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JagZ999JagZ999/explainer-video/skills/element-motion/SKILL.md

element-motion

Skill1 starsChanged 4 months agoMITView on GitHub

Shapes, orbs and particles that move in the frame — the element layer of motion graphics. Concentric ring ripples, floating outlined circles at varied depth (bokeh), a small ring that blooms into a big glow orb, scattered circles converging to a focal point, two circles that stretch and fuse (metaball), morphing solid gooey blobs, sparkle/twinkle bursts, self-drawing line icons, and wobbly doodle connectors. Use when adding animated shapes/particles behind or around content, giving a scene kinetic texture, or matching a reference's circle/orb/particle motion. Triggers: "floating circles / rings", "glowing orb", "particles", "ripples", "metaball / liquid merge", "gooey blobs", "sparkle", "draw-on icon", "hand-drawn connector line".

The file

Files
SKILL.md

Element Motion (shapes · orbs · particles)

Family C of the motion-graphics super-skill. Drop-in building blocks live in the shared library — from any skill in this plugin: ../motion-graphics/assets/motion.css + motion.js. Every effect scales by --R and is driven by logical time t, so it survives slow-clock capture (see smooth-render).

<link rel="stylesheet" href="../motion-graphics/assets/motion.css">
<script src="../motion-graphics/assets/motion.js"></script>

Moves

#NameLooks likeBuild
C1Ring Ripplesconcentric rings expand outward.tm-rings + mkRings
C2Floating Rings (Bokeh)outlined circles drift at varied depth, some soft.tm-bokeh + tmBokeh
C3Orb Blooma bright ring blooms into a big soft glow orb.tm-orb + tmOrb
C4Convergescattered circles drift inward to a focal pointtmConverge
C5Metaball Mergetwo circles stretch & fuse into a capsule.tm-meta + tmMeta
C6Gooey Blobssolid rounded shapes morph & drift.tm-goo
C7Sparkle Bursta 4-point star twinkles/pops.tm-spark
C8Line-Draw Iconan icon strokes itself on.tm-draw + tmDraw
C9Doodle Connectorwobbly hand-drawn line links two elements.tm-draw on a jittered path

Rules that make these render-safe

  • Never filter:blur() / backdrop-filter:blur() — headless Chromium/Edge software-rasterizes them and capture drops to ~5 fps. Softness is faked with radial-gradient falloff / translucent fills / directional text-shadow smears.
  • Drive every time-based helper by your render clock's logical time t, never wall-clock.

See also

The full menu across all 8 families (A–H, ~56 moves) is the motion-graphics master skill and its PLATTER.md. Ask for "the platter" to get the whole menu.

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