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shayan-m81shayan-m81/layerwright/skills/library/better-colors/SKILL.md

better-colors

Skill8 starsChanged 38 days agoMITView on GitHub

Helps you build a color system and answer anything about color in your project. You can generate palettes, use semantic tokens, convert between formats, check contrast and more.

30 other projects use a version of this, 14 of them edited; 2 new projects in the last 4 weeks, against 2 the 4 before.

Adopted by

Steady: 2 new projects took it in the last 4 weeks, 1× the 4 weeks before.thin data

Week of Sep 13: 0 new projectsWeek of Sep 20: 2 new projectsWeek of Sep 27: 0 new projectsWeek of Oct 4: 0 new projectsWeek of Oct 11: 1 new projectWeek of Oct 18: 0 new projectsWeek of Oct 25: 1 new projectWeek of Nov 1: 0 new projects
Sep 2026Oct 2026Nov 2026
New projects taking a version of this file each week, over the 8 weeks our latest run read: only 4 in all, so this is a hint, not a trend.

Most recently taken up by

Used with

Projects with it also use improve-ui, good-css and 8 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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  • sanmidableSkill

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    Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

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  • VercelSkill

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The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 22 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Never report a contrast value you did not measure, and never estimate a color you could compute.

    line 10
  2. Distinctive:

    Never borrow a token because its value is right today.

    line 36
  3. Distinctive:

    When filled color encodes primary emphasis, one primary action gets it and peers stay neutral.

    line 55

“Common” is measured: kept by at least 6 in 10 of the 22 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Colors

A color system is a small set of ramps, named by role and verified against the backgrounds they actually render on. Most color bugs are system bugs. A value picked in isolation, a token borrowed because it looked right, a pair nobody measured.

Never report a contrast value you did not measure, and never estimate a color you could compute. Colors are one of the few interface concerns with an exact answer, so produce the exact answer.

Contrast requirements belong to better-accessibility. Surfaces, shadows and icon color belong to better-ui.

Match the project's color system

Reuse the project's tokens and notation. A second representation added to fix one value makes the palette harder to reason about. A consistent hex system beats hex with oklch() scattered through it.

For a new system, oklch() is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation (color-formats.md).

A system is ramps, not colors

One neutral ramp, one accent ramp and only the status ramps the product actually renders. A warning ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance.

Every step has a job

A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind 50–950 and Radix 1–12 conventions map to those roles (palette-structure.md).

Name primitives by hue, semantics by role

Primitives name a value (--blue-500) and are never applied in a component. Semantic tokens name a job (--color-text-secondary), point at a primitive and are the only tier components reference.

That seam is what makes theming possible. Without it, dark mode means auditing every usage to work out which meant "the accent" and which just wanted blue (token-naming.md).

Use a token only in its role

Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token.

Hold the hue across the ramp

Four properties define a well-formed ramp:

  • Steps step evenly in perceived lightness, not in whatever the format calls lightness.
  • Hue stays constant end to end.
  • Vividness peaks mid-ramp and falls off at both ends.
  • Steps sit denser at the light end than at the dark end.

Both ends stop short of pure black and white, which cannot carry hue at all. Use a color library rather than eyeballing it (palette-generation.md).

One color, one meaning

Use a color for one purpose across the whole interface, treating anything within 15° of hue as the same color. If the accent means interactive, that hue on static text tells users to click something that is not clickable, and an interactive element rendered neutral misleads just as badly. Color is never the only carrier of meaning, which better-accessibility owns.

Fill exactly one action per view

When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link.

Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers.

Measure the rendered pair, then report

Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after (contrast.md).

Pick a gradient's interpolation space

The space is a look, not a correctness setting.

  • in oklab is the best default: even brightness, no hue surprises.
  • in oklch travels around the hue wheel rather than through the middle, staying vivid and sweeping every hue between the stops. Reach for it when a two-hue gradient goes gray in the middle.
  • The sRGB default darkens and mutes the midpoint. It is what most interfaces already have, because it is what you get without asking.

See color-usage.md.

Before you finish

MistakeFix
A raw value where the project has a tokenReuse or add the role token, in the project's notation
An isolated oklch() value dropped into a hex codebaseKeep the established notation unless a migration is in scope
A primitive like --blue-500 used directly in a componentPoint a semantic token at it
Token named for its appearance (--color-blue-button) or first use (--color-sidebar-gray)Name it for its role: --color-accent-solid, --color-bg-surface
--color-primary meaning the brand and --color-text-primary meaning body textReserve accent for the brand; let primary mean "most prominent of its group"
Semantic token used outside its role (separator as text)Add a token for the missing role; never borrow by value
Ramp built by varying HSL lightnessRebuild against perceived lightness with a constant hue
Ramp spaced evenly across the full rangeTighten the light end until 50 and 100 read as two surfaces
Same saturation number reused across huesMatch the proportion of each hue's own maximum, not the raw value
Status hue that collides with the accent hueMove it until destructive and primary read apart side by side
Dark mode made by mechanically reversing the light paletteReverse as a starting point, then reduce vividness, widen the dark end and recheck every pair
prefers-color-scheme setting some tokens and a .dark class setting othersPick one switching mechanism and use it throughout
Contrast fixed by changing hueChange lightness, the channel contrast responds to
P3 color with no sRGB fallbackDeclare the sRGB value first, then override inside @media (color-gamut: p3)

Reporting

Severity. HIGH makes content unreadable or assigns a misleading semantic color. MEDIUM is a noticeable theme, token, or gamut failure. LOW is isolated polish.

Verification. Without a browser: token values, the gamut of every declared color, both theme blocks present and contrast computed from the declared token pair. With one: the background actually rendered behind the text, including opacity and any image beneath it, measured in both light and dark. A failing pair is reported, not repainted. Report every check you could not run as Not verified.

Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:

SeverityLocationBeforeAfterWhy

Location is path/to/file:line. Why names the principle and the user impact.

End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable color findings" and report verification.

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