element-motion
Skill1 starsChanged 4 months agoMITView on GitHub
Shapes, orbs and particles that move in the frame — the element layer of motion graphics. Concentric ring ripples, floating outlined circles at varied depth (bokeh), a small ring that blooms into a big glow orb, scattered circles converging to a focal point, two circles that stretch and fuse (metaball), morphing solid gooey blobs, sparkle/twinkle bursts, self-drawing line icons, and wobbly doodle connectors. Use when adding animated shapes/particles behind or around content, giving a scene kinetic texture, or matching a reference's circle/orb/particle motion. Triggers: "floating circles / rings", "glowing orb", "particles", "ripples", "metaball / liquid merge", "gooey blobs", "sparkle", "draw-on icon", "hand-drawn connector line".
In this repository16 other files it gives its agents.
- aesthetic-presetsSkill
- audio-stemsSkill
- backgrounds-gradientsSkill
- explainer-videoSkill
- glass-cardsSkill
- kinetic-typographySkill
- mark-driven-groundSkill
- motion-graphicsSkill
- product-motionSkill
- scene-transitionsSkill
- smooth-renderSkill
- text-motionSkill
- travelling-markSkill
- ui-data-motionSkill
- vo-syncSkill
- walkthrough-filmSkill
The file
Files
Element Motion (shapes · orbs · particles)
Family C of the motion-graphics super-skill. Drop-in building blocks live in the
shared library — from any skill in this plugin: ../motion-graphics/assets/motion.css +
motion.js. Every effect scales by --R and is driven by logical time t, so it survives
slow-clock capture (see smooth-render).
<link rel="stylesheet" href="../motion-graphics/assets/motion.css">
<script src="../motion-graphics/assets/motion.js"></script>Moves
| # | Name | Looks like | Build |
| C1 | Ring Ripples | concentric rings expand outward | .tm-rings + mkRings |
| C2 | Floating Rings (Bokeh) | outlined circles drift at varied depth, some soft | .tm-bokeh + tmBokeh |
| C3 | Orb Bloom | a bright ring blooms into a big soft glow orb | .tm-orb + tmOrb |
| C4 | Converge | scattered circles drift inward to a focal point | tmConverge |
| C5 | Metaball Merge | two circles stretch & fuse into a capsule | .tm-meta + tmMeta |
| C6 | Gooey Blobs | solid rounded shapes morph & drift | .tm-goo |
| C7 | Sparkle Burst | a 4-point star twinkles/pops | .tm-spark |
| C8 | Line-Draw Icon | an icon strokes itself on | .tm-draw + tmDraw |
| C9 | Doodle Connector | wobbly hand-drawn line links two elements | .tm-draw on a jittered path |
Rules that make these render-safe
- Never
filter:blur()/backdrop-filter:blur()— headless Chromium/Edge software-rasterizes them and capture drops to ~5 fps. Softness is faked with radial-gradient falloff / translucent fills / directional text-shadow smears. - Drive every time-based helper by your render clock's logical time
t, never wall-clock.
See also
The full menu across all 8 families (A–H, ~56 moves) is the motion-graphics master skill and its PLATTER.md. Ask for "the platter" to get the whole menu.
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