animate
Skill378 starsChanged 52 days agoMITView on GitHub
Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
- Reads credentials
- Installs packages
110 other projects use a version of this.
Adopted by
Most recently taken up by
- 1-Pankaj/AutonomousMarketingtheir own version, first seen Nov 8, 2026
- Tresnanda/kyberntheir own version, first seen Nov 8, 2026
- yancacchione/claude-skillstheir own version, first seen Nov 8, 2026
- illodev/drawn-by-codetheir own version, first seen Nov 4, 2026
- leepokai/Codynctheir own version, first seen Nov 4, 2026
- theexperiencecompany/gaiatheir own version, first seen Nov 3, 2026
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Other versions110 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 110
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- ArcReel/ArcReel★ 6.3ksame name
- leepokai/Codync★ 2ksame name
- owid/owid-grapher★ 1.6ksame name
- Spikerko/spicy-lyrics★ 700same name
- talesofai/cohub★ 585same name
- with-pebbly/aseprite-ai-artist★ 473same name
100 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
Show its rules and text
We split this skill into the rules it gives an agent
28 rules. 0 are common, 13 are distinctive, and 15 are very specific to this project.
0
Common
Most of the 103 edited versions we read keep these.
13
Distinctive
This author's own choices. Worth a look.
15
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Create animated videos and motion graphics from a natural language description.
- Very specific: line 20
Use $ARGUMENTS for the user's animation description
- Distinctive: line 33
Default to Framer Motion unless the request clearly needs something else.
- Very specific: line 37
Create a directory: ~/animations/[project-name]/
- Very specific: line 38
Run the scaffold script: bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]
- Distinctive: line 43
Read the references for animation presets and scene patterns:
- Very specific: line 48
Use motion.div with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
- Very specific: line 49
Use containerVariants and itemVariants for staggered content reveals
- Very specific: line 50
Use vw units for responsive sizing (works at any resolution)
- Very specific: line 51
Use CSS variables for theming (var(--color-accent), var(--color-bg-dark), etc.)
- Distinctive: line 52
Use Lucide icons for visual elements
- Very specific: line 53
Use .glass-panel class for frosted glass cards
- Very specific: line 54
Use .text-gradient and .text-gradient-accent for gradient text
- Distinctive: line 59
Import all scene components
- Very specific: line 61
Use useVideoPlayer hook to manage scene advancement
- Very specific: line 67
Update client/src/index.css with the right colors:
- Distinctive: line 68
If the user specified brand colors, update CSS variables
- Distinctive: line 70
Update gradient and glow styles to match the palette
- Very specific: line 74
If GEMINI_API_KEY environment variable is available:
- Very specific: line 76
Read references/gemini-integration.md for API details
- Distinctive: line 82
Use the Gemini output to inform scene generation
- Distinctive: line 83
If no API key, skip this step — Claude handles all creative decisions directly
- Very specific: line 123
Always use vw units for sizing so animations look good at any resolution
- Distinctive: line 124
Keep scenes between 3-5 seconds each — total video 15-30 seconds
- Very specific: line 125
Use AnimatePresence mode="wait" so one scene exits before the next enters
- Distinctive: line 126
Every scene must have a background treatment (gradient, image, or animated shape)
- Distinctive: line 127
Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
- Distinctive: line 130
Do NOT use emojis anywhere in the generated code or content
“Common” is measured: kept by at least 6 in 10 of the 103 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Animation Generator
Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.
Workflow
Step 1: Parse the Request
Break the user's description into a scene plan:
- 3-7 scenes, each 3-5 seconds long
- Identify the story arc: hero/intro, problem, solution, features, CTA/outro
- Pick a color palette and typography that fits the brand/mood
- Use
$ARGUMENTSfor the user's animation description
Step 2: Choose the Animation Stack
Auto-detect the best approach based on the request:
| Request Type | Stack | When to Use |
| Product intro, presentation, marketing | Framer Motion (default) | Scene-based with text, icons, transitions |
| Generative art, particles, patterns | p5.js | Creative/algorithmic visuals |
| 3D objects, environments, product renders | Three.js + react-three-fiber | 3D scenes needed |
| Simple text/logo animation | CSS animations only | Minimal, no heavy deps |
Default to Framer Motion unless the request clearly needs something else.
Step 3: Scaffold the Project
- Create a directory:
~/animations/[project-name]/ - Run the scaffold script:
bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack] - Copy template files from
~/.claude/skills/animate/assets/template-files/into the project
Step 4: Generate Scene Components
Read the references for animation presets and scene patterns:
references/animation-presets.md— all available transitions, springs, easingsreferences/scene-patterns.md— example scene code patterns
For each scene, create a React component in client/src/components/video/video_scenes/:
- Use
motion.divwith scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.) - Use
containerVariantsanditemVariantsfor staggered content reveals - Use
vwunits for responsive sizing (works at any resolution) - Use CSS variables for theming (
var(--color-accent),var(--color-bg-dark), etc.) - Use Lucide icons for visual elements
- Use
.glass-panelclass for frosted glass cards - Use
.text-gradientand.text-gradient-accentfor gradient text
Step 5: Generate the VideoTemplate
Create client/src/components/video/VideoTemplate.tsx:
- Import all scene components
- Define
SCENE_DURATIONSobject (scene name -> milliseconds) - Use
useVideoPlayerhook to manage scene advancement - Wrap scenes in
AnimatePresence mode="wait"for smooth transitions - Each scene renders conditionally based on
currentSceneindex
Step 6: Customize Theme
Update client/src/index.css with the right colors:
- If the user specified brand colors, update CSS variables
- Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
- Update gradient and glow styles to match the palette
Step 7: Gemini 3.1 Pro Enhancement (Optional)
If GEMINI_API_KEY environment variable is available:
- Read
references/gemini-integration.mdfor API details - Send the user's description to Gemini 3.1 Pro asking for:
- Scene breakdown with descriptions and suggested transitions
- Color palette as CSS variables
- Copy/headlines for each scene
- SVG graphics if applicable
- Use the Gemini output to inform scene generation
- If no API key, skip this step — Claude handles all creative decisions directly
Step 8: Build and Preview
cd ~/animations/[project-name]
npm install
npm run devTell the user the animation is running at http://localhost:5173 and open it in the browser.
Scene Transition Reference (Quick)
Pick transitions that match the story beat:
- fadeBlur — Soft intro/outro, dreamy reveals
- scaleFade — Confident reveals, product showcases
- slideLeft/slideRight — Sequential progression, timeline flow
- splitHorizontal/splitVertical — Dramatic reveals, before/after
- morphExpand — Grand finale, CTA screens
- clipCircle — Focus attention, spotlight effect
- perspectiveFlip — Card flips, perspective changes
- wipe — Clean transitions, directional flow
- zoomThrough — Immersive, forward momentum
- crossDissolve — Gentle, emotional transitions
Element Animation Reference (Quick)
- popIn — Bouncy scale entrance for icons/badges
- fadeUp/fadeDown — Subtle content reveals
- slideInLeft/slideInRight — Directional content
- blurIn — Soft focus reveals
- elasticScale — Playful, energetic entrances
- perspectiveRotateIn — 3D card reveals
- pulse — Looping attention grab
- float — Gentle hovering effect
Important Rules
- Always use
vwunits for sizing so animations look good at any resolution - Keep scenes between 3-5 seconds each — total video 15-30 seconds
- Use
AnimatePresence mode="wait"so one scene exits before the next enters - Every scene must have a background treatment (gradient, image, or animated shape)
- Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
- Include a loading state if assets are heavy
- The project must be completely self-contained — no external dependencies beyond npm packages
- Do NOT use emojis anywhere in the generated code or content
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