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ForgeyClapForgeyClap/claude-forge/CLAUDE.md

claude-forge

CLAUDE.md2 starsChanged 32 days agoMITView on GitHub

This repository is Forge-Core itself. These notes are for Claude Code sessions that change it. Projects that install Forge-Core get their own CLAUDE.md from templates/project-CLAUDE.md.

  • Reads credentials

1 other project uses a version of this.

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The file

We split this CLAUDE.md into the rules it gives an agent

4 rules. About 0 are common, 0 are distinctive, and 4 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  • could be automatic: a setting could enforce it
  1. Very specific:

    Every script has a <name>.test.cjs next to it.

    line 7
  2. Very specific:

    When you change a skill or an agent that the plugin carries, copy it to plugins/forge/ too.

    line 9
  3. Very specific:

    Before you finish, run node .claude/forge-bin/forge-doctor.cjs --root ..

    line 10
  4. Very specific:

    Never commit secrets or .env files.

    line 11

≈ “Common” is an estimate: at least 1 in 5 of the 26,980 CLAUDE.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
CLAUDE.md

Working on this repository

This repository is Forge-Core itself. These notes are for Claude Code sessions that change it. Projects that install Forge-Core get their own CLAUDE.md from templates/project-CLAUDE.md.

  • What users receive lives in .claude/ (copied into their projects by the installer), global-install/, plugins/forge/, command-center/ and the two installers.
  • Scripts in .claude/forge-bin/ use Node's built-in modules only. Do not add npm dependencies there.
  • Every script has a <name>.test.cjs next to it. Run the suite of each script you change: node .claude/forge-bin/<name>.test.cjs.
  • A new file needs a rule in .claude/config/orchestration/FORGE_SHIP_MANIFEST.json; node .claude/forge-bin/forge-shipcheck.cjs reports files without one.
  • When you change a skill or an agent that the plugin carries, copy it to plugins/forge/ too. CI compares the copies.
  • Before you finish, run node .claude/forge-bin/forge-doctor.cjs --root ..
  • Never commit secrets or .env files.

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