agentleFS
MegapromptingMegaprompting/torque-loop/.claude/skills/skill-forge/SKILL.md

skill-forge

Skill10 starsChanged 4 months agoMITView on GitHub

Add or evolve a /ratchet:* command across every synced surface at once — canonical prompt in PROMPTS.md, SKILL.md in the house shape, README row, templates, drift guard, tests. Use when a new loop move is being added to the plugin (like map or the probe were), or an existing skill's contract is changing. Prevents the four-surface drift the plugin-shape suite exists to catch.

49 other projects use a version of this.

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Used with

Projects with it also use sigma, agent-forge and 3 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

7 rules. 0 are common, 3 are distinctive, and 4 are very specific to this project.

  • 0

    Common

    Most of the 42 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read the two nearest-neighbor skills (for a gate-like command: skills/map/SKILL.md, skills/build/SKILL.md) — the new skill must read like …

    line 23
  2. Very specific:

    Add the prompt as a fenced text block in reference/PROMPTS.md, in the imperative copy-paste voice of the existing twelve ("Produce the …

    line 28
  3. Distinctive:

    Add a row to the Command ↔ prompt map table.

    line 31
  4. Distinctive:

    If the mechanism is grafted from elsewhere: general mechanism, own words — rewrite in ratchet vocabulary and note provenance (aperture-dial …

    line 32
  5. Very specific:

    Add /ratchet:<name> to the correct README section (Core loop / Specialized / Evolution) in the table style of its neighbors.

    line 85
  6. Very specific:

    If the new command creates a cross-surface invariant the generic loops don't already cover (a template that must exist, a threading rule …

    line 92
  7. Distinctive:

    All three suites green. Then:

    line 104

“Common” is measured: kept by at least 6 in 10 of the 42 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

/skill-forge — one command, every surface

A /ratchet:* command is not a file; it is a contract spread across four synced surfaces — reference/PROMPTS.md (intent), skills/<name>/SKILL.md (procedure), README.md (catalog), and test/plugin-shape.test.js (drift police) — plus templates/ when the command produces a file-shaped record. Editing one surface and not the others is the repo's most common failure mode. This skill walks them in dependency order: intent first, procedure second, catalog third, guard last.

Step 0 — Ground truth

ls skills/
grep -n "<command-name>" reference/PROMPTS.md README.md test/plugin-shape.test.js

Read the two nearest-neighbor skills (for a gate-like command: skills/map/SKILL.md, skills/build/SKILL.md) — the new skill must read like it was written the same day.

Step 1 — Canonical prompt (PROMPTS.md) — the source of truth, written FIRST

  • Add the prompt as a fenced text block in reference/PROMPTS.md, in the imperative copy-paste voice of the existing twelve ("Produce the artifact now." / "Map the fog before you build.").
  • Add a row to the Command ↔ prompt map table.
  • If the mechanism is grafted from elsewhere: general mechanism, own words — rewrite in ratchet vocabulary and note provenance (aperture-dial precedent).
  • Rule to preserve: the prompt must force pressure — a choice, an artifact, a test, a patch, serialized state, a killed option, or a push. If it only produces insight, it is not a ratchet command; stop and say so.

Step 2 — SKILL.md in the house shape

skills/<name>/SKILL.md, exactly this skeleton:

---
name: <name>
description: <verb-first pitch. Use when <trigger>. <what it produces / refuses>.>
argument-hint: "[...]"        # only if it takes arguments
---

# /ratchet:<name> — <tagline>

<2–3 sentences: why this command exists, what failure it prevents.>

## Step 0 — Load state

ratchet status


## Procedure
<numbered, imperative, bolded key rules. Prompt-level tripwires welcome, but never
claim they are enforced — enforcement is the CLI's job.>

## Output contract

<FIXED-SHAPE block — same sections every run, emptiness stated>


## Serialize

ratchet <exact commands — artifact add / state append / state set phase>


<closing line naming the NEXT move — no ratchet skill ends in analysis.>

Frontmatter description: is mandatory (plugin-shape asserts it) and doubles as the when-to-use pitch the model router reads — write it like the existing ones.

Step 3 — Templates (only if the command produces a durable file)

Mirror templates/probe-card.md / templates/unknowns-map.md: terse field list, every field load-bearing, no prose padding. Reference the template from the SKILL.md.

Step 4 — README row

Add /ratchet:<name> to the correct README section (Core loop / Specialized / Evolution) in the table style of its neighbors. plugin-shape fails the suite if any skill folder lacks a README mention — and if you RENAMED a command, grep README for the old name; the suite also rejects stale names.

Step 5 — Drift guard

If the new command creates a cross-surface invariant the generic loops don't already cover (a template that must exist, a threading rule like "build records deviations"), add one ok(...) block to test/plugin-shape.test.js in the existing style: a comment saying WHY the guard exists, then content-level asserts (/deviation/i.test(...)), not snapshot dumps. Precedents: the map-wiring and probe-threading guards.

Step 6 — Verify + serialize

npm test

All three suites green. Then:

ratchet artifact add '{"title":"/ratchet:<name> command","kind":"code-patch","status":"v0","holes":[...]}'

Output contract for this skill's own run:

SURFACES TOUCHED: PROMPTS.md § + map row · skills/<name>/SKILL.md · README § · [templates/…] · [plugin-shape guard]
SURFACES UNCHANGED AND WHY: <e.g. no template — command produces no durable file>
VERIFY: npm test <counts>
NEXT MOVE: /ratchet:attack the new SKILL.md before it ships
<!-- Traced by: claude-fable-5 · 2026-07-07 -->

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