explain
Skill12 starsChanged 8 months agoMITView on GitHub
Explain the architecture and logic of a specified module or design in plain, approachable language.
122 other projects use a version of this.
Adopted by
Most recently taken up by
- NazmusSayad/skillstheir own version, first seen Nov 8, 2026
- sergeiwallace/skillstheir own version, first seen Nov 8, 2026
- paulocsb/worldcup-fifa-pooltheir own version, first seen Nov 8, 2026
- whyashthakker/estacktheir own version, first seen Nov 8, 2026
- ShahriarBijoy/show-me-howtheir own version, first seen Nov 8, 2026
- nearmap/shipyardtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use debug-fix, root-cause and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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ralphkraussSkillresolve-conflicts
Resolve git merge conflicts or re-apply changes from a stale branch onto current main. Use when user says "resolve conflicts", "merge conflicts", "rebase branch", "branch is behind", "re-apply changes", "port branch", or a branch is too far behind main to merge cleanly.
Also in 4 projects that use this
neurofooSkillsocratic
Socratic questioning to examine beliefs, uncover assumptions, and develop deeper understanding. Use to challenge thinking, evaluate proposals, or teach without lecturing.
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anombyte93Skilldiscover
Phase 1 of the prd-taskmaster pipeline: brainstorm-driven discovery. Delegates to superpowers:brainstorming in Interactive Mode (one adaptive question at a time), or self-brainstorms in Autonomous Mode when no user is present. Intercepts before the brainstorming chain hands off to writing-plans — this skill owns the exit. Extracts constraints, calibrates scale (Solo / Team / Enterprise), and advances the pipeline to GENERATE.
Also in 6 projects that use this
mitsuhikoSkillsummarize
Fetch a URL or convert a local file (PDF/DOCX/HTML/etc.) into Markdown using `uvx markitdown`, optionally it can summarize
Also in 8 projects that use this
Other versions122 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 122
- Z3Prover/z3★ 13ksame name
- crbnos/carbon★ 2.8ksame name
- poshan0126/dotclaude★ 871same name
- VinkyDev/vibestart★ 289same name
- hsantanna88/clo-author★ 262same name
- hugosantanna/clo-author★ 262same name
- entireio/skills★ 239same name
- sammcj/agentic-coding★ 169same name
- SerhiiKorniienko/bullshit-detector★ 151same name
- kv0906/pm-kit★ 138same name
112 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- add-testsSkill
- best-practiceSkill
- bootstrapSkill
- briefSkill
- changesSkill
- claude-code-reviewSkill
- claude-plan-reviewSkill
- codex-code-reviewSkill
- codex-plan-reviewSkill
- commit-pushSkill
- depsSkill
- design-researchSkill
- designSkill
- doc-driftSkill
- doc-syncSkill
- doc-tidySkill
- executeSkill
- full-briefSkill
- goSkill
- grandmaSkill
- planSkill
- post-design-reviewSkill
- recordSkill
- self-reviewSkill
- tech-researchSkill
- testSkill
- timelineSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 5 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 109 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Read design docs: Start by checking for project documentation (e.g., Docs/, Documentation/, or AGENTS.md) to understand the design intent
- Distinctive: line 17
Start with a real-world analogy to build intuition
- Distinctive: line 20
If there is a history of evolution (changed from A to B), explain the motivation
- Distinctive: line 23
Do not paste large blocks of source code.
- Distinctive: line 24
Do not pile on design pattern terminology (say "each ship has its own service container", not "per-instance service locator pattern with …
- Distinctive: line 25
Do not assume the reader knows the project history
“Common” is measured: kept by at least 6 in 10 of the 109 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
In a Unity project, for "how does X work right now", also query the live Editor (read-only) so you explain what the code actually does, not just what it says. Channel per
shared/unity-live-state.md: official Unity CLI (Library/Pipeline/.unity-pipeline-portexists; never open or print it — it holds an eval token) →unity command --project-path "$PWD" --json --no-banner <find_gameobjects|get_component_properties|get_serialized_fields|get_scene_hierarchy> -- <params>(parameters:unity command --project-path "$PWD" --query <keyword> --detail full --json); tykit (Temp/tykit.json) →get-properties/get-field/get-array/inspect; neither → explain from source and say the runtime values are unverified.
Arguments: $ARGUMENTS
- Module or design name (e.g., "PlayerController", "inventory system", "save system")
Behavior
- Read design docs: Start by checking for project documentation (e.g.,
Docs/,Documentation/, orAGENTS.md) to understand the design intent - Read core code: Find the key interfaces and implementation classes to understand the actual structure
- Explain in plain language, following these principles:
- Start with a real-world analogy to build intuition
- Then break down the concrete code structure (use a tree diagram or simple illustration)
- Explain "why it was designed this way" not just "what it is"
- If there is a history of evolution (changed from A to B), explain the motivation
- Point out common pitfalls or misconceptions
- Do not:
- Do not paste large blocks of source code; use pseudocode or key lines instead
- Do not pile on design pattern terminology (say "each ship has its own service container", not "per-instance service locator pattern with dependency injection")
- Do not assume the reader knows the project history
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