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codeonym-orgcodeonym-org/codeonym-arch-design/skills/graphic-design/SKILL.md

graphic-design

Skill0 starsChanged 48 days agoMITView on GitHub

Raster and vector graphic design on codeonym's Arch workstation with GIMP 3.2 (+ G'MIC, Resynthesizer), Inkscape 1.4, ImageMagick 7, potrace and the web-image optimizers (pngquant, oxipng, jpegoptim, cwebp, avifenc, cjxl). Use when the user wants to make or edit a logo, banner, social-media post, thumbnail, poster graphic, icon set, or wants to batch-export, resize, convert, vectorize or compress images. Also use when they ask which graphic tool to use for a job.

6 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

5 rules. 0 are common, 2 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 6 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Must scale, or has few flat colors (logo, icon, badge, diagram) → Inkscape, keep the source as SVG.

    line 26
  2. Very specific:

    All in scripts/. Run with bash <skill-dir>/scripts/<name>.

    line 33
  3. Very specific:

    Keep an editable master (.svg / .xcf) next to every export.

    line 53
  4. Very specific:

    Use colors in sRGB for screens.

    line 56
  5. Distinctive:

    Before delivering, look at the export at 100 % and at the real display size.

    line 57

“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Graphic design (GIMP · Inkscape · ImageMagick)

Toolkit on this machine

ToolUse it forLaunch / CLI
Inkscape 1.4Vector: logos, icons, banners, anything that must scaleinkscape · headless inkscape file.svg --export-type=png
GIMP 3.2Raster: photo compositing, retouching, textures, mockupsgimp · batch gimp-console-3.2
G'MIC-Qt (GIMP plugin)500+ filters: stylize, denoise, sharpen, artistic looksGIMP → Filters → G'MIC-Qt
Resynthesizer (GIMP plugin)Content-aware fill / object removalGIMP → Filters → Enhance → Heal selection
ImageMagick 7Scripted resize, crop, compose, convertmagick
potraceBitmap → SVG tracing (logos from scans)potrace (also Inkscape Path → Trace Bitmap)
OptimizersShrink exports for the webpngquant, oxipng, jpegoptim, cwebp, avifenc, cjxl, GUI: curtail
EyedropperPick colors anywhere on screen (Wayland-safe)eyedropper
UpscaylAI upscaling of low-res assetsupscayl

Fonts, color and brand typography live in the typography skill; UI mockups in ui-design; print-ready PDFs in print-layout.

Pick the right tool

  • Must scale, or has few flat colors (logo, icon, badge, diagram) → Inkscape, keep the source as SVG.
  • Built from photos, textures, painting or effects → GIMP, keep the source as .xcf.
  • Hand-drawn look or painting → the illustration skill (Krita).
  • Same edit applied to many files → ImageMagick / scripts below, never repeat by hand.

Scripts

All in scripts/. Run with bash <skill-dir>/scripts/<name>.

ScriptWhat it does
check.shVerifies GIMP, plugins, Inkscape, ImageMagick, optimizers; prints install commands for anything missing
svg-export.sh <file.svg> [sizes…]Exports an SVG to PNGs at several widths (default 512 1024 2048) plus PDF
social-sizes.sh <image> [--fit|--fill]Renders one master image into every common social/banner size
optimize.sh <files…>Lossless/near-lossless compression in place-safe copies (*.opt.*), plus WebP and AVIF variants
vectorize.sh <bitmap> [threshold%]Traces a black-and-white bitmap (scan, sketch logo) into a clean SVG

Workflows

Step-by-step guides are in references/:

  • references/logo-in-inkscape.md — design a logo from concept to exported brand kit.
  • references/social-graphics.md — templates, safe zones and the size table used by social-sizes.sh.
  • references/gimp-essentials.md — GIMP 3 non-destructive workflow, G'MIC, Resynthesizer, export settings.

Rules of thumb

  1. Keep an editable master (.svg / .xcf) next to every export; exports go in an export/ folder.
  2. Design at the largest size you will need, export down — never scale raster up (use Upscayl if forced).
  3. Web exports: PNG only for flat graphics/transparency, otherwise WebP/AVIF with a JPEG fallback. Always run optimize.sh.
  4. Use colors in sRGB for screens. Print (CMYK) is handled in the print-layout skill.
  5. Before delivering, look at the export at 100 % and at the real display size.

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