ui-data-motion
Skill1 starsChanged 4 months agoMITView on GitHub
UI and data animation for product-demo motion graphics — the mechanics of a SaaS/dashboard reveal. Chart bars grow from the baseline, an SVG line/area draws itself on, a number rolls up to its value (odometer counter), UI cards deal into place, a toggle/tab slides between states, a cursor drives a real UI (click → state change), a notification pops in, and a timeline playhead slides through dates. Use when animating a dashboard, chart, metric callout, feature toggle, or a cursor-driven product walkthrough. Triggers: "animate the chart / bars grow", "draw the line graph", "counter / number ticks up", "cards deal in", "toggle switch animation", "cursor demo of the UI", "notification pop", "timeline scrubber".
In this repository16 other files it gives its agents.
- aesthetic-presetsSkill
- audio-stemsSkill
- backgrounds-gradientsSkill
- element-motionSkill
- explainer-videoSkill
- glass-cardsSkill
- kinetic-typographySkill
- mark-driven-groundSkill
- motion-graphicsSkill
- product-motionSkill
- scene-transitionsSkill
- smooth-renderSkill
- text-motionSkill
- travelling-markSkill
- vo-syncSkill
- walkthrough-filmSkill
The file
Files
UI & Data Motion
Family G of the motion-graphics super-skill. Drop-in building blocks live in the
shared library — from any skill in this plugin: ../motion-graphics/assets/motion.css +
motion.js. Every effect scales by --R and is driven by logical time t, so it survives
slow-clock capture (see smooth-render).
<link rel="stylesheet" href="../motion-graphics/assets/motion.css">
<script src="../motion-graphics/assets/motion.js"></script>Moves
| # | Name | Looks like | Build |
| G1 | Bar-Grow | chart bars rise from baseline, staggered | .tm-bar + --h |
| G2 | Line-Draw | an SVG line/path draws on, area fills under | .tm-draw + tmDraw |
| G3 | Counter-Tick | a number rolls up to its value (odometer) | tmCount |
| G4 | Card Deal | UI cards slide/stack into place in sequence | .tm-deal |
| G5 | Toggle Switch | a pill/toggle slides between states | .tm-toggle |
| G6 | Cursor Demo | a cursor drives a real UI (click → state change) | tmCursor + state toggles |
| G7 | Notification Pop | toast/badge pops in with a spring | .tm-punch variant |
| G8 | Timeline Scrubber | a date axis with a playhead sliding through years | .tm-timeline + tmScrub |
Rules that make these render-safe
- Never
filter:blur()/backdrop-filter:blur()— headless Chromium/Edge software-rasterizes them and capture drops to ~5 fps. Softness is faked with radial-gradient falloff / translucent fills / directional text-shadow smears. - Drive every time-based helper by your render clock's logical time
t, never wall-clock.
See also
The full menu across all 8 families (A–H, ~56 moves) is the motion-graphics master skill and its PLATTER.md. Ask for "the platter" to get the whole menu.
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