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memi-designmemi-design/design-skills/skills/information-architecture/SKILL.md

information-architecture

Skill7 starsChanged 4 months agoMITView on GitHub

Organize product content, objects, navigation, search, filters, labels, and hierarchy around user mental models and retrieval tasks. Use when people cannot find, understand, or predict where information and actions belong.

23 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use brief-to-tasks, design-flow and 6 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • julianoczkowskiSkill

    brief-to-tasks

    Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".

    Also in 7 projects that use this

  • julianoczkowskiSkill

    design-flow

    Run the full design-to-build workflow as a guided sequence. Orchestrates all designer skills in order, from grilling through review. Use when user wants to go through the complete design process, start a project from scratch, run the full flow, or mentions "design flow" or "full workflow".

    Also in 6 projects that use this

  • nandanosqlSkill

    design-brief

    Create a design brief that clearly communicates the product context, user needs, constraints, and success criteria to the design team — bridging PM requirements and design execution.

    Also in 8 projects that use this

  • ilikescienceSkill

    design-tokens

    Expert in design tokens using the DTCG specification. Use this skill when users ask about design tokens, DTCG format, token validation, formatting, transformation, color spaces (sRGB, Display P3, OKLCH), references and aliasing, resolvers, theming with modifiers/contexts, multi-platform design systems, accessibility, or working with tools like jq, jsonata, and terrazzo. Helps with token file creation, resolver configuration, structure, naming conventions, and best practices.

    Also in 10 projects that use this

  • solinkzSkill

    micro-interactions

    Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe actions, scroll animations, button states, form validation feedback, toast notifications, modals, dropdowns, toggles, progress indicators, shared element transitions, spring physics, easing curves, motion tokens, or any interaction that provides visual/haptic/auditory feedback to user actions. Triggers on: "micro-interaction", "animation", "transition", "motion", "easing", "spring", "gesture", "haptic", "feedback", "loading state", "skeleton", "shimmer", "pull to refresh", "swipe", "drag", "hover effect", "press state", "focus ring", "scroll animation", "parallax", "stagger", "orchestration", "reduced motion", "View Transitions", "layout animation", "shared element", "hero animation", "morphing", "Framer Motion", "GSAP", "Lottie", "Rive", "React Spring", "anime.js", or any request to make an interface "feel better", "feel alive", "feel snappy", "feel responsive", or "feel polished".

    Also in 3 projects that use this

  • dillonluiSkill

    design-review

    Review a view or flow for UX and UI issues. Provides severity-ranked, actionable findings grounded in established design heuristics. Use when the user asks for design feedback, UX review, or UI critique.

    Also in 9 projects that use this

The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 8 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 21 edited versions we read keep these.

  • 8

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create a structure that makes location, meaning, and movement predictable.

    line 8
  2. Distinctive:

    Elicit mental models: Use interviews, search queries, support language, card sorting, and observed behavior.

    line 18
  3. Distinctive:

    Define the taxonomy: Create mutually understandable categories and facets.

    line 19
  4. Distinctive:

    Design labels: Prefer specific, familiar, parallel labels.

    line 21
  5. Distinctive:

    Model growth and permissions: Test deep content, large counts, role differences, localization, archived states, and future object types.

    line 23
  6. Distinctive:

    Validate: Use tree testing for findability, card sorting for grouping, first-click tests for orientation, and task-based usability tests …

    line 24
  7. Distinctive:

    search, filter, and sorting model.

    line 34
  8. Distinctive:

    Test whether a new user can predict where an item belongs, whether one item has an intentional home, whether labels remain meaningful out …

    line 40
  9. Very specific:

    Use content-design for terminology systems and interaction-design for the behavior of navigation, filtering, and search controls.

    line 42

“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Information Architecture

Create a structure that makes location, meaning, and movement predictable. Do not use visual hierarchy to conceal an unresolved taxonomy.

Inputs

Collect representative content and objects, top user tasks, entry points, current navigation, search behavior, terminology, permissions, scale expectations, and analytics or research evidence. Sample real long-tail content, not only ideal examples.

Workflow

  1. Inventory the domain. List content types, objects, attributes, relationships, owners, lifecycle, and access rules. Flag duplicates and orphaned material.
  2. Prioritize retrieval tasks. Identify what users need to find, compare, understand, or act on, including frequency and consequence.
  3. Elicit mental models. Use interviews, search queries, support language, card sorting, and observed behavior. Separate internal organization language from user language.
  4. Define the taxonomy. Create mutually understandable categories and facets. State inclusion rules, exclusions, synonyms, and governance ownership.
  5. Choose navigation patterns. Match global, local, contextual, utility, and sequential navigation to task relationships. Avoid using nesting as the default solution.
  6. Design labels. Prefer specific, familiar, parallel labels. Test ambiguous terms in context and provide disambiguation where categories overlap.
  7. Design retrieval. Decide when browsing, search, filtering, sorting, saved views, or recommendations are appropriate. Define searchable fields and useful zero-result recovery.
  8. Model growth and permissions. Test deep content, large counts, role differences, localization, archived states, and future object types.
  9. Validate. Use tree testing for findability, card sorting for grouping, first-click tests for orientation, and task-based usability tests for the complete experience.

Output contract

Return:

  • domain inventory and object relationships;
  • prioritized retrieval tasks;
  • taxonomy with category rules and synonyms;
  • navigation map;
  • search, filter, and sorting model;
  • labeling decisions;
  • validation plan and governance owner.

Verification

Test whether a new user can predict where an item belongs, whether one item has an intentional home, whether labels remain meaningful out of context, and whether permissions or scale create dead ends. Record contested classifications instead of forcing false consensus.

Use content-design for terminology systems and interaction-design for the behavior of navigation, filtering, and search controls.

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