system-deconstruction
Skill5 starsChanged 8 months agoMITView on GitHub
Break a design system into its constituent decisions and evaluate each one. Use when auditing design systems, evaluating consistency, or understanding how a product maintains quality at scale.
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
MUST identify and evaluate each layer independently:
- Distinctive: line 22
MUST check consistency within each layer and between layers
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
System Deconstruction
Take a design system apart. Understand every decision.
How to use
/system-deconstructionApply system analysis constraints to this conversation.
Constraints
System Layers
- MUST identify and evaluate each layer independently:
- Token layer: colors, spacing, radii, shadows, type scale
- Component layer: buttons, inputs, cards, modals, navigation
- Pattern layer: forms, tables, dashboards, settings, onboarding
- Layout layer: grids, breakpoints, density modes
- MUST check consistency within each layer and between layers
Quality Signals
- Consistent spacing scale across all components
- Type scale that follows a mathematical ratio
- Color palette with clear, non-overlapping roles
- Components that compose predictably
- States that are systematically covered (not ad-hoc)
Quality Warnings
- More than 3 one-off components that don't fit the system
- Spacing values that almost match but don't (15px next to 16px)
- Colors that serve different semantic roles in different contexts
- Components that look similar but behave differently
Anti-Patterns
- Evaluating a design system by its documentation instead of its actual usage
- Ignoring the gap between what the system defines and what the product actually ships
- Treating the system as sacred (systems should serve products, not the other way around)
In this repository38 other files it gives its agents.
- absence-auditSkill
- decision-tracingSkill
- version-archaeologySkill
- audience-translationSkill
- critique-vocabularySkill
- design-rationaleSkill
- written-critiqueSkill
- field-notesSkill
- learning-by-makingSkill
- quality-checklistSkill
- self-assessmentSkill
- flow-patternsSkill
- motion-designSkill
- timing-feedbackSkill
- constraint-evaluationSkill
- design-rankingSkill
- taste-as-strategySkill
- taste-gapSkill
- taste-vs-trendsSkill
- tradeoff-assessmentSkill
- consumption-disciplineSkill
- cross-domain-seeingSkill
- detail-observationSkill
- screenshot-surgerySkill
- visual-auditSkill
- cross-pollinationSkill
- library-architectureSkill
- principle-taggingSkill
- daily-routinesSkill
- design-critiqueSkill
- teaching-tasteSkill
- type-as-signalSkill
- type-selectionSkill
- type-systemsSkill
- color-systemsSkill
- craft-signalsSkill
- hierarchy-principlesSkill
- spatial-rhythmSkill
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