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memi-designmemi-design/design-skills/skills/emil-design-eng/SKILL.md

emil-design-eng

Skill7 starsChanged 4 months agoMITView on GitHub

Apply Emil Kowalski's design-engineering guidance when polishing interface details, choosing motion, or reviewing whether a product feels responsive and intentional.

133 other projects use a version of this.

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Projects with it also use capture-learning-tools, design-frontend-dev and 6 more.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 132 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use this skill as a broad design-engineering field guide.

    line 8
  2. Distinctive:

    Read the relevant section of the upstream field guide.

    line 12
  3. Distinctive:

    Use exact values only when the current component and context support them.

    line 15
  4. Distinctive:

    Verify the result at normal speed, reduced motion, and the target input modality.

    line 16

“Common” is measured: kept by at least 6 in 10 of the 132 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Emil design engineering

Use this skill as a broad design-engineering field guide. Prefer a narrower skill such as review-animations, improve-animations, or find-animation-opportunities when the request has one bounded motion outcome. Route shader, dither, particle, and GPU-effect implementation to shader-design-engineering, and route rendering evidence audits to creative-rendering-audit.

Workflow

  1. Read the relevant section of the upstream field guide.
  2. Inspect the actual interface, code, and interaction frequency before applying a rule.
  3. Preserve the product's established visual language unless a change has clear user value.
  4. Use exact values only when the current component and context support them.
  5. Verify the result at normal speed, reduced motion, and the target input modality.

This adaptation preserves Emil Kowalski's MIT-licensed upstream guide and routes it through progressive disclosure.

Download now (ZIP)

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