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codeonym-orgcodeonym-org/codeonym-arch-design/skills/video-editing/SKILL.md

video-editing

Skill0 starsChanged 48 days agoMITView on GitHub

Video editing and delivery on codeonym's Arch workstation with Kdenlive 26.08 (MLT/melt), ffmpeg 9 with AMD VAAPI hardware encoding (H.264/HEVC on the Vega iGPU), and Blender's Video Sequencer as a backup. Use when the user wants to edit a video (tutorial, demo, vlog, promo, reel), cut/trim/concatenate clips, add titles/subtitles/music, fix or normalize audio, export for YouTube/LinkedIn/Instagram/TikTok/web, make GIFs, pull thumbnails, or render a Kdenlive project from the terminal.

56 other projects use a version of this, 1 of them edited.

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The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 49 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Keep masters (archive preset or Kdenlive lossless), deliver platform versions from them.

    line 45

“Common” is measured: kept by at least 6 in 10 of the 49 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Video editing (Kdenlive · ffmpeg · melt)

Toolkit on this machine

ToolUse it forLaunch / CLI
Kdenlive 26.08Multi-track editing: cuts, titles, transitions, effects, color, audio mixing, subtitleskdenlive · headless scripts/render-project.sh
melt 7.40 (MLT)Kdenlive's render engine, scriptablemelt
ffmpeg 9 (/usr/bin/ffmpeg)Encode, convert, trim, loudness, GIFs, VAAPI hardware encoding/usr/bin/ffmpeg
Blender VSEBackup editor; also for 3D/motion-graphic inserts (3d-modeling skill)Blender → Video Editing workspace
OBSRecording source footagescreen-recording skill
GIMP / InkscapeThumbnails, lower-thirds, title cards as PNG with alphagraphic-design skill

Machine quirks

  • Plain ffmpeg in your shell is Homebrew's (no VAAPI). Scripts here force /usr/bin first; in manual commands type /usr/bin/ffmpeg.
  • The Vega iGPU hardware-encodes H.264 and HEVC only (no AV1 encode, despite av1_vaapi being listed).
  • Hardware encoding is fast but makes bigger files than x264 at equal quality — use --sw in encode.sh for the smallest final uploads.

Scripts

ScriptWhat it does
check.shKdenlive, MLT, frei0r effects, ffmpeg builds + VAAPI encoders, shadowing warnings
encode.sh <in> <preset> [out] [--sw]Presets: web, youtube, vertical (1080×1920 blurred fill), square, archive (HEVC), preview
loudnorm.sh <in> [--target -14] [--denoise]Two-pass EBU R128 loudness normalization (video copied untouched), optional noise reduction
gif.sh <in> [--start S] [--dur D] [--width W] [--fps F]Palette-optimized GIF + a far smaller WebM for READMEs/docs
thumbs.sh <in> [count]Evenly spaced frame grabs + storyboard sheet for picking a thumbnail
render-project.sh <project.kdenlive> [out.mp4]Renders a Kdenlive project with melt, no GUI

Guides

  • references/kdenlive-workflow.md — project setup, proxy clips, the edit (J/K/L, razor, ripple), titles, color, audio, subtitles, render.
  • references/delivery-specs.md — per-platform specs, loudness targets, and the ffmpeg one-liners worth knowing.

Rules of thumb

  1. Project profile = your footage (usually 1080p 30 or 60 fps). Enable proxy clips for 4K or long screen recordings on this iGPU.
  2. Story first: rough cut → fine cut → B-roll/zooms → titles → color → audio → export.
  3. Audio matters more than video: normalize to −14 LUFS (YouTube/social) or −16 LUFS (voice/podcast).
  4. Keep masters (archive preset or Kdenlive lossless), deliver platform versions from them.
  5. Burn captions for social (most people watch muted); upload .srt separately for YouTube.

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