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Gaurav890Gaurav890/everything-agentic-engineering/.claude/skills/creative-direction-sprint/SKILL.md

creative-direction-sprint

Skill1 starsChanged 2 months agoMITView on GitHub

Turn a confirmed product outcome into three materially different, live, product-specific design directions before production implementation. Use by default for a fresh custom or existing-brand design-critical project, and when an approved visual system needs an explicit redesign.

The file

We split this skill into the rules it gives an agent

9 rules. About 0 are common, 5 are distinctive, and 4 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read .agentic/project-brief.json, docs/20-design/DESIGN_BRIEF.md, the first feature brief, active profiles, existing tokens, and any …

    line 14
  2. Distinctive:

    Ask only questions whose answers would change the experience.

    line 16
  3. Distinctive:

    Before code, name one primary axis for every candidate.

    line 30
  4. Distinctive:

    use the same realistic, product-specific content and first useful journey.

    line 37
  5. Distinctive:

    Do not add 2D, 3D, shaders, parallax, or continuous motion as status decoration.

    line 49
  6. Distinctive:

    Use them only when they explain the product, make manipulation clearer, or create a deliberate brand moment within a measured performance …

    line 50
  7. Very specific:

    When a candidate needs an original abstract asset, run ./agentic design resources --need assets.

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  8. Very specific:

    Create candidates under a clearly isolated preview surface, such as apps/web/app/design-candidates/<candidate-id>/.

    line 62
  9. Very specific:

    When the reviewed external design-engineering pack is installed, use prototype as the divergence workflow and emil-design-eng as the craft …

    line 67

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Creative direction sprint

This is the default bridge between product intent and implementation. Its output is not a mood board, a palette menu, or prose. Its output is a small set of real, working product previews that make a consequential design choice visible.

Start condition

Read .agentic/project-brief.json, docs/20-design/DESIGN_BRIEF.md, the first feature brief, active profiles, existing tokens, and any product-owned references. Ask only questions whose answers would change the experience. Never repeat saved answers. If the brief is not ready, settle one useful journey before designing.

For an existing brand, inventory its real assets, type licenses, variables, components, and constraints. For a new product, do not ask the user to art-direct raw token values. Ask for examples they love or dislike, desired feeling, density, motion appetite, available imagery, and any non-negotiable brand constraint. When they delegate a choice, make and explain a recommendation.

Diverge before converging

Build three candidates by default. Use two only when the design space is narrow; use up to five only when each additional candidate tests a real question.

Before code, name one primary axis for every candidate. Valid axes include information architecture, interaction model, composition, density, visual voice, content pacing, spatial model, or motion language. Palette, radius, shadows, and copy alone are not valid axes.

Each candidate must:

  • use the same realistic, product-specific content and first useful journey;
  • work as an independently shippable answer, not a partial mood board;
  • contain the important default, loading, empty, error, success, and recovery states relevant to that journey;
  • have one signature visual or interaction idea that belongs to this product;
  • state its asset strategy: owned assets, generated/commissioned assets, illustration, data visualization, photography, 2D canvas, 3D, or intentionally none;
  • state why motion helps, which interactions move, and how reduced motion behaves;
  • work at a narrow mobile viewport and a wide desktop viewport;
  • preserve keyboard access, visible focus, contrast, and content clarity.

Do not add 2D, 3D, shaders, parallax, or continuous motion as status decoration. Use them only when they explain the product, make manipulation clearer, or create a deliberate brand moment within a measured performance budget.

When a candidate needs an original abstract asset, run ./agentic design resources --need assets. Haikei may be recommended for a human-operated SVG/PNG exploration only when the candidate already names the asset's product-specific role. Use candidate token colors, record the generator, parameters, source, date, and license basis, then optimize and review the actual project-local asset. A generic blob, wave, or gradient is not signature craft.

Build in isolation

Create candidates under a clearly isolated preview surface, such as apps/web/app/design-candidates/<candidate-id>/. Do not rewrite the production route or canonical tokens during divergence. Candidate code may share safe product primitives, but each direction must remain inspectable and removable.

When the reviewed external design-engineering pack is installed, use prototype as the divergence workflow and emil-design-eng as the craft pass. These are accelerators, not hidden prerequisites. If they are absent, follow this contract directly and report the missing capability; do not silently lower the bar. Keep the general frontend-design skill secondary and opt-in.

Register and show the work

For each candidate, create a project-local JSON proposal containing:

  • id, name, thesis, and axis;
  • composition, interaction, and signature;
  • asset_strategy, asset_role, asset_alternatives, motion, motion_rationale, motion_interruption, motion_performance_budget, and reduced_motion;
  • responsive_strategy, states, and rationale;
  • preview_path, actual source_files, and DTCG-compatible semantic tokens.

Register it with ./agentic design propose --file <path> --yes. Registration is not approval. Run the product locally and show the live comparison board. Capture desktop and mobile evidence only after the UI is stable.

Human decision

Invite the reviewer to choose, combine, revise, or reject all candidates. Record what wins and what is explicitly rejected. Only the selected or synthesized direction may move into the canonical design system and token compiler.

Finish gate

The sprint is incomplete when candidates are theme swaps, content is generic, interactions are dead, the signature idea is absent, or only source code was reviewed. Return the axes explored, live preview paths, evidence, tradeoffs, recommended direction, and the exact human decision still required.

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