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MegapromptingMegaprompting/torque-loop/skills/decide/SKILL.md

decide

Skill10 starsChanged 4 months agoMITView on GitHub

Force a single defended choice instead of a menu of options. Use when analysis has produced alternatives but no commitment. Scores options on upside, reversibility, time-to-feedback, strategic compounding, cost-of-being-wrong, and unlock value; returns the chosen path, the most tempting rejected path and why it loses, the first action, and the reversal tripwire.

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The file

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SKILL.md

/ratchet:decide — the anti-menu

A menu of options is not a decision; it is deferred work. This command ends the menu. It returns one committed choice, defended, with a tripwire that says when to reverse it.

Step 0 — Load state

ratchet status

Procedure

  1. Lay out the live options — only the ones genuinely on the table. Two to four. If there is only one, you don't need this command; if there are ten, cut first.
  2. Score each on six axes (rate high/med/low, don't fake precision):
    • Upside — how good the best case is.
    • Reversibility — how cheaply you can undo it.
    • Time-to-feedback — how fast reality tells you if it's working.
    • Strategic compounding — whether it makes future moves easier.
    • Cost of being wrong — the damage if it fails.
    • Unlock value — what it makes possible that was blocked.
  3. Choose one. State it as a decision, not a lean. Prefer reversible, fast-feedback options when scores are close — you learn faster and pay less for error.
  4. Name the most tempting rejected option and why it loses. The one that was hardest to say no to. Give the single load-bearing reason it loses, not a list.
  5. Set the reversal tripwire. The specific observable signal that means: this was wrong, reverse now. Without a tripwire, a bad decision runs forever.

Output contract

CHOSEN: <the decision, stated as committed>
FIRST ACTION: <the immediate move that commits to it>
REJECTED (most tempting): <option> — loses because <load-bearing reason>
REVERSAL TRIPWIRE: <observable signal → reverse>

Serialize

ratchet state append decisions '{"choice":"<chosen>","rejected":"<tempting rejected>","tripwire":"<reversal signal>"}'
ratchet state set phase build

Next: /ratchet:build the first action. A decision without a first action is still a menu.

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