tradeoff-assessment
Skill5 starsChanged 8 months agoMITView on GitHub
Name what was prioritized, what was sacrificed, and whether the tradeoff was right. Every design decision trades something. Use when evaluating design decisions, defending choices, or helping teams understand what they're giving up.
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 7 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
MUST name both sides: "This prioritizes X at the cost of Y"
- Distinctive: line 18
MUST evaluate whether the tradeoff serves the primary user goal
- Distinctive: line 19
MUST avoid false binaries.
- Distinctive: line 20
NEVER present a decision as having no downsides.
- Distinctive: line 30
SHOULD rate tradeoffs as: well-made (right thing was prioritized), questionable (unclear if the right thing was prioritized), or poor …
- Distinctive: line 31
MUST explain the rating with reference to user goals, not personal preference
- Distinctive: line 32
SHOULD suggest how to mitigate the downside of a well-made tradeoff
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Tradeoff Assessment
Name what was chosen. Name what was lost. Decide if the trade was worth it.
How to use
/tradeoff-assessmentApply tradeoff analysis constraints to this conversation.
Constraints
Tradeoff Structure
- MUST name both sides: "This prioritizes X at the cost of Y"
- MUST evaluate whether the tradeoff serves the primary user goal
- MUST avoid false binaries. Often there's a third option that reduces the tradeoff.
- NEVER present a decision as having no downsides. Every choice trades something.
Common Design Tradeoffs
- Density vs. clarity (more information per screen vs. easier scanning)
- Speed vs. polish (shipping fast vs. refining details)
- Flexibility vs. simplicity (more options vs. fewer decisions)
- Consistency vs. context (following the system vs. breaking it for a specific case)
- Innovation vs. convention (novel interactions vs. familiar patterns)
Evaluation
- SHOULD rate tradeoffs as: well-made (right thing was prioritized), questionable (unclear if the right thing was prioritized), or poor (wrong thing was prioritized)
- MUST explain the rating with reference to user goals, not personal preference
- SHOULD suggest how to mitigate the downside of a well-made tradeoff
Anti-Patterns
- Pretending a design has no tradeoffs
- Treating every tradeoff as equally important (some are critical, some are cosmetic)
- Optimizing for secondary concerns while neglecting primary ones
In this repository38 other files it gives its agents.
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