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JagZ999JagZ999/explainer-video/skills/ui-data-motion/SKILL.md

ui-data-motion

Skill1 starsChanged 4 months agoMITView on GitHub

UI and data animation for product-demo motion graphics — the mechanics of a SaaS/dashboard reveal. Chart bars grow from the baseline, an SVG line/area draws itself on, a number rolls up to its value (odometer counter), UI cards deal into place, a toggle/tab slides between states, a cursor drives a real UI (click → state change), a notification pops in, and a timeline playhead slides through dates. Use when animating a dashboard, chart, metric callout, feature toggle, or a cursor-driven product walkthrough. Triggers: "animate the chart / bars grow", "draw the line graph", "counter / number ticks up", "cards deal in", "toggle switch animation", "cursor demo of the UI", "notification pop", "timeline scrubber".

The file

Files
SKILL.md

UI & Data Motion

Family G of the motion-graphics super-skill. Drop-in building blocks live in the shared library — from any skill in this plugin: ../motion-graphics/assets/motion.css + motion.js. Every effect scales by --R and is driven by logical time t, so it survives slow-clock capture (see smooth-render).

<link rel="stylesheet" href="../motion-graphics/assets/motion.css">
<script src="../motion-graphics/assets/motion.js"></script>

Moves

#NameLooks likeBuild
G1Bar-Growchart bars rise from baseline, staggered.tm-bar + --h
G2Line-Drawan SVG line/path draws on, area fills under.tm-draw + tmDraw
G3Counter-Ticka number rolls up to its value (odometer)tmCount
G4Card DealUI cards slide/stack into place in sequence.tm-deal
G5Toggle Switcha pill/toggle slides between states.tm-toggle
G6Cursor Demoa cursor drives a real UI (click → state change)tmCursor + state toggles
G7Notification Poptoast/badge pops in with a spring.tm-punch variant
G8Timeline Scrubbera date axis with a playhead sliding through years.tm-timeline + tmScrub

Rules that make these render-safe

  • Never filter:blur() / backdrop-filter:blur() — headless Chromium/Edge software-rasterizes them and capture drops to ~5 fps. Softness is faked with radial-gradient falloff / translucent fills / directional text-shadow smears.
  • Drive every time-based helper by your render clock's logical time t, never wall-clock.

See also

The full menu across all 8 families (A–H, ~56 moves) is the motion-graphics master skill and its PLATTER.md. Ask for "the platter" to get the whole menu.

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