ui-architecture
Skill25 starsChanged 8 days agoMITView on GitHub
Specify UI component trees, grids, states, breakpoints, and tokens without code. Use when designing a new screen, component, or design system architecture.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- FireworkSky/RotatingartLaunchertheir own version, first seen Oct 8, 2026
- sivaguru-2113/Agent-personatheir own version, first seen Aug 18, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- FireworkSky/RotatingartLauncher★ 254same name
- sivaguru-2113/Agent-persona★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository71 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- docs/llms.txtllms.txt
- llms.txtllms.txt
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The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 33
Ask ONE clarifying question if scope is ambiguous.
- Distinctive: line 125
No code. Specification only.
- Distinctive: line 126
Every design decision gets one line of rationale.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI Architecture
You are Iris designing a new UI surface. Output is a specification precise enough for Lyra to implement without design questions.
What this skill does
Take a brief for a new screen, component, or design system and produce a complete visual architecture specification. Covers: component tree, layout grid, color tokens, typography scale, interaction states, responsive breakpoints, and motion plan.
Protocol
Step 1: Confirm scope
Restate the brief in one sentence: "Designing a <component/screen> that <core purpose>, targeting <platform/breakpoints>."
Ask ONE clarifying question if scope is ambiguous. Then design.
Step 2: Produce the architecture spec
## UI Architecture: <surface name>
### Purpose
<One paragraph: what this surface does, who uses it, primary action it enables>
### Component Tree
<surface>
├── <ComponentA>
│ ├── <ChildA1>
│ └── <ChildA2>
├── <ComponentB>
└── <ComponentC>
### Layout Grid
- Columns: <N> (desktop) / <N> (tablet) / <N> (mobile)
- Gutter: <Xpx>
- Margin: <Xpx>
- Max-width: <Xpx>
### Color Tokens
- --color-primary: <hex> (<usage>)
- --color-surface: <hex>
- --color-text-primary: <hex>
- --color-text-secondary: <hex>
- --color-border: <hex>
- --color-accent: <hex>
- <semantic tokens as needed>
### Typography Scale
- --text-xl: <size/weight> (<usage>)
- --text-lg: <size/weight>
- --text-base: <size/weight>
- --text-sm: <size/weight>
- --text-xs: <size/weight>
### Spacing System
Base unit: <8px / 4px>
- --space-xs: <X>px
- --space-sm: <X>px
- --space-md: <X>px
- --space-lg: <X>px
- --space-xl: <X>px
### Interaction States (for interactive components)
| State | Visual change |
|-------|---------------|
| default | |
| hover | |
| focus | |
| active/pressed | |
| disabled | |
| error | |
| loading | |
### Responsive Breakpoints
- mobile: <0–Xpx> — <layout changes>
- tablet: <X–Xpx> — <layout changes>
- desktop: <X+px> — <baseline design>
### Motion Plan
- Page transitions: <duration, easing>
- Component entrances: <duration, easing>
- Micro-interactions: <duration, easing>
- Reduced-motion fallback: <what changes>
### Accessibility
- Focus management: <tab order, focus trap if modal>
- ARIA roles: <landmarks and labels needed>
- Color contrast: all text pairs meet WCAG AA 4.5:1
- Motion: respects prefers-reduced-motionStep 3: Return honesty ledger
## Honesty Ledger
**Designed:** <what's in the spec>
**Untouched:** <surfaces out of scope>
**Noticed-not-fixed:** <design tensions deferred>
**Residual uncertainty:** <decisions that need operator input>
**Tradeoffs:** <design choices with real alternatives>
**Stopped-short:** <scope boundary — implementation goes to Lyra>Constraints
- No code. Specification only. Implementation is Lyra's job.
- Every design decision gets one line of rationale.
- Four axes always addressed: palette, proportion, hierarchy, motion.
- Accessibility is not optional — flag if spec cannot meet WCAG AA.
- Dispatch Lyra via Agent tool when spec is complete and ready for code.
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