design
Skill12 starsChanged 8 months agoMITView on GitHub
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
197 other projects use a version of this.
Adopted by
Most recently taken up by
- dialog-db/dialog-dbtheir own version, first seen Nov 9, 2026
- BermanRoman/promt-seo-geotheir own version, first seen Nov 8, 2026
- anorth/agent-skillstheir own version, first seen Nov 8, 2026
- gspencergoog/skillstheir own version, first seen Nov 8, 2026
- PeanutGT/NutsSkillstheir own version, first seen Nov 8, 2026
- Integralist/agent-skillstheir own version, first seen Nov 8, 2026
Used with
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Other versions197 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 197
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- Yeachan-Heo/oh-my-codex★ 34ksame name
- tokio-rs/toasty★ 3.3ksame name
- PaulWoitaschek/Voice★ 3.3ksame name
- joye61/pic-smaller★ 2.9ksame name
- oxsecurity/megalinter★ 2.6ksame name
- Infisical/agent-vault★ 2.5ksame name
- static-web-server/static-web-server★ 2.4ksame name
- SethGammon/Citadel★ 927same name
- Ohh-889/skyroc-admin★ 795same name
187 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- add-testsSkill
- best-practiceSkill
- bootstrapSkill
- briefSkill
- changesSkill
- claude-code-reviewSkill
- claude-plan-reviewSkill
- codex-code-reviewSkill
- codex-plan-reviewSkill
- commit-pushSkill
- depsSkill
- design-researchSkill
- doc-driftSkill
- doc-syncSkill
- doc-tidySkill
- executeSkill
- explainSkill
- full-briefSkill
- goSkill
- grandmaSkill
- planSkill
- post-design-reviewSkill
- recordSkill
- self-reviewSkill
- tech-researchSkill
- testSkill
- timelineSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 174 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 9
Write a game design document, the first step of the qq pipeline.
- Distinctive: line 71
Resolve uncertainty: when the user hasn't figured something out, help them decide with options, reference games, and trade-offs before …
- Distinctive: line 79
Explore codebase + docs: read existing systems, design docs, CSV configs.
- Distinctive: line 81
Ask questions (max 5): prefer multiple choice, one per message, most impactful gaps first
“Common” is measured: kept by at least 6 in 10 of the 174 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Run qq scripts as
${CLAUDE_PLUGIN_ROOT}/bin/<name>: they are not on PATH, so a bareqq-execute-checkpoint.pyexits 127.
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Write a game design document, the first step of the qq pipeline; /qq:plan turns it into a technical implementation plan.
Workflow: take
--workflow <name>from$ARGUMENTSif present, else runqq-config.py field workflow. Onprototype-loop, write the acceptance checklist ofshared/prototype-loop.md§Design instead of the document below, and stop for the user's approval even with--auto; onheavy-review(the default), follow this file as written.
Arguments: $ARGUMENTS
Language boundary
This skill writes game design, not technical architecture. Explore the codebase to understand what exists, but write everything in player-facing language: the saved document contains no code identifiers: file names (Foo.cs), type names (FooManager, FooComponent, FooSystem), class or interface declarations, Service/ paths.
| Write this (design language) | Not this (implementation language) |
| The game flow | GameFlowManager |
| Crew get hungry and tired | NeedsComponent.Hunger, NeedsTickSystem |
| A workbench crafts items | CraftingComponent, ITaskIssuer |
| Food spoils over time | ItemProperty.Freshness float decay |
Output structure
# [Feature Name] Design Document
User's request: "<their exact words, 1-3 lines>" (where and when)
## Needs the user's decision
Omit if none. Plain `- ` bullets; keep this heading in English, verbatim.
## 1. Problem & Goal
What gap this addresses. What the player experience looks like when done. (2-3 sentences)
## 2. Reference Games
| Game | How they do it | What we borrow |
## 3. Design Approach
Which approach was chosen and why. One sentence on trade-offs if relevant.
## 4. Detailed Design
- Player-facing state/flow (ASCII or Mermaid diagram)
- Game concept definitions (describe what the player sees/feels, NOT code fields)
- Player interaction flow (numbered steps of what the player does)
## 5. Scope (optional — only if user mentions MVP/minimal/first pass)
| Item | In / Out | User's words (required for Out) |
## 6. Acceptance Checklist
Numbered list (not `- [ ]` checkboxes): player-visible outcomes the finished feature is checked against. One line each, pointing to the section it checks.
1. The player can X and sees Y. (§4)
## 7. Open QuestionsThe document must
- Have no section that contradicts another.
- Give every game parameter (damage, speed, health, timers, distances) a concrete starting value; values still to be tuned in playtest are marked as such, never left as TBD or ???.
- Let an engineer implement every feature without asking you questions.
- Describe every player interaction flow fully, with all its states and transitions.
- Back every protection, added restriction, and scope cut with the user's words, or list it under "Needs the user's decision".
- Give every player interaction flow at least one Acceptance Checklist item.
Running rules
- Resolve uncertainty: when the user hasn't figured something out, help them decide with options, reference games, and trade-offs before moving on; Open Questions is not the place for it.
- Challenge with evidence: when presenting a section, flag at most 1-2 choices per doc that conflict with what reference games learned, the existing codebase, or the document itself, with the evidence ("Raft tried X and removed it because..."), not just doubt. Don't challenge taste, aesthetics, or what is already built and working; if nothing conflicts, say so and move on.
- Protections, added restrictions, and scope cuts are the user's call: follow
shared/user-decisions.md. Back each with an inline(user: "...")quote. When a section you present contains one, ask about it by name; an OK to the whole section is not the user's words for it. In--auto, or if left open, put it on the "Needs the user's decision" list and write the body with the normal rule. Everything else is your call; no tag needed. - Open Questions is reserved for genuinely low-impact unknowns (e.g., visual polish).
Process
- Assess input: one-liner → ask questions; rough draft → fill gaps only, keeping the user's framing ("RimWorld style queue" stays); complete design → save
- Explore codebase + docs: read existing systems, design docs, CSV configs. If you can answer your own question from the code, don't ask the user
- Research reference games: invoke
/qq:design-researchusing the Skill tool to find 2-3 games that solve similar design problems well. Skip only when the user says no references are needed. - Ask questions (max 5): prefer multiple choice, one per message, most impactful gaps first
- Write: present each section for confirmation (unless
--auto). Keep total doc to 1-3 pages; more means implementation detail that belongs in/qq:plan - Save to
Docs/qq/<branch-name>/<feature-name>_design.md(branch name fromgit branch --show-current | tr '/' '_') - Post-design review (mandatory): invoke
/qq:post-design-reviewusing the Skill tool, passing the saved document path (without--auto; step 9 does the handoff). If the verdict is HAS GAPS or NEEDS REWORK, revise the document before proceeding. Loop until SOLID or the user explicitly accepts the gaps. - Record decisions: record the 3-5 most important design decisions (core mechanic choice, scope boundaries, key trade-offs). In
--reason, say who decided:user: <their words>orauthor's call.qq-decisions.py add --project . --phase design --key "<decision>" --value "<choice>" --reason "<why>" - Handoff: list every "Needs the user's decision" entry (also in
--auto; don't wait for answers), and recommend/qq:plan.--automode: runqq-execute-checkpoint.py pipeline-advance --project . --completed-skill "/qq:design" --next-skill "/qq:plan" --design-doc "<saved-doc-path>", then invoke/qq:plan --auto <saved-doc-path>.
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