motion-graphics
Skill1 starsChanged 4 months agoMITView on GitHub
Super-skill for motion-graphics videos in HTML/CSS/JS — the launch-reel / SaaS-explainer look. An umbrella over sub-skills for TEXT motion, BACKGROUNDS & GRADIENTS, ELEMENT / SHAPE / PARTICLE motion, GLASS & UI accents, PRODUCT composition, SCENE TRANSITIONS, and UI / DATA motion. Holds a named "platter" of ~40 reusable moves (each with a render-safe recipe) plus a drop-in building- block library (assets/motion.css + motion.js). Use when the user wants to build or restyle an animated title, explainer, launch/promo film, or any motion-graphics piece; make headings/scenes more dynamic; add moving gradients, drifting shapes, glowing rings/orbs, glass UI, transitions, animated charts/counters; match a reference reel; or asks for "the platter of skills / motion skills / a menu of effects". Composes with text-motion, kinetic-typography, glass-cards, smooth-render, vo-sync.
41 other projects use a version of this.
Adopted by
Most recently taken up by
- twglhk/gamedev-agent-skillstheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontagetheir own version, first seen Nov 8, 2026
- calesthio/OpenMontagetheir own version, first seen Nov 8, 2026
- Sma1lboy/rovetheir own version, first seen Nov 6, 2026
- edenfunf/reelmimictheir own version, first seen Nov 4, 2026
- BlackAngel242/skill-markettheir own version, first seen Nov 1, 2026
Used with
Projects with it also use website-to-video, hyperframes-studio and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
jaron-goh-centrSkillwebsite-to-video
Capture a general website/URL and turn it into a video OF the site — tour, showcase, or social clip built from captured screenshots and the site's own brand assets. Use for portfolio / blog / docs / landing-page showcases. Not a product launch or promo, even from a URL (/product-launch-video). Unclear → /hyperframes.
Also in 9 projects that use this
eyaprakSkillhyperframes-studio
HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.
Also in 8 projects that use this
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 10 projects that use this
anton-abyzovSkillhyperframes-media
Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.
Also in 8 projects that use this
LinHao-citySkillbfl-api
BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples.
Also in 3 projects that use this
LinHao-citySkillflux-best-practices
Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.
Also in 3 projects that use this
- +6 more from LinHao-city
Other versions41 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 41
- calesthio/OpenMontage★ 78ksame name
- OpenMontageInc/OpenMontage★ 78ksame name
- edenfunf/reelmimic★ 1.8ksame name
- ronak-create/FableCut★ 773same name
- EvovexAI/EvoFlow★ 612same name
- langchain-ai/design-agent★ 596same name
- rohitg00/manim-video-generator★ 305same name
- duyet/clickhouse-monitoring★ 303same name
- Sma1lboy/rove★ 184same name
- Mort1d/motion-graphics-skills★ 34same name
31 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository16 other files it gives its agents.
- aesthetic-presetsSkill
- audio-stemsSkill
- backgrounds-gradientsSkill
- element-motionSkill
- explainer-videoSkill
- glass-cardsSkill
- kinetic-typographySkill
- mark-driven-groundSkill
- product-motionSkill
- scene-transitionsSkill
- smooth-renderSkill
- text-motionSkill
- travelling-markSkill
- ui-data-motionSkill
- vo-syncSkill
- walkthrough-filmSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 36 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 35
When the user asks for the platter / a menu of motion skills / what effects can you do, list the families below with their one-line looks …
- Very specific: line 83
All helpers take logical time t.
“Common” is measured: kept by at least 6 in 10 of the 36 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion Graphics — the super-skill
One home for building polished 2D motion-graphics in plain HTML (no After Effects). Distilled from launch-reel + SaaS-explainer references (Pinterest "2d motion graphics" / "saas promotional video"; YouTube "What a Story", Beyond Motion, Zelios, think3, MotionDesigners.Pro, Nadim Sheikh, Behance).
Two things live here:
- PLATTER.md — the named menu of ~40 moves, grouped into 7 sub-skill families, each with what it looks like, its reference, and a render-safe build.
- assets/motion.css + motion.js — drop-in building
blocks (24 JS helpers + matching classes). Every effect scales by
--Rand is driven by logical timet, so it survives slow-clock capture.
<link rel="stylesheet" href="assets/motion.css">
<script src="assets/motion.js"></script>Serving "the platter"
When the user asks for the platter / a menu of motion skills / what effects can you do, list the families below with their one-line looks (pull the tables from PLATTER.md). When they ask for a family letter (e.g. "give me the background ones"), list just that group. Then offer to wire any subset into their piece.
The sub-skills (families)
| Family | What it covers | Key moves | |
| A | Text motion | how words enter & emphasize | Word-Rise · Keyword-Sweep · Gradient-Hero · Scramble-Decode · Ticker-Roll · Motion-Blur-Slide · Mixed-Type · Bold-Key |
| B | Backgrounds & gradients | the living frame behind everything | Color-Arc+Blobs · Mesh-Wash · Blueprint-Grid · Dot-Matrix · Neon-Path · Starfield |
| C | Elements: shapes / orbs / particles | things that move in the space | Ring-Ripples · Floating-Rings(Bokeh) · Orb-Bloom · Converge · Metaball-Merge · Gooey-Blobs · Sparkle |
| D | Glass & UI accents | frosted UI motifs | Glass-Pill · Prompt-Card · Live-Cursor · Card-Float · Focus-Glow-Button · Radar-CTA |
| E | Product & composition | showing the product | Integrations-Orbit · Icon-Constellation · UI-Screen-Reveal · Avatar-Chips · Card-Stack-Fan |
| F | Scene transitions | gluing scenes | Shape-Wipe · Iris-Reveal · Mask-Push · Match-Cut · Liquid-Wipe · Dissolve-over-Gradient |
| G | UI & data motion | product-demo mechanics | Bar-Grow · Line-Draw · Counter-Tick · Card-Deal · Toggle · Cursor-Demo · Notification-Pop |
How to build a piece (the method the references share)
- Pick a living background (family B) — one palette per scene + slow drift = constant subtle motion.
- Give every scene a different text entrance (family A) — identical headings read as a slideshow.
- Add one element/particle layer (C) tuned to the scene's meaning (rings emanate, orbs bloom, blobs drift).
- Land the key word with a Keyword-Sweep or Gradient-Hero; sync its cue to the VO word (see vo-sync).
- Transition with a shape/iris/dissolve (F), not a plain crossfade — the shared gradient persisting already sells it.
- For product beats, choose from UI/data motion (G) + glass/product (D/E): counters tick, bars grow, cards deal, cursor demos.
- Render with smooth-render: play at
rate, set--R = 1/rate, drive JS by logical time.
The one hard rule (why the recipes look the way they do)
Never filter:blur() or backdrop-filter:blur() — headless Chromium/Edge software-rasterizes
them and capture drops to ~5 fps. Every "soft / frosted / motion-blurred" look in the platter is
faked without blur (radial-gradient falloff, translucent gradient + inset highlight, directional
text-shadow smear, two-circles-plus-bridge instead of an SVG goo filter). See PLATTER.md's footer.
Production rules (from shipping a real launch video — see PLATTER.md for the full list)
Beyond the blur rule: width-lock scramble slots (glyph width jitter reflows the line); smear ≤ .15em (bigger reads as duplicate words); one static stage background (backgrounds inside a camera-transformed world expose black borders on pan/zoom); neutral shadows on brand marks (colored drop-shadows read as bleed); every transform state carries its positioning translate; cue word reveals to the SFX event times, not to a linear window.
Composes with (focused sibling skills)
- text-motion — the deep dive on family A (this super-skill's assets are the shared library).
- kinetic-typography — word-cascade + hero-push staging.
- glass-cards — a card zooms forward to demo itself then falls back (family D, camera-driven).
- smooth-render — render the HTML to a sharp MP4 without choppy motion; mux audio.
- vo-sync — set each effect's cue time from VO word timestamps so moves land on the spoken word.
Notes
- Set the palette via
--tm-accent / --tm-accent2 / --tm-warm / --tm-ink / --tm-muteon:root. - All helpers take logical time
t; call per-frame updaters from your render/rAF loop, never wall-clock. - Pause ambient loops when idle:
document.documentElement.classList.toggle('tm-paused', !playing). - This library was distilled from launch-reel / SaaS-explainer references and battle-tested on a full 2K documentary-style product launch film (10 scenes, VO-synced, homelab-rendered).
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