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Gaurav890Gaurav890/everything-agentic-engineering/.claude/skills/interaction-design/SKILL.md

interaction-design

Skill1 starsChanged 2 months agoMITView on GitHub

Define flows, states, transitions, feedback, failure, recovery, and control before screen styling. Use for new workflows, complex forms, multi-step tasks, destructive operations, asynchronous work, or interfaces whose UX logic is not yet explicit.

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Projects with it also use accessibility-compliance, design-system-patterns and 10 more.

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    design-review

    Review a view or flow for UX and UI issues. Provides severity-ranked, actionable findings grounded in established design heuristics. Use when the user asks for design feedback, UX review, or UI critique.

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  • ElasticSkill

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  • ozgureyilmazSkill

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    Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

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SKILL.md

Interaction design

Model each critical journey as:

goal → trigger → system response → intermediate states → feedback → completion

Also define cancellation, undo, validation, empty/loading, timeout, partial failure, permission denial, recovery, and exit. Specify state ownership, persistence, keyboard/touch behavior, and accessibility consequences.

For AI or automation, invoke agentic-ux. Validate the model against acceptance criteria before visual design. UI polish cannot repair broken interaction logic.

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