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Dragoon0xDragoon0x/taste-skills/skills/analysis/system-deconstruction/SKILL.md

system-deconstruction

Skill5 starsChanged 8 months agoMITView on GitHub

Break a design system into its constituent decisions and evaluate each one. Use when auditing design systems, evaluating consistency, or understanding how a product maintains quality at scale.

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    MUST identify and evaluate each layer independently:

    line 17
  2. Distinctive:

    MUST check consistency within each layer and between layers

    line 22

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

System Deconstruction

Take a design system apart. Understand every decision.

How to use

  • /system-deconstruction Apply system analysis constraints to this conversation.

Constraints

System Layers

  • MUST identify and evaluate each layer independently:
    • Token layer: colors, spacing, radii, shadows, type scale
    • Component layer: buttons, inputs, cards, modals, navigation
    • Pattern layer: forms, tables, dashboards, settings, onboarding
    • Layout layer: grids, breakpoints, density modes
  • MUST check consistency within each layer and between layers

Quality Signals

  • Consistent spacing scale across all components
  • Type scale that follows a mathematical ratio
  • Color palette with clear, non-overlapping roles
  • Components that compose predictably
  • States that are systematically covered (not ad-hoc)

Quality Warnings

  • More than 3 one-off components that don't fit the system
  • Spacing values that almost match but don't (15px next to 16px)
  • Colors that serve different semantic roles in different contexts
  • Components that look similar but behave differently

Anti-Patterns

  • Evaluating a design system by its documentation instead of its actual usage
  • Ignoring the gap between what the system defines and what the product actually ships
  • Treating the system as sacred (systems should serve products, not the other way around)

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