builder-ux
Skill9 starsChanged 6 months agoMITView on GitHub
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.
In this repository77 other files it gives its agents.
- building-mechanicsSkill
- algorithmic-artSkill
- audio-analysisSkill
- audio-playbackSkill
- audio-reactiveSkill
- audio-routerSkill
- aws-skillsSkill
- backend-dev-guidelinesSkill
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- d3js-visualizationSkill
- dashboardSkill
- decay-upkeepSkill
- doc-coauthoringSkill
- docxSkill
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- form-reactSkill
- form-securitySkill
- forms-routerSkill
- form-ux-patternsSkill
- form-validationSkill
- form-vanillaSkill
- form-vueSkill
- frontend-designSkill
- frontend-dev-guidelinesSkill
- gsap-fundamentalsSkill
- gsap-reactSkill
- gsap-routerSkill
- gsap-scrolltriggerSkill
- gsap-sequencingSkill
- immersive-visuals-routerSkill
- internal-commsSkill
- mcp-builderSkill
- multiplayer-buildingSkill
- particles-gpuSkill
- particles-lifecycleSkill
- particles-physicsSkill
- particles-routerSkill
- pdfSkill
- performance-at-scaleSkill
- platform-buildingSkill
- postfx-bloomSkill
- postfx-composerSkill
- postfx-effectsSkill
- postfx-routerSkill
- pptxSkill
- product-self-knowledgeSkill
- r3f-dreiSkill
- r3f-fundamentalsSkill
- r3f-geometrySkill
- r3f-materialsSkill
- r3f-performanceSkill
- r3f-routerSkill
- router-templateSkill
- scientific-documentationSkill
- shader-effectsSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 73
Every building action becomes a command with execute() and undo().
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Builder UX
Prefabs, blueprints, undo/redo, selection, and preview systems for building mechanics.
Quick Start
import { BlueprintManager } from './scripts/blueprint-manager.js';
import { CommandHistory, PlaceCommand, BatchCommand } from './scripts/command-history.js';
import { GhostPreview } from './scripts/ghost-preview.js';
import { SelectionManager } from './scripts/selection-manager.js';
// Initialize systems
const blueprints = new BlueprintManager();
const history = new CommandHistory({ maxSize: 50 });
const ghost = new GhostPreview(scene);
const selection = new SelectionManager({ maxSelection: 100 });
// Save selected pieces as blueprint
const { blueprint } = blueprints.save(selection.getSelection(), 'My Base');
// Load blueprint at new position
const { pieces } = blueprints.load(blueprint.id, newPosition, rotation);
// Place with undo support
history.execute(new PlaceCommand(pieceData, position, rotation, buildingSystem));
history.undo(); // Removes piece
history.redo(); // Restores piece
// Ghost preview with validity feedback
ghost.show('wall', cursorPosition, rotation);
ghost.setValid(canPlace); // Green/red color
ghost.updatePosition(newCursorPosition);
// Multi-select with box selection
selection.boxSelect(startNDC, endNDC, camera, allPieces);
selection.selectConnected(startPiece, getNeighbors); // Flood fill
// Batch operations
history.beginGroup('Delete selection');
for (const piece of selection.getSelection()) {
history.execute(new RemoveCommand(piece, buildingSystem));
}
history.endGroup();Reference
See references/builder-ux-advanced.md for:
- Command pattern with PlaceCommand, RemoveCommand, UpgradeCommand, BatchCommand
- Blueprint serialization format and versioning
- Ghost preview rendering with pulse animation
- Selection systems: single, additive, box, radius, connected
- Copy/paste and blueprint sharing
Scripts
| File | Lines | Purpose |
blueprint-manager.js | ~450 | Save, load, export/import building designs |
command-history.js | ~400 | Undo/redo stack with command pattern |
ghost-preview.js | ~380 | Transparent placement preview with snapping |
selection-manager.js | ~420 | Multi-select, box select, group operations |
Key Patterns
Command Pattern
Every building action becomes a command with execute() and undo(). This enables:
- Undo/redo for free
- Network replication (serialize command, send to server)
- Macro recording (save command sequences)
- Validation before execution
Blueprint System
Blueprints store relative positions, making them position and rotation independent. Key features:
- Auto-centering on save
- Rotation support on load
- Export/import for sharing
- Thumbnail generation
Ghost Preview
Shows placement intent before commitment:
- Green = valid placement
- Red = invalid (collision, no support)
- Orange = blocked (permissions)
- Pulse animation for visibility
- Grid/rotation snapping
Selection Manager
Supports multiple selection modes:
- Single click (replace selection)
- Shift+click (additive)
- Ctrl+click (toggle)
- Box select (screen space)
- Radius select (world space)
- Connected select (flood fill)
Integration
// Full integration example
function setupBuildingUX(scene, buildingSystem) {
const history = new CommandHistory({
maxSize: 100,
onChange: (status) => updateUndoRedoButtons(status)
});
const ghost = new GhostPreview(scene, {
validColor: 0x00ff00,
invalidColor: 0xff0000,
snapGrid: 2,
snapRotation: Math.PI / 4
});
const selection = new SelectionManager({
maxSelection: 200,
onSelectionChanged: (pieces) => updateSelectionUI(pieces)
});
const blueprints = new BlueprintManager({
storage: localStorage,
maxBlueprints: 50
});
// Keyboard shortcuts
document.addEventListener('keydown', (e) => {
if (e.ctrlKey && e.key === 'z') history.undo();
if (e.ctrlKey && e.key === 'y') history.redo();
if (e.ctrlKey && e.key === 'c') copySelection();
if (e.ctrlKey && e.key === 'v') pasteBlueprint();
if (e.key === 'r') ghost.rotate(Math.PI / 4);
});
return { history, ghost, selection, blueprints };
}Design Philosophy
Building UX separates intent from execution. The ghost preview shows what will happen, the command executes it, and the history allows reversal. This separation enables blueprint placement (preview entire structure), batch undo (reverse multiple operations), and networked building (commands serialize for transmission).
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