decide
Skill10 starsChanged 4 months agoMITView on GitHub
Force a single defended choice instead of a menu of options. Use when analysis has produced alternatives but no commitment. Scores options on upside, reversibility, time-to-feedback, strategic compounding, cost-of-being-wrong, and unlock value; returns the chosen path, the most tempting rejected path and why it loses, the first action, and the reversal tripwire.
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- aditya-vermax/skillstheir own version, first seen Nov 8, 2026
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- yuri-xyz/skillstheir own version, first seen Nov 8, 2026
- blamechris/chroxytheir own version, first seen Nov 8, 2026
- dirien/yet-another-agent-harnesstheir own version, first seen Nov 8, 2026
- Integralist/agent-skillstheir own version, first seen Nov 6, 2026
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Other versions51 projects use a version of this.
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- ParadevAI/Paradev★ 16ksame name
- superset-sh/superset★ 16ksame name
- coreyhaines31/makerskills★ 893same name
- me2resh/apexyard★ 542same name
- menkesu/awesome-pm-skills★ 441same name
- BlockRunAI/blockrun-mcp★ 389same name
- kv0906/pm-kit★ 138same name
- Abilityai/cornelius★ 109same name
- me2resh/agent-decision-record★ 48same name
- seandavi/lifeos-template★ 46same name
41 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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/ratchet:decide — the anti-menu
A menu of options is not a decision; it is deferred work. This command ends the menu. It returns one committed choice, defended, with a tripwire that says when to reverse it.
Step 0 — Load state
ratchet statusProcedure
- Lay out the live options — only the ones genuinely on the table. Two to four. If there is only one, you don't need this command; if there are ten, cut first.
- Score each on six axes (rate high/med/low, don't fake precision):
- Upside — how good the best case is.
- Reversibility — how cheaply you can undo it.
- Time-to-feedback — how fast reality tells you if it's working.
- Strategic compounding — whether it makes future moves easier.
- Cost of being wrong — the damage if it fails.
- Unlock value — what it makes possible that was blocked.
- Choose one. State it as a decision, not a lean. Prefer reversible, fast-feedback options when scores are close — you learn faster and pay less for error.
- Name the most tempting rejected option and why it loses. The one that was hardest to say no to. Give the single load-bearing reason it loses, not a list.
- Set the reversal tripwire. The specific observable signal that means: this was wrong, reverse now. Without a tripwire, a bad decision runs forever.
Output contract
CHOSEN: <the decision, stated as committed>
FIRST ACTION: <the immediate move that commits to it>
REJECTED (most tempting): <option> — loses because <load-bearing reason>
REVERSAL TRIPWIRE: <observable signal → reverse>Serialize
ratchet state append decisions '{"choice":"<chosen>","rejected":"<tempting rejected>","tripwire":"<reversal signal>"}'
ratchet state set phase buildNext: /ratchet:build the first action. A decision without a first action is still a menu.
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