user-stories
Skill10 starsChanged 8 days agoMITView on GitHub
Turn an idea into user stories (use cases) and their acceptance checks, decide what to ask or assume, and split the work into slices. Use when writing, reviewing, or splitting stories, use cases, or acceptance criteria.
23 other projects use a version of this.
Adopted by
Most recently taken up by
- Stijnus/dsh-rev-engtheir own version, first seen Nov 8, 2026
- daveebbelaar/bawatheir own version, first seen Nov 8, 2026
- yuusakuri/agent-skillstheir own version, first seen Nov 1, 2026
- vijaysuperpositionist/skillstheir own version, first seen Nov 1, 2026
- Big-LAORE/Biblioth-que-de-skillstheir own version, first seen Nov 1, 2026
- daveebbelaar/bamatheir own version, first seen Nov 1, 2026
Used with
Projects with it also use brainstorm-experiments-new, brainstorm-experiments-existing and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
skytiger6724Skillbrainstorm-experiments-new
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skytiger6724Skillbrainstorm-experiments-existing
Design experiments to test assumptions for an existing product — prototypes, A/B tests, spikes, and other low-effort validation methods. Use when validating assumptions, testing feature ideas cheaply, or planning product experiments.
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About-IntelligenceSkillpositioning-ideas
Brainstorm product positioning ideas differentiated from competitors.
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launchapp-devSkillinterview-script
Create a structured user interview script with warm-up, core exploration, and wrap-up sections. Use when preparing for user research interviews to ensure consistent, insightful conversations.
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About-IntelligenceSkillproduct-name
Brainstorm 5 unique, memorable product names with rationale aligned to brand values and target audience.
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- +6 more from skytiger6724
Other versions23 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 23
- daveebbelaar/bama★ 1.7ksame name
- Mehdibargach/claude-code-pm-skills★ 97same name
- daveebbelaar/bawa★ 17same name
- felipereisdev/user-stories-skill★ 9same name
- robconery/kolea★ 7same name
- The-Utopia-Studio/skills★ 6same name
- gabriellst/codm★ 4same name
- JailtonJunior94/skills★ 4same name
- Adhamxon/claude-code-skills★ 2same name
- skytiger6724/qwen-skills★ 2same name
13 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository35 other files it gives its agents.
- AGENTS.mdAGENTS.md
- design-principlesSkill
- experimentationSkill
- groupingSkill
- idea-qualitySkill
- info-foragingSkill
- investingSkill
- listeningSkill
- misfitsSkill
- motivationSkill
- needs-to-signalsSkill
- optionalitySkill
- perspectiveSkill
- purposeSkill
- testingSkill
- verify-before-shipSkill
- resume-deep-diveSkill
- review-resumeSkill
- inspiring-ideaSkill
- next-goalSkill
- side-quest-recommendSkill
- still-want-itSkill
- find-the-argumentSkill
- make-presentation-slideSkill
- agent-evalsSkill
- behavior-viewSkill
- black-boxSkill
- clean-arch-domainSkill
- mutation-testingSkill
- structure-viewSkill
- test-oracleSkill
- unit-testsSkill
- white-boxSkill
- negotiationSkill
- readableSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 22 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Use the principles and definitions below to write stories or to review them.
- Distinctive: line 24
A story passes when its acceptance checks pass: Write them before building.
- Distinctive: line 34
Ask when the plausible answers change which stories, courses, or checks exist.
“Common” is measured: kept by at least 6 in 10 of the 22 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
/user-stories
Use the principles and definitions below to write stories or to review them; in a review, name each breach once, with its fix, most important first.
Core principles
- Find who the work is for and what they want. What they want is the
purpose the stories serve. Apply
purposebefore writing or reviewing stories. - Every story and slice ends in the result its actor's goal names. Gathering input, preparing data, one layer or component, or work only builders value is a step or task: join it with what completes the goal.
- A story passes when its acceptance checks pass. Write them before building; add more as cases appear. A quality needs a target with a real number, or it is an open point. A check states the result, never how.
- Cut thin vertical slices; say why the first comes first. Each slice runs from the start to the goal's result and passes or fails on its own; never split by layer, component, or step. The first takes the plain primary course and relies on no later slice for its data; give its reason for that slice: the value it delivers, the risk it settles, or the effort it carries for the others.
- Assume by default; ask what decides the result or is costly to guess. Ask when the plausible answers change which stories, courses, or checks exist; when no sensible default picks what the system acts on; when the value is a fact only the owner knows; or when a wrong guess would cause costly or hard-to-reverse harm. Never ask about a point whose sensible default still serves the goal and costs little to revise: assume it openly and make it a check. Never ask what the idea states, nor assume part of what you ask. Ask once, all together, each with its plausible answers and stakes; name the slices that wait, and go ahead with the rest: never stop all work.
- See the whole, detail only what is next. List every use case the idea implies, to fix scope. The next slice to build carries concrete checks of its own, each a situation with its expected result; each later slice needs only an observable result that decides it.
Definitions
- Story (use case): one actor's goal, closed when it is reached, with its checks. Form: the input, the primary course (steps when all goes well) and one or more exception courses (steps when something fails); each step says what the system does, never how. The actor may be another system.
- Slice: one or more courses of a use case, built and checked as a unit.
- Acceptance check: a starting situation, an event or input, and the expected observable result. Checks cover each kind of behavior and its edges, and tell a failure apart from a valid result that looks alike.
- Constraint: a condition every story obeys; its check, with a real target, starts with the first slice and reruns with every later one.
- Investigation: a timeboxed last resort when no part of a story can be built or sized, and no thin real slice would settle the doubt.
- Ways to split: one case first, the rest later, by course, rule, data, operation, interface, shared effort or quality target. Join pieces too small to track or bound to a fixed order.
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