interaction-design
Skill7 starsChanged 4 months agoMITView on GitHub
Design complete product workflows across states, inputs, feedback, permissions, interruptions, errors, undo, and recovery. Use when a feature needs behavioral structure beyond static screens; use visual craft skills only after the interaction model is coherent.
20 other projects use a version of this.
Adopted by
Most recently taken up by
- podo/design-agent-skillstheir own version, first seen Nov 8, 2026
- Della-Mahmoudi/product-design-workflowtheir own version, first seen Nov 1, 2026
- KMaruthi2002/universal-llm-skillstheir own version, first seen Oct 25, 2026
- hsynozdamar-byte/claude-skills-editedtheir own version, first seen Oct 17, 2026
- jasonfesta/design-agentstheir own version, first seen Oct 15, 2026
- Samueladewole/claude-skillstheir own version, first seen Oct 13, 2026
Used with
Projects with it also use accessibility-compliance, design-system-patterns and 8 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CodeWithBehnamSkillaccessibility-compliance
Implement WCAG 2.2 compliant interfaces with mobile accessibility, inclusive design patterns, and assistive technology support. Use when auditing accessibility, implementing ARIA patterns, building for screen readers, or ensuring inclusive user experiences.
Also in 3 projects that use this
wpankSkilldesign-system-patterns
Foundational design system architecture — token hierarchies, theming infrastructure, token pipelines, and governance. Use when creating design tokens, implementing theme switching, setting up Style Dictionary, or establishing multi-brand theming. Triggers on design tokens, theme provider, Style Dictionary, token pipeline, multi-brand theming, CSS custom properties architecture.
Also in 3 projects that use this
HamzaSheikh768Skillresponsive-design
Implements mobile-first responsive design using Tailwind's responsive utilities, proper breakpoints, flexible layouts, and accessibility considerations.
Also in 3 projects that use this
dillonluiSkilldesign-review
Review a view or flow for UX and UI issues. Provides severity-ranked, actionable findings grounded in established design heuristics. Use when the user asks for design feedback, UX review, or UI critique.
Also in 6 projects that use this
ElasticSkillaccessibility
Accessibility guidance for Kibana. Use this skill when working with or reviewing EUI components, resolving a11y-related (@elastic/eui) ESLint issues, and ensuring proper use of ARIA attributes, focus management, keyboard interactions, and accessible naming conventions.
Also in 4 projects that use this
nilssonrSkillseo
Full SEO workflow for auditing pages and creating SEO-optimized content. Provides checklists with educational explanations aligned with Google Search Central documentation.
Also in 3 projects that use this
Other versions20 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 20
- sunflowermm/XRK-AGT★ 140same name
- cuellarfr/design-skills★ 94same name
- podo/design-agent-skills★ 32same name
- MiladJoodi/skills★ 24same name
- rastian/interaction-design-skills★ 16same name
- hsynozdamar-byte/claude-skills-edited★ 4same name
- ai4brands-design/claude-skills★ 2same name
- CodeWithBehnam/cc-docs★ 2same name
- Della-Mahmoudi/product-design-workflow★ 2same name
- HACK-WU/skills★ 2same name
10 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository95 other files it gives its agents.
- AGENTS.mdAGENTS.md
- accessibility-auditSkill
- agent-memory-profilesSkill
- agent-messaging-gatewaySkill
- agent-session-checkpointsSkill
- agent-skill-migrationSkill
- ai-interaction-designSkill
- animation-craftSkill
- animation-vocabularySkill
- apple-designSkill
- apple-desktop-automationSkill
- approval-sandbox-policiesSkill
- atomic-designSkill
- better-colorsSkill
- better-typographySkill
- better-uiSkill
- browser-research-agentSkill
- codex-opsSkill
- competitive-intelSkill
- component-catalogSkill
- content-designSkill
- creative-rendering-auditSkill
- cron-agent-workflowsSkill
- dashboard-from-researchSkill
- data-synthesisSkill
- design-extractSkill
- design-measurement-and-experimentationSkill
- design-sandbox-proofSkill
- design-system-referenceSkill
- design-systemsSkill
- design-to-code-handoffSkill
- dialkitSkill
- docker-environmentsSkill
- emil-design-engSkill
- figma-auditSkill
- figma-code-connectSkill
- figma-create-fileSkill
- figma-design-systemsSkill
- figma-ds-rulesSkill
- figma-generate-designSkill
- figma-generate-librarySkill
- figma-implement-designSkill
- figma-library-builderSkill
- figma-plugin-apiSkill
- figma-prototypeSkill
- figma-syncSkill
- figma-useSkill
- figma-web-captureSkill
- find-animation-opportunitiesSkill
- flutter-genSkill
- gateway-ops-observabilitySkill
- hermes-agent-bridgeSkill
- hyperframes-videoSkill
- improve-animationsSkill
- information-architectureSkill
- interface-craft-gateSkill
- interview-researchSkill
- ios-app-intentsSkill
- ios-performance-debuggingSkill
- linear-syncSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 2 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
Preserve control: Prefer prevention, reversible actions, undo, drafts, history, and clear cancellation.
- Distinctive: line 24
Prototype the riskiest transition: Test the behavior with the highest uncertainty, not merely the most visually impressive screen.
- Very specific: line 41
Use information-architecture for navigation and labeling structure, content-design for interface language, and ux-tenets-traps for an …
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Interaction Design
Define how a person moves through a system and retains control. Do not reduce the deliverable to a happy-path flow or a set of polished frames.
Inputs
Establish the user goal, entry points, domain objects, permissions, device and input modes, system constraints, irreversible actions, and known failure conditions. Ask for missing information only when it changes the interaction model materially.
Workflow
- Name the job and completion condition. State what the user is trying to accomplish and how both user and system know it is complete.
- Model objects and state. List the objects being created or changed. Define valid states, transitions, invariants, ownership, and visibility.
- Map the primary path. Show entry, orientation, action, feedback, confirmation, and exit. Minimize decisions that do not advance the goal.
- Add alternate paths. Cover first use, returning use, empty data, partial data, invalid input, offline or delayed systems, permission denial, concurrent changes, and destructive actions.
- Design feedback. Match feedback timing and prominence to consequence. Distinguish accepted, processing, completed, failed, and partially completed states.
- Preserve control. Prefer prevention, reversible actions, undo, drafts, history, and clear cancellation. Require confirmation only when consequence and reversibility justify it.
- Handle interruption. Define what persists across navigation, timeout, refresh, device changes, and resumed sessions.
- Check accessibility and inputs. Support keyboard, pointer, touch, zoom, assistive technology, reduced motion, and programmatic focus without creating separate logic paths.
- Prototype the riskiest transition. Test the behavior with the highest uncertainty, not merely the most visually impressive screen.
Output contract
Produce:
- object and state model;
- primary and alternate flow;
- state matrix covering loading, empty, error, success, partial, and permission states;
- action, feedback, undo, and recovery rules;
- accessibility and input requirements;
- open decisions and prototype recommendation.
Verification
Walk every transition forward and backward. Confirm that the user can identify current state, available actions, consequence, progress, and recovery. Ensure repeated submission is safe or explicitly prevented. If the system cannot guarantee an outcome, communicate uncertainty rather than displaying false success.
Use information-architecture for navigation and labeling structure, content-design for interface language, and ux-tenets-traps for an evaluative review after the workflow exists.
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