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shayan-m81shayan-m81/layerwright/skills/library/better-ui/SKILL.md

better-ui

Skill8 starsChanged 38 days agoMITView on GitHub

Polishes and improves the UI in your project. Covers concentric border radius, optical alignment, surface depth, contextual icons, hit areas and more.

39 other projects use a version of this, 30 of them edited; 2 new projects in the last 4 weeks, against 5 the 4 before.

Adopted by

Cooling: 2 new projects took it in the last 4 weeks, 0.4× the 4 weeks before.thin data

Week of Sep 13: 0 new projectsWeek of Sep 20: 4 new projectsWeek of Sep 27: 0 new projectsWeek of Oct 4: 1 new projectWeek of Oct 11: 1 new projectWeek of Oct 18: 0 new projectsWeek of Oct 25: 1 new projectWeek of Nov 1: 0 new projects
Sep 2026Oct 2026Nov 2026
New projects taking a version of this file each week, over the 8 weeks our latest run read: only 7 in all, so this is a hint, not a trend.

Most recently taken up by

Used with

Projects with it also use capture-learning-tools, design-frontend-dev and 7 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • The-Vibe-CompanySkill

    capture-learning-tools

    Turn technical conversations, bugs, CI failures, review comments,

    Also in 5 projects that use this

  • The-Vibe-CompanySkill

    design-frontend-dev

    Clean Impeccable frontend design skill. Use when the user wants to

    Also in 5 projects that use this

  • studio-lgtmSkill

    make-interfaces-feel-better

    Apply design engineering best practices to polish UI components - use when reviewing or improving interfaces, animations, typography, or interaction details.

    Also in 5 projects that use this

  • wxyhgkSkill

    find-animation-opportunities

    Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

    Also in 4 projects that use this

  • attentiondotnetSkill

    animation-vocabulary

    Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

    Also in 4 projects that use this

  • jaydubya818Skill

    thermo-nuclear-code-quality-review

    Use when the user requests an intentionally strict maintainability review.

    Also in 4 projects that use this

  • +3 more from The-Vibe-Company

The file

We split this skill into the rules it gives an agent

10 rules. 2 are common, 3 are distinctive, and 5 are very specific to this project.

  • 2

    Common

    Most of the 32 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When reviewing, slow the interface down.

    line 10
  2. Distinctive:

    Keep the project's component library, tokens and density, and match its motion language except where a rule below prescribes an exact …

    line 12
  3. Very specific:

    Every duration, curve, scale and blur below is a specific value, not a range to approximate.

    line 14
  4. Common:

    When geometric centering looks off, align optically.

    line 24
  5. Common:

    Use CSS transitions for interactive state changes, because they can be interrupted mid-animation.

    line 32
  6. Very specific:

    Use a small fixed translateY rather than full height.

    line 40
  7. Very specific:

    Use initial={false} on AnimatePresence to keep enter animations off the first render.

    line 60
  8. Very specific:

    Always name the exact properties: transition-property: scale, opacity.

    line 68
  9. Very specific:

    Only for transform, opacity and filter, which the GPU can composite.

    line 72
  10. Distinctive:

    Every animated state change also needs a static cue: color, an icon, or a label.

    line 86

“Common” is measured: kept by at least 6 in 10 of the 32 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

UI polish

Polish comes from a pile of small details that compound. This skill is the reference for which are worth having and what values they take.

When reviewing, slow the interface down. What feels off at 10% speed is what is subtly wrong at full speed.

Keep the project's component library, tokens and density, and match its motion language except where a rule below prescribes an exact interaction.

Every duration, curve, scale and blur below is a specific value, not a range to approximate. cubic-bezier(0.2, 0, 0, 1) is not cubic-bezier(0.4, 0, 0.2, 1), and 0.96 is not 0.95. Use what is written.

Text wrapping, font rendering, tabular numbers and text spacing belong to better-typography. Hit areas, focus, keyboard support, ARIA and reduced motion belong to better-accessibility. Grouping, section spacing, breakpoints and spatial RTL belong to better-layout.

Concentric border radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes an interface feel off. Radius, shadow and outline recipes are in surfaces.md.

Optical over geometric alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles and asymmetric icons all need a manual nudge.

Shadows for elevation, borders for structure

Where a border exists only to create depth, prefer layered transparent box-shadow values. Keep borders that communicate structure or state: dividers, separators and selected or focus states.

Interruptible animations

Use CSS transitions for interactive state changes, because they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

Split and stagger enter animations

For an infrequent staged entrance where sequence communicates hierarchy, break the content into semantic chunks and stagger them by ~100ms. Animating one container gets you less for the same cost. Leave high-frequency interactions unstaggered. See enter-exit.md.

Subtle exit animations

Use a small fixed translateY rather than full height. Exits should be softer than enters. Use ease-out for both directions.

Contextual icon animations

Animate icons with opacity, scale and blur rather than toggling visibility. Use exactly these values: scale 0.25 to 1, opacity 0 to 1, blur 4px to 0px.

With a motion library (motion or framer-motion in package.json), match that package's import path, or nearby imports where both exist. Use transition: { type: "spring", duration: 0.3, bounce: 0 }. Bounce is always 0.

Without one, keep both icons in the DOM with one absolutely positioned, and cross-fade with cubic-bezier(0.2, 0, 0, 1). That gives you enter and exit with no dependency. Both recipes are in icon-transitions.md.

Image outlines

Give images a 1px outline at low opacity for consistent depth. Pure black in light mode (oklch(0 0 0 / 0.1)), pure white in dark (oklch(1 0 0 / 0.1)). Never a near-black like slate or zinc and never a tinted neutral. A tinted outline picks up the surface underneath and reads as dirt on the image edge.

Scale on press

A scale(0.96) on click gives a button tactile feedback. Always 0.96; anything below 0.95 feels exaggerated. Add a static prop to switch it off where motion would distract. See recipes for CSS, Tailwind and Motion.

Skip animation on page load

Use initial={false} on AnimatePresence to keep enter animations off the first render. Check that it leaves intentional page entrances intact.

Suppress transitions on theme switch

A theme flip changes color, background, border and shadow on nearly every element at once. Every transition on those properties fires together and the switch smears instead of snapping. Inject *,*::before,*::after{transition:none !important}, force a reflow, then remove it on the next frame. See the recipe.

Transition only what changes

Always name the exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

Use will-change sparingly

Only for transform, opacity and filter, which the GPU can composite. Never will-change: all. Add it when you see first-frame stutter, not before. See performance.md.

Match icon stroke to text weight

An icon next to text carries the text's optical weight: 1.5px stroke beside regular (400) text, 2px beside semibold (600). One stroke weight per icon set and one icon library per surface. Sizing and RTL flipping are in icons.md.

One SVG, recolored per state

Icons use currentColor and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant; fill marks the active state.

Motion restraint

Give high-frequency interactions instant feedback, or a transition of 150ms or less on opacity and color. A custom animation there charges its attention cost on every trigger.

Every animated state change also needs a static cue: color, an icon, or a label. Motion is never the only feedback channel.

Before you finish

MistakeFix
Icons look off-centerNudge optically with padding, or fix the SVG
Jarring staged entrance or exitStagger infrequent entrances; keep exits subtle
Theme toggle crossfades the whole pageDisable transitions for the swap, force a reflow, restore on the next frame
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Hairline icon beside bold textMatch the stroke width to the text weight

Reporting

Severity. HIGH breaks an interaction, makes motion unusable, or leaves a state change visible only while the animation runs. MEDIUM is a visible inconsistency in surfaces, icons, or motion. LOW is isolated polish.

Verification. Without a browser: every state the component defines, meaning hover, focus, active, loading and empty, plus motion durations and easings read from the code. With one: walk each state, and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as Not verified.

Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:

SeverityLocationBeforeAfterWhy

Location is path/to/file:line. Why names the principle and the user impact.

End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification.

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