forge-skill-testing
Skill2 starsChanged 33 days agoMITView on GitHub
Standard test protocol for a new/changed Forge skill: activation-test (trigger vs near-miss phrases, target >=95%) + opt-in fresh-session A/B benchmark. Use when creating or editing any skill.
1 other project uses a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- ForgeyClap/Forge-Coreedited, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 1
- ForgeyClap/Forge-Core★ 240% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository74 other files it gives its agents.
- docs/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- brainstormingSkill
- claude-md-improverSkill
- dispatching-parallel-agentsSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- forge-agent-reportSkill
- forge-agentSkill
- forge-apiSkill
- forge-botsSkill
- forge-brainstormSkill
- forge-cliSkill
- forge-cmsSkill
- forge-code-reviewSkill
- forge-councilSkill
- forge-dataSkill
- forge-debugSkill
- forge-deeplearnSkill
- forge-docdriftSkill
- forge-doctorSkill
- forge-ecommerceSkill
- forge-electronSkill
- forge-extensionSkill
- forge-figmaSkill
- forge-fullstackSkill
- forge-gameSkill
- forge-graded-verifySkill
- forge-guardianSkill
- forge-heartbeatSkill
- forge-intakeSkill
- forge-integrationSkill
- forge-mcp-clientsSkill
- forge-migrationSkill
- forge-mindmapSkill
- forge-mlopsSkill
- forge-mobileSkill
- forge-n8nSkill
- forge-nightshiftSkill
- forge-paymentsSkill
- forge-prdSkill
- forge-predictionSkill
- forge-projectbrainSkill
- forge-prompt-coachSkill
- forge-qualitySkill
- forge-ragSkill
- forge-registrySkill
- forge-reportSkill
- forge-routerSkill
- forge-scoutSkill
- forge-scrapingSkill
- forge-scribeSkill
- forge-snapshotSkill
- forge-verifySkill
- forge-voiceSkill
- forge-websiteSkill
- forge-worktreesSkill
- frontend-designSkill
- grillingSkill
- grill-meSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 5 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- could be automatic: a setting could enforce it
- Very specific: line 8
Self-improvement substrate (wp-skill-evals): before applying this skill, read learnings.md in this skill's own folder and honor its …
- Very specific: line 20
This is the CHECKLIST/PROTOCOL, not an automated runner: No script executes these steps — they are a human/agent-in-the-loop procedure, the …
- Distinctive: line 29
NOT required for every trivial doc tweak (a typo fix, a one-line clarification) — use judgment.
- Distinctive: line 34
Write 6+ trigger phrases — realistic things an owner/agent would actually type that SHOULD cause this skill to be selected/loaded.
- Distinctive: line 37
Write 4+ near-miss phrases — realistic requests that sound adjacent but should NOT activate this specific skill (they belong to a sibling …
- Distinctive: line 40
Run each phrase in a fresh session (or ask "would this skill fire on X?" against the current frontmatter honestly) and record activation …
- Distinctive: line 82
Never report an activation score, an A/B pass-rate, a time, or a token count that wasn't actually measured in a real run.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
forge-skill-testing — activation + A/B test protocol
Self-improvement substrate (wp-skill-evals): before applying this skill, read
learnings.md in this skill's own folder and honor its corrections. After a run that produced a
genuine correction, append it to learnings.md with a date and real evidence — never invent a lesson
that didn't happen.
Origin (wp-disclosure-ab, backlog item 8, YT-SWEEP-2026-07-31, 4 source videos: 7s9Fnorg3eI, O_z9vDLgvoY, UtGszoiwrsQ, wQ0duoTeAAU): complementary to the description-length budget work — a short, well-formed description is step 1 (discovery), but nobody was measuring whether a skill actually activates on real phrasing, or whether it genuinely helps once it does. Community data cited in the sweep: activation drops to ~20% with vague descriptions, and this is essentially never measured in practice.
This is the CHECKLIST/PROTOCOL, not an automated runner. No script executes these steps — they are
a human/agent-in-the-loop procedure, the same way forge-code-review's severity scale is a method, not
a linter. Step 2 after forge-skill-evals.cjs's binary evals (see that tool's own header comment for the
"step 1 -> step 2" pointer).
When to use
- A skill's
SKILL.mdfrontmatterdescriptionwas just written or rewritten. - A skill's body changed enough that its trigger conditions may have shifted.
- Skill Boss or Head Chef wants real evidence a skill is actually discoverable/useful, not just present.
- NOT required for every trivial doc tweak (a typo fix, a one-line clarification) — use judgment; this protocol costs real runs (see part 2) and is opt-in per skill change, never a merge/ship gate.
Part 1 — Activation test (cheap, do this for every meaningfully-changed skill)
- Write 6+ trigger phrases — realistic things an owner/agent would actually type that SHOULD cause this skill to be selected/loaded. Use the skill's own "When to use" bullets and description as the source, but phrase them the way a real request sounds, not a copy of the description.
- Write 4+ near-miss phrases — realistic requests that sound adjacent but should NOT activate this specific skill (they belong to a sibling skill, or a different domain entirely). A near-miss that accidentally activates the skill is a real precision problem, not a pass.
- Run each phrase in a fresh session (or ask "would this skill fire on X?" against the current frontmatter honestly) and record activation Y/N per phrase.
- Target: >= 95% correct (trigger phrases activate AND near-miss phrases don't, combined). Below that, the description likely needs sharper "when to use" language — rewrite and re-test, don't just accept a low score.
- Log the result in
.claude/FORGE_SKILL_REGISTRY.md— that table has no dedicated activation-test column (see its own legend), so append a compact, dated note to the skill's existing Safety notes cell in the exact shapeactivation <correct>/<total> (<YYYY-MM-DD>)(see the template below for a worked example). Never touch any other skill's row while doing this.
Template with the exact phrase-count/scoring/logging worksheet: references/activation-test-template.md.
Part 2 — Fresh-session A/B benchmark (OPT-IN, costs real runs, never a gate)
This is the more expensive, complementary measurement: does the skill actually help, net of the tokens it costs to load?
- Designer/tester split, no context bias. One session (Claude A) designs or edits the skill. A SEPARATE, genuinely fresh session (Claude B, no shared conversation history with A) is the one that attempts the target task — never the same session that just wrote the skill grading its own work.
- 3 runs with the skill, 3 without. Same representative task, run 3 times with the skill available and 3 times with it unavailable (temporarily moved aside, or a throwaway project copy without it).
- Measure pass-rate, wall-clock time, and approximate token usage (via
/contextor session stats) for each of the 6 runs. - Record the real numbers in the skill's own
learnings.md, dated — a hypothetical/expected result standing in for a run that didn't happen is a fabrication, not a benchmark. - This is genuinely optional and never a merge/ship gate. It costs real session time and tokens; run it when a skill is new, when its net value is genuinely in doubt, or when the owner asks for evidence a skill is worth its context cost — not as a checkbox on every routine skill edit.
Full worked table (runs, pass/fail, time, tokens, verdict): references/activation-test-template.md.
Relationship to forge-skill-evals.cjs
forge-skill-evals.cjs (evals.json + binary assertions) answers "is the skill's file/config/content
structurally correct?" — a cheap, deterministic, always-safe-to-run check. This protocol answers a
different, harder question — "does the skill actually get selected on real phrasing, and does it help
once selected?" — which needs judgment and, for Part 2, real spend. Run evals first (fast, free,
mechanical); run this protocol when a description/body genuinely changed and the answer to those two
harder questions actually matters.
Honesty
Never report an activation score, an A/B pass-rate, a time, or a token count that wasn't actually measured in a real run. "Not yet executed" is a valid, honest status for a skill whose protocol hasn't been run — it is never silently upgraded to a fabricated passing number.
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