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Dragoon0xDragoon0x/taste-skills/skills/analysis/decision-tracing/SKILL.md

decision-tracing

Skill5 starsChanged 8 months agoMITView on GitHub

Reverse-engineer why a design decision was made. Move from observation to inference. Use when studying products you admire, learning from competitors, or building analytical design thinking.

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Look at a decision. Figure out why it was made.

    line 8
  2. Distinctive:

    MUST follow: Observation > Decision > Probable Reason

    line 17
  3. Distinctive:

    MUST generate at least 5 traces per design screen

    line 19
  4. Distinctive:

    SHOULD acknowledge uncertainty: "probable reason" not "the reason"

    line 20
  5. Distinctive:

    NEVER state intent as fact unless you have insider knowledge

    line 21

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Decision Tracing

Look at a decision. Figure out why it was made.

How to use

  • /decision-tracing Apply decision-tracing analysis to any design in this conversation.

Constraints

Trace Structure

  • MUST follow: Observation > Decision > Probable Reason
  • "The primary font is Inter" > "They chose a geometric sans-serif" > "Data-heavy product needing maximum legibility at small sizes with neutral personality"
  • MUST generate at least 5 traces per design screen
  • SHOULD acknowledge uncertainty: "probable reason" not "the reason"
  • NEVER state intent as fact unless you have insider knowledge

What to Trace

  • Typeface selection and type system
  • Color palette and color role assignments
  • Layout structure and grid decisions
  • Spacing and density choices
  • Navigation architecture
  • What's absent (what they chose NOT to include)

Anti-Patterns

  • Assuming the most flattering interpretation of every decision
  • Tracing only visual decisions and ignoring structural ones
  • Stating reasons as facts without marking them as hypotheses

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