hierarchy-principles
Skill5 starsChanged 8 months agoMITView on GitHub
Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing.
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
MUST establish a clear primary element on every screen.
- Distinctive: line 18
MUST create hierarchy through at least two of: scale, weight, contrast, color, space, position
- Distinctive: line 19
MUST ensure visual weight matches content priority (the most important thing is the most prominent)
- Distinctive: line 20
NEVER allow two elements to compete at the same hierarchy level unless intentional tension is the goal
- Distinctive: line 21
SHOULD test by covering half the screen.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Hierarchy Principles
The single most important thing in any visual design.
How to use
/hierarchy-principlesApply hierarchy constraints to any design work in this conversation.
Constraints
Hierarchy Rules
- MUST establish a clear primary element on every screen. If everything is important, nothing is.
- MUST create hierarchy through at least two of: scale, weight, contrast, color, space, position
- MUST ensure visual weight matches content priority (the most important thing is the most prominent)
- NEVER allow two elements to compete at the same hierarchy level unless intentional tension is the goal
- SHOULD test by covering half the screen. Can you still tell what's most important?
Hierarchy Tools
- Scale: Bigger things get seen first. The ratio between largest and smallest defines your range.
- Weight: Bolder things demand attention. Use sparingly or nothing stands out.
- Contrast: High-contrast elements pull focus. Low-contrast recedes.
- Color: Saturated colors advance. Desaturated retreat. One accent in a neutral system creates instant hierarchy.
- Space: More breathing room signals more importance. Crowded elements feel like metadata.
- Position: Top-left gets seen first (LTR). Center gets attention. Bottom-right gets ignored unless hierarchy pulls the eye there.
Anti-Patterns
- Using size as the only hierarchy tool (creates monotonous layouts)
- Making everything bold (negates the purpose of bold)
- Competing calls-to-action on the same screen
- Navigation that's visually louder than the content it serves
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