Prompt: "Revisions complete — [N] blockers resolved. What next?"
- Note current context usage: if context is above ~50%, add: "(Recommended: /clear before re-review — this session has used X% context. A full re-review runs 5 agents and needs clean context.)"
- Options:
[A] Re-review in a new session — run /design-review [doc-path] after /clear[B] Accept revisions and mark Approved — update systems index, skip re-review[C] Move to next system — /design-system [next-system] (#N in design order)[D] Stop here
Never end the revision flow with plain text. Always close with this widget.
Second widget — systems index update (always show this separately):
Use a second AskUserQuestion:
- Prompt: "May I update
design/gdd/systems-index.mdto mark [system] as [In Review / Approved]?" - Options:
[A] Yes — update it/[B] No — leave it as-is
Third widget — review log (always offer):
Use a third AskUserQuestion:
- Prompt: "May I append this review summary to
design/gdd/reviews/[doc-name]-review-log.md? This creates a revision history so future re-reviews can track what changed." - Options:
[A] Yes — append to review log/[B] No — skip
If yes, append an entry in this format:
## Review — [YYYY-MM-DD] — Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
Scope signal: [S/M/L/XL]
Specialists: [list]
Blocking items: [count] | Recommended: [count]
Summary: [2-3 sentence summary of key findings from creative-director verdict]
Prior verdict resolved: [Yes / No / First review]Final closing widget — always show after all file writes complete:
Once the systems-index and review-log widgets are answered, check project state and show one final AskUserQuestion:
Before building options, read:
design/gdd/systems-index.md— find any system with Status: In Review or NEEDS REVISION (other than the one just reviewed)- Count
.mdfiles indesign/gdd/(excluding game-concept.md, systems-index.md) to determine if/review-all-gddsis worth offering (≥2 GDDs) - Find the next system with Status: Not Started in design order
Build the option list dynamically — only include options that are genuinely next:
[_] Run /design-review [other-gdd-path] — [system name] is still [In Review / NEEDS REVISION](include if another GDD needs review)[_] Run /consistency-check — verify this GDD's values don't conflict with existing GDDs(always include if ≥1 other GDD exists)[_] Run /review-all-gdds — holistic design-theory review across all designed systems(include if ≥2 GDDs exist)[_] Run /design-system [next-system] — next in design order(always include, name the actual system)[_] Stop here
Assign letters A, B, C… only to included options. Mark the most pipeline-advancing option as (recommended).
Never end the skill with plain text after file writes. Always close with this widget.
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