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Gaurav890Gaurav890/everything-agentic-engineering/.claude/skills/design-system/SKILL.md

design-system

Skill1 starsChanged 2 months agoMITView on GitHub

Establish or revise a product-specific design contract after discovery, strategy, interaction design, and design-direction selection. Use for substantial new UI, redesigns, or system changes that need a coherent visual thesis, reference synthesis, component language, motion, accessibility, responsive behavior, and required states.

192 other projects use a version of this.

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Projects with it also use setup-engine, team-level and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    setup-engine

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

    Also in 13 projects that use this

  • CoralGameSkill

    team-level

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    Also in 12 projects that use this

  • lilangMaxSkill

    create-stories

    Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

    Also in 11 projects that use this

  • lilangMaxSkill

    story-done

    End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

    Also in 11 projects that use this

  • +2 more from CoralGame
  • +6 more from lilangMax

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 175 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Start from approved product intent, user needs, UX strategy, interaction model, DESIGN_BRIEF.md, and an explicitly approved direction.

    line 10
  2. Distinctive:

    Avoid empty adjectives such as “clean, modern, minimal.” Make decisions specific enough that another designer or agent could distinguish …

    line 25
  3. Very specific:

    Update docs/20-design/DESIGN_SYSTEM.md with the reference ledger, synthesis, visual thesis, system contract, interaction/agentic states, …

    line 65

“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design system

Establish the direction

Start from approved product intent, user needs, UX strategy, interaction model, DESIGN_BRIEF.md, and an explicitly approved direction. If those inputs are missing, return to product-design-router; do not hide upstream ambiguity with styling.

Synthesize 3–7 appropriate references when the scope warrants research. Record what each reference contributes and explicitly reject wholesale copying.

Define:

  • audience, product personality, visual thesis, and differentiation;
  • hierarchy, information density, composition, typography, color, geometry;
  • content voice, interaction principles, signature behaviors, and motion;
  • responsive, accessibility, platform, and agentic-experience rules;
  • required normal, edge, failure, recovery, and trust states.

Avoid empty adjectives such as “clean, modern, minimal.” Make decisions specific enough that another designer or agent could distinguish this product from a framework demo.

Resource roles

  • Refero, real category-leading products, and brand material: visual research.
  • UI UX Pro Max or equivalent: broad exploration and alternative generation.
  • 21st.dev, Aceternity, shadcn registries: component/interaction discovery.
  • Taste Skill or Impeccable: anti-slop critique and refinement.
  • Emil Kowalski emil-design-eng: high-craft implementation/refinement when installed; specialist motion, prototyping, library, and Sonner skills route only when their exact trigger is active.
  • Motion references: interaction inspiration when motion serves comprehension.
  • Anthropic frontend-design: optional supplementary design intelligence only.
  • Vercel engineering/audit skills: implementation quality, not visual identity.

The project brief and docs/20-design/DESIGN_SYSTEM.md always win. Emil's suite does not choose the product aesthetic, authorize a dependency, or make motion mandatory. Use design-engineering-quality to select the minimum capability and preserve explicit-only gates.

Structural-donor rule

External components may donate interaction structure, accessibility behavior, layout ideas, or implementation techniques. Replace their copy, tokens, fonts, colors, geometry, effects, and branding with the product’s approved system.

Tokenization boundary

Complete the visual direction before invoking design-tokens. Tokens encode approved reusable decisions; they do not choose those decisions.

For color, define semantic roles and foreground/background relationships across every required mode. A palette is not approved merely because its swatches look attractive. Record contrast evidence and how brand colors behave in actions, surfaces, focus, feedback, data visualization, and agent states.

Required output

Update docs/20-design/DESIGN_SYSTEM.md with the reference ledger, synthesis, visual thesis, system contract, interaction/agentic states, anti-patterns, and decision provenance. Do not approve implementation from source alone; preserve Playwright evidence and independent critique as later phases.

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