graphic-design
Skill0 starsChanged 8 days agoApache-2.0View on GitHub
Design principles and a working method for Solo Empire graphics (social posts, posters, campaigns, cover-style art) - message, hierarchy, typography (Thai and Latin), color, composition, photos, art styles, variety across a series, and critique. Use when briefing, designing, composing, reviewing, or explaining a graphic or an art style; when an AI or human needs to judge whether a layout is good and why; or when changing the graphics engine's composer, art styles, prompts, or design score.
6 other projects use a version of this.
Adopted by
Most recently taken up by
- ArnavPuri/designskillstheir own version, first seen Nov 1, 2026
- codeonym-oss/design-skillstheir own version, first seen Oct 20, 2026
- codeonym-org/codeonym-arch-designtheir own version, first seen Sep 25, 2026
- mrdainami/omni-video-directortheir own version, first seen Jul 9, 2026
- fabioc-aloha/alex-cognitive-architecturetheir own version, first seen Apr 26, 2026
- travisjneuman/.claudetheir own version, first seen Feb 25, 2026
Used with
Projects with it also use typography and ui-design.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
soilmassSkilltypography
Typography and kinetic text animations including character reveals, typewriter effects, scramble/decode, wave motion, and animated gradients. Use when creating text reveals, headline animations, number counters, or any text-based motion effects.
Also in 3 projects that use this
SentrySkillui-design
Also in 3 projects that use this
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- travisjneuman/.claude★ 106same name
- ArnavPuri/designskills★ 17same name
- mrdainami/omni-video-director★ 16same name
- codeonym-org/codeonym-arch-design★ 0same name
- codeonym-oss/design-skills★ 0same name
- fabioc-aloha/alex-cognitive-architecture★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository27 other files it gives its agents.
- ai-agentsSkill
- ai-agent-workflowsSkill
- ai-native-estimationSkill
- ai-product-deliverySkill
- book-dev-engineering-loopSkill
- business-analysisSkill
- client-discovery-and-proposalsSkill
- content-distributionSkill
- data-engineeringSkill
- flow-videoSkill
- game-engineeringSkill
- govern-ai-skillsSkill
- lead-research-and-crmSkill
- main-only-developmentSkill
- product-managementSkill
- product-ownerSkill
- project-managementSkill
- qa-testingSkill
- security-and-privacySkill
- skill-templateSkill
- solo-empire-operatorSkill
- solution-architectureSkill
- subagent-orchestrationSkill
- system-docpackSkill
- unused-file-cleanupSkill
- ux-reviewSkill
- xr-engineeringSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 6 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 29
Critique: Run the checklist in references/critique.md: the engine's automatic checks first (fit, overlap, contrast, design score), then the …
- Distinctive: line 32
Deliver: Every size, editable SVG, font list, and the request JSON for later edits.
“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Graphic Design
A graphic is good when the right person gets the message in about three seconds,
wants to act, and remembers the brand. Taste follows from that job; it is not
decoration. This skill holds the principles; the graphics engine
(book-production graphics ... in book-production-platform, guide
docs/GRAPHICS-THEMES-GUIDE.md) carries them out.
Workflow
- Brief before pixels. Pin down: who sees it, where (feed, story, print),
the one message, the one action, the proof (price, date, offer), the brand
colors and the look wanted. Missing message or action → ask; do not design
around a gap. Use
templates/roles/content-distribution/graphic-brief.md. - Concept. One sentence: what the viewer feels and sees first. Choose the hero: a photo, a word, a number, or a shape. Exactly one hero.
- Look. Pick or create an art style (palette, type, texture, motifs) that
fits the audience and concept — see
references/art-styles.md. A look may repeat across a client's posts; a composition should not. - Compose. Lay out hierarchy, grid, space, and depth per size — see
references/principles.md. Prefergraphics compose(new layout per job, memory against repeats) orcompose-campaignfor a series; usemakewith a theme when the client chose a fixed template. - Critique. Run the checklist in
references/critique.md: the engine's automatic checks first (fit, overlap, contrast, design score), then the human-eye questions the engine cannot answer. Fix, re-render, look again. - Deliver. Every size, editable SVG, font list, and the request JSON for later edits. Record time spent and what the client changed.
Decision rules
- Two things fighting to be first → shrink or remove one; never make both big.
- Text unreadable on a photo → move the text, add a solid panel or fade, or pick another crop; never lower the contrast bar.
- Too much copy for the format → cut copy with the client or split into a carousel/series; never shrink body text below the size floor.
- Brand colors that fail contrast → keep them for shapes and accents, set text in ink/white.
- Thai text → no uppercase or wide tracking tricks; allow taller line height; never break inside a word; use a Thai-capable font for every Thai glyph.
- "Make it pop / more wow" → raise scale contrast, depth, or one bold color move; do not add more elements.
- A series → hold palette, type, and logo position constant; vary the composition idea, crop, and hero element per post.
- Stock or client photos → only with commercial rights; no protected marks (Red Cross emblem, government seals), no imitation of another brand.
- Design score high but it looks wrong to a person → the person wins; note why so the score can learn the case.
Resources
references/principles.md— read when composing or explaining why a layout works: message, hierarchy, typography, color, composition, photos, depth, formats, series variety.references/art-styles.md— read when choosing, describing, or creating a look (what makes retro, minimal, jazz, dystopia, swiss … recognisable).references/critique.md— read before delivering or when reviewing someone else's graphic: automatic checks vs. human checks, and common fixes.
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