design-system
Skill8 starsChanged 38 days agoMITView on GitHub
Audit, document, or extend your design system. Use when checking for naming inconsistencies or hardcoded values across components, writing documentation for a component's variants, states, and accessibility notes, or designing a new pattern that fits the existing system.
192 other projects use a version of this, 1 of them edited.
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- Rojios/everything-claude-codetheir own version, first seen Nov 8, 2026
- caidanw/skillstheir own version, first seen Nov 8, 2026
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- darkweb19/skillstheir own version, first seen Nov 8, 2026
- dmoreq/agent-grimoiretheir own version, first seen Nov 8, 2026
- ahmadvahidi/skill-atlastheir own version, first seen Nov 8, 2026
Used with
Projects with it also use setup-engine, team-level and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillsetup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Also in 13 projects that use this
CoralGameSkillteam-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Also in 12 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +2 more from CoralGame
- +6 more from lilangMax
Other versions192 projects use a version of this.
Word for word · 3
- anthropics/knowledge-work-plugins★ 35k100% same
- KevinReactiv8/claude-skills★ 0100% same
- shahbazaliofficial/Claude-Skills★ 0100% same
Edited · 1
- stritar/skills★ 0100% same
Wrote their own version · 188
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- getsentry/sentry★ 46ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- ethereum/ethereum-org-website★ 6ksame name
- langwatch/langwatch★ 5ksame name
- joye61/pic-smaller★ 2.9ksame name
- daveebbelaar/bama★ 1.7ksame name
- reatom/reatom★ 1.4ksame name
- microsoft/power-platform-skills★ 1.1ksame name
- code-dot-org/code-dot-org★ 902same name
178 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- figma-designSkill
- figma-designSkill
- accessibility-reviewSkill
- animateSkill
- better-accessibilitySkill
- better-colorsSkill
- better-layoutSkill
- better-typographySkill
- better-uiSkill
- breakSkill
- create-design-mdSkill
- design-critiqueSkill
- design-handoffSkill
- emil-design-engSkill
- frontend-designSkill
- research-synthesisSkill
- user-researchSkill
- ux-copySkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 172 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 178
If ~~design tool is connected:
- Distinctive: line 182
If ~~knowledge base is connected:
- Distinctive: line 183
Search for existing component documentation and usage guidelines
“Common” is measured: kept by at least 6 in 10 of the 172 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
/design-system
If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.
Manage your design system — audit for consistency, document components, or design new patterns.
Usage
/design-system audit # Full system audit
/design-system document [component] # Document a component
/design-system extend [pattern] # Design a new component or patternComponents of a Design System
Design Tokens
Atomic values that define the visual language:
- Colors (brand, semantic, neutral)
- Typography (scale, weights, line heights)
- Spacing (scale, component padding)
- Borders (radius, width)
- Shadows (elevation levels)
- Motion (durations, easings)
Components
Reusable UI elements with defined:
- Variants (primary, secondary, ghost)
- States (default, hover, active, disabled, loading, error)
- Sizes (sm, md, lg)
- Behavior (interactions, animations)
- Accessibility (ARIA, keyboard)
Patterns
Common UI solutions combining components:
- Forms (input groups, validation, submission)
- Navigation (sidebar, tabs, breadcrumbs)
- Data display (tables, cards, lists)
- Feedback (toasts, modals, inline messages)
Principles
- Consistency over creativity — The system exists so teams don't reinvent the wheel
- Flexibility within constraints — Components should be composable, not rigid
- Document everything — If it's not documented, it doesn't exist
- Version and migrate — Breaking changes need migration paths
Output — Audit
## Design System Audit
### Summary
**Components reviewed:** [X] | **Issues found:** [X] | **Score:** [X/100]
### Naming Consistency
| Issue | Components | Recommendation |
|-------|------------|----------------|
| [Inconsistent naming] | [List] | [Standard to adopt] |
### Token Coverage
| Category | Defined | Hardcoded Values Found |
|----------|---------|----------------------|
| Colors | [X] | [X] instances of hardcoded hex |
| Spacing | [X] | [X] instances of arbitrary values |
| Typography | [X] | [X] instances of custom fonts/sizes |
### Component Completeness
| Component | States | Variants | Docs | Score |
|-----------|--------|----------|------|-------|
| Button | ✅ | ✅ | ⚠️ | 8/10 |
| Input | ✅ | ⚠️ | ❌ | 5/10 |
### Priority Actions
1. [Most impactful improvement]
2. [Second priority]
3. [Third priority]Output — Document
## Component: [Name]
### Description
[What this component is and when to use it]
### Variants
| Variant | Use When |
|---------|----------|
| [Primary] | [Main actions] |
| [Secondary] | [Supporting actions] |
### Props / Properties
| Property | Type | Default | Description |
|----------|------|---------|-------------|
| [prop] | [type] | [default] | [description] |
### States
| State | Visual | Behavior |
|-------|--------|----------|
| Default | [description] | — |
| Hover | [description] | [interaction] |
| Active | [description] | [interaction] |
| Disabled | [description] | Non-interactive |
| Loading | [description] | [animation] |
### Accessibility
- **Role**: [ARIA role]
- **Keyboard**: [Tab, Enter, Escape behavior]
- **Screen reader**: [Announced as...]
### Do's and Don'ts
| ✅ Do | ❌ Don't |
|------|---------|
| [Best practice] | [Anti-pattern] |
### Code Example
[Framework-appropriate code snippet]Output — Extend
## New Component: [Name]
### Problem
[What user need or gap this component addresses]
### Existing Patterns
| Related Component | Similarity | Why It's Not Enough |
|-------------------|-----------|---------------------|
| [Component] | [What's shared] | [What's missing] |
### Proposed Design
#### API / Props
| Property | Type | Default | Description |
|----------|------|---------|-------------|
| [prop] | [type] | [default] | [description] |
#### Variants
| Variant | Use When | Visual |
|---------|----------|--------|
| [Variant] | [Scenario] | [Description] |
#### States
| State | Behavior | Notes |
|-------|----------|-------|
| Default | [Description] | — |
| Hover | [Description] | [Interaction] |
| Disabled | [Description] | Non-interactive |
| Loading | [Description] | [Animation] |
#### Tokens Used
- Colors: [Which tokens]
- Spacing: [Which tokens]
- Typography: [Which tokens]
### Accessibility
- **Role**: [ARIA role]
- **Keyboard**: [Expected interactions]
- **Screen reader**: [Announced as...]
### Open Questions
- [Decision that needs design review]
- [Edge case to resolve]If Connectors Available
If ~~design tool is connected:
- Audit components directly in Figma — check naming, variants, and token usage
- Pull component properties and layer structure for documentation
If ~~knowledge base is connected:
- Search for existing component documentation and usage guidelines
- Publish updated documentation to your wiki
Tips
- Start with an audit — Know where you are before deciding where to go.
- Document as you build — It's easier to document a component while designing it.
- Prioritize coverage over perfection — 80% of components documented beats 100% of 10 components.
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