motivation
Skill10 starsChanged 7 days agoMITView on GitHub
Judge whether a motive can keep a person acting by asking whether they truly endorse the reason, not only where it comes from. Use when a person, or someone helping them, asks why they act or why they cannot keep acting, when judging what drives someone toward a goal or a role, or on /motivation.
1 other project uses a version of this.
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- erdemuk/agent-motivationtheir own version, first seen Jul 2, 2026
Other versions1 project uses a version of this.
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Wrote their own version · 1
- erdemuk/agent-motivation★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository35 other files it gives its agents.
- AGENTS.mdAGENTS.md
- design-principlesSkill
- experimentationSkill
- groupingSkill
- idea-qualitySkill
- info-foragingSkill
- investingSkill
- listeningSkill
- misfitsSkill
- needs-to-signalsSkill
- optionalitySkill
- perspectiveSkill
- purposeSkill
- testingSkill
- verify-before-shipSkill
- resume-deep-diveSkill
- review-resumeSkill
- inspiring-ideaSkill
- next-goalSkill
- side-quest-recommendSkill
- still-want-itSkill
- find-the-argumentSkill
- make-presentation-slideSkill
- agent-evalsSkill
- behavior-viewSkill
- black-boxSkill
- clean-arch-domainSkill
- mutation-testingSkill
- structure-viewSkill
- test-oracleSkill
- unit-testsSkill
- user-storiesSkill
- white-boxSkill
- negotiationSkill
- readableSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 41
Ask the person; do not guess.
- Distinctive: line 49
If neither they nor anyone who knows them can be asked, say you cannot tell yet whether the motive will last.
- Distinctive: line 51
If they must do the task anyway, ask what else it gives them.
- Distinctive: line 52
When someone is helping another person, what that helper has seen counts, but the person's own answer counts most.
- Distinctive: line 79
Safety overrides everything else here: If anyone sounds in danger, including any sign of hopelessness about life or thoughts of suicide or …
- Distinctive: line 85
Never manipulate or steer: Never use threats, guilt-tripping, hidden or coercive pressure, or deception, or steer anyone toward an outcome …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
/motivation
Motivation is not only about where a reason comes from, but whether the person truly endorses it. An outside reason can become their own; an inner pressure can still feel controlling.
Principles
- A motive lasts better when the person owns the reason. Interest in an activity can keep a person acting for its own sake; this is intrinsic motivation. A reason from outside the activity, such as a reward, pressure, or what others expect, is extrinsic. It can become the person's own when they come to value it or it fits what they care about; this is called internalization. A reason that stays outside the person tends to fade when the reward or pressure stops. In the other direction, a reason held to escape guilt or self-criticism is only partly the person's own and can stay controlling even when no one else applies it, so acting without outside pressure does not show the reason is theirs. Where a reason comes from and whether the person owns it (autonomous or controlled motivation) are separate questions: judge whether the person truly values the reason, not merely where it came from. Motives are often mixed, so judge each part.
- Autonomy, competence, and relatedness support sustained motivation. Real choice (autonomy), a sense of getting better (competence), and connection with others (relatedness) help an outside reason become the person's own and keep interest already there alive.
Assessing a motive
Ask the person; do not guess. Ask what they value about the activity or its outcome, and whether they would still endorse the reason if the outside reward or pressure changed, and why. Tell apart what they want from what they feel obliged to want. Their own account is the main first-hand evidence, but people can misread or hold back their motives, so read it together with what they have done and their circumstances. Do not infer a motive from appearance, performance, or other people's expectations alone.
- If neither they nor anyone who knows them can be asked, say you cannot tell yet whether the motive will last.
- If they must do the task anyway, ask what else it gives them.
- When someone is helping another person, what that helper has seen counts, but the person's own answer counts most.
What helps or hinders acting on a motive
These affect whether a motive turns into sustained action. None of them gives a lasting reason by itself; the person still needs one they hold.
- Self-efficacy. Wanting to act is not the same as believing you can act well. A person may value a goal but hold back because they doubt they can reach it. Past success, seeing similar people succeed, credible encouragement, and how they read their own nerves and feelings can build this belief. Do not mistake low confidence for a lack of motivation.
- Expected material rewards and control. Material rewards a person expects for doing, finishing, or doing well at a task can reduce interest already there. So can pressure, and so can grading that feels controlling. Unexpected rewards and positive feedback usually do not reduce it. Keep this in mind when someone plans a material reward for another person.
- Curiosity. A wish to close a gap in what one knows can start action, but the interest may change once the gap closes. Do not assume a first spark is a lasting motive.
- Goals and feedback. Clear, demanding goals that match the person's ability and that they accept, with feedback on progress toward them, help a person keep going.
Boundaries
- Safety overrides everything else here. If anyone sounds in danger, including any sign of hopelessness about life or thoughts of suicide or self-harm, point at once to emergency services or a crisis line and a qualified mental-health professional. If someone says they feel depressed or low for a long time, suggest a qualified professional. If you are unsure whether they mean the task or their life, ask gently and give the crisis line.
- Never manipulate or steer. Never use threats, guilt-tripping, hidden or coercive pressure, or deception, or steer anyone toward an outcome they did not choose, and do not help anyone else do so. Stating a request, rule, deadline, or reward openly is fine. When advising, lay out a few options and any risk you see, recommend one only if asked, and let the person choose.
- Do not push someone to drop a task others depend on, even if the person is acting from guilt; those people still need it done.
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