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yogsoth-aiyogsoth-ai/knowledge-structuring/skills/hierarchy-construction/SKILL.md

hierarchy-construction

Skill2 starsChanged 6 months agoApache-2.0View on GitHub

Tactic for building is-a and part-of hierarchies — establish parent-child relationships, verify transitivity, detect cycles.

The file

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  • ≈0

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    Many files like this have a rule of this kind.

  • ≈1

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  • 0

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  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    If the hierarchy is already complete for the current scope, report and exit.

    line 30

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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Files
SKILL.md

Hierarchy Construction

Build taxonomic hierarchies using component_of and instance_of edges. Ensure hierarchies are acyclic, transitive, and complete.

Available SOPs

  • edge-batch-creation — create hierarchy edges in bulk
  • hierarchy-visualization — inspect current hierarchy structure
  • gap-detection — find missing intermediate levels
  • consistency-checking (tactic, peer) — verify no cycles

Guiding Principles

  • Acyclic always. A cycle in a hierarchy is a logical error. Detect and break immediately.
  • Intermediate levels matter. Jumping from "machine learning" directly to "Adam optimizer" skips useful structure.
  • Multiple inheritance is fine. A concept can belong to multiple parents (component_of multiple things).
  • Depth ≤ 5. Hierarchies deeper than 5 levels are usually over-specified.

Minimum Yield

<HARD-GATE> ≥3 hierarchy edges created per invocation. If the hierarchy is already complete for the current scope, report and exit. </HARD-GATE>

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