postfx-router
Skill9 starsChanged 6 months agoMITView on GitHub
Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.
In this repository77 other files it gives its agents.
- building-mechanicsSkill
- algorithmic-artSkill
- audio-analysisSkill
- audio-playbackSkill
- audio-reactiveSkill
- audio-routerSkill
- aws-skillsSkill
- backend-dev-guidelinesSkill
- brainstormingSkill
- brand-guidelinesSkill
- builder-uxSkill
- building-routerSkill
- canvas-designSkill
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- component-librarySkill
- d3js-visualizationSkill
- dashboardSkill
- decay-upkeepSkill
- doc-coauthoringSkill
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- form-accessibilitySkill
- form-reactSkill
- form-securitySkill
- forms-routerSkill
- form-ux-patternsSkill
- form-validationSkill
- form-vanillaSkill
- form-vueSkill
- frontend-designSkill
- frontend-dev-guidelinesSkill
- gsap-fundamentalsSkill
- gsap-reactSkill
- gsap-routerSkill
- gsap-scrolltriggerSkill
- gsap-sequencingSkill
- immersive-visuals-routerSkill
- internal-commsSkill
- mcp-builderSkill
- multiplayer-buildingSkill
- particles-gpuSkill
- particles-lifecycleSkill
- particles-physicsSkill
- particles-routerSkill
- pdfSkill
- performance-at-scaleSkill
- platform-buildingSkill
- postfx-bloomSkill
- postfx-composerSkill
- postfx-effectsSkill
- pptxSkill
- product-self-knowledgeSkill
- r3f-dreiSkill
- r3f-fundamentalsSkill
- r3f-geometrySkill
- r3f-materialsSkill
- r3f-performanceSkill
- r3f-routerSkill
- router-templateSkill
- scientific-documentationSkill
- shader-effectsSkill
- The first 60 shown.
The file
Files
Post-Processing Router
Routes to 3 specialized skills based on post-processing requirements.
Routing Protocol
- Classify — Identify effect type from user request
- Match — Apply signal matching rules below
- Combine — Most production scenes need 2-3 skills together
- Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Start Here)
| Need | Skill | Signals |
| Pipeline setup, effect ordering | postfx-composer | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects | postfx-bloom | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color | postfx-effects | vignette, chromatic, DOF, grain, color grade, LUT, aberration |
Signal Matching
Primary Signals
postfx-composer (always start here for new projects):
- "set up post-processing"
- "configure effect pipeline"
- "create custom effect/pass"
- "render targets", "effect ordering"
postfx-bloom:
- "bloom", "glow", "luminance", "neon", "emissive"
- "selective bloom", "object glow", "UnrealBloomPass"
postfx-effects:
- "chromatic aberration", "vignette", "depth of field", "DOF"
- "film grain", "noise", "color grading", "LUT", "tone mapping"
- "scanlines", "CRT", "god rays"
Confidence Scoring
- High (3+ signals) — Route directly to matched skill
- Medium (1-2 signals) — Route with composer as foundation
- Low (0 signals) — Start with
postfx-composerfor setup
Common Combinations
Basic Post-Processing Setup (2 skills)
postfx-composer → Pipeline architecture, effect ordering
postfx-bloom → Basic glow effectsCinematic Scene (3 skills)
postfx-composer → Pipeline setup, tone mapping
postfx-bloom → Subtle glow on lights
postfx-effects → Vignette, grain, color gradingNeon/Cyberpunk Aesthetic (2 skills)
postfx-bloom → High-intensity selective bloom
postfx-effects → Chromatic aberration, vignetteCustom Effect Development (1-2 skills)
postfx-composer → Custom Effect class, shader writing
postfx-effects → Reference existing effectsDecision Table
| Effect Type | Complexity | Primary Skill | Supporting Skill |
| Glow/bloom only | Simple | bloom | composer |
| Cinematic look | Medium | effects | composer + bloom |
| Custom effect | Complex | composer | - |
| Selective bloom | Medium | bloom | composer |
| Color grading | Simple | effects | composer |
| Full production | Complex | All three | - |
Effect Categories
Lighting Effects → postfx-bloom
- Bloom/glow, selective bloom, emissive enhancement, HDR luminance
Camera Effects → postfx-effects
- Chromatic aberration, vignette, depth of field, lens distortion
Color Effects → postfx-effects
- Tone mapping, color grading, LUT, hue/saturation
Texture Effects → postfx-effects
- Film grain, noise, scanlines, CRT
Architecture → postfx-composer
- EffectComposer setup, effect ordering, custom effects, render targets
Integration with Other Domains
With R3F (r3f-*)
r3f-fundamentals → Scene setup
postfx-composer → Effect pipeline
postfx-bloom → Object glowWith Shaders (shaders-*)
shaders-glsl → Custom effect shader code
postfx-composer → Wrap in Effect classWith Particles (particles-*)
particles-systems → Particle emitters
postfx-bloom → Particle glow
postfx-effects → AtmosphereWith Audio (audio-*)
audio-analysis → Frequency data
postfx-bloom → Audio-reactive bloom
postfx-effects → Audio-reactive aberrationQuick Reference
| Effect | Skill |
| Bloom | postfx-bloom |
| Selective Bloom | postfx-bloom |
| Vignette | postfx-effects |
| Chromatic Aberration | postfx-effects |
| Depth of Field | postfx-effects |
| Film Grain/Noise | postfx-effects |
| Color Grading | postfx-effects |
| LUT | postfx-effects |
| Tone Mapping | postfx-effects |
| Custom Effects | postfx-composer |
| Render Targets | postfx-composer |
Temporal Collapse Stack
postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom → Cosmic glow on digits, particles, UI
postfx-effects → Vignette (void edge), subtle chromatic, grainFallback Behavior
- No framework context → Assume @react-three/postprocessing
- Unclear effect type → Start with
postfx-composer+postfx-bloom - Performance concerns → Prioritize
postfx-composeroptimization patterns
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