agentleFS
daveebbelaardaveebbelaar/bawa/skills/plan/user-stories/SKILL.md

user-stories

Skill17 starsChanged 12 days agoMITView on GitHub

Prioritized backlog of user stories with checkable acceptance criteria (docs/STORIES.md) for a Windows app, built from a brief, research, or screen index. Use after app-brief or clone, or when the user asks for user stories, a backlog, a feature list, or "what do we build first".

23 other projects use a version of this, 2 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use brainstorm-experiments-new, brainstorm-experiments-existing and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • skytiger6724Skill

    brainstorm-experiments-new

    Design lean startup experiments (pretotypes) for a new product. Creates XYZ hypotheses and suggests low-effort validation methods like landing pages, explainer videos, and pre-orders. Use when validating a new product idea, creating pretotypes, or testing market demand.

    Also in 9 projects that use this

  • skytiger6724Skill

    brainstorm-experiments-existing

    Design experiments to test assumptions for an existing product — prototypes, A/B tests, spikes, and other low-effort validation methods. Use when validating assumptions, testing feature ideas cheaply, or planning product experiments.

    Also in 7 projects that use this

  • 45ckSkill

    pestle-analysis

    Also in 7 projects that use this

  • About-IntelligenceSkill

    positioning-ideas

    Brainstorm product positioning ideas differentiated from competitors.

    Also in 7 projects that use this

  • launchapp-devSkill

    interview-script

    Create a structured user interview script with warm-up, core exploration, and wrap-up sections. Use when preparing for user research interviews to ensure consistent, insightful conversations.

    Also in 10 projects that use this

  • About-IntelligenceSkill

    product-name

    Brainstorm 5 unique, memorable product names with rationale aligned to brand values and target audience.

    Also in 7 projects that use this

  • +6 more from skytiger6724

The file

We split this skill into the rules it gives an agent

5 rules. 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 22 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read docs/BRIEF.md, docs/research/*.md, and docs/screens/INDEX.md where they exist.

    line 11
  2. Very specific:

    Every acceptance line starts with how it is checked: [snap] snapshot, [unit] unit test, [self] self-test, [manual] a person must try it.

    line 30
  3. Distinctive:

    Keep a control and the only surface that shows it in one story: a highlighting field that lives only in the quick-add panel ships with the …

    line 37
  4. Distinctive:

    Write shortcuts the Windows way: Ctrl+Shift+N, not ⌃⇧N.

    line 40
  5. Distinctive:

    Every attribute the seed data sets (glyphs, colors, notes) is something a story lets the user create in the app.

    line 62

“Common” is measured: kept by at least 6 in 10 of the 22 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

User stories

Screens show what an app looks like. Stories say what a person does with it. You build and test stories, not screens.

Read docs/BRIEF.md, docs/research/*.md, and docs/screens/INDEX.md where they exist. Write docs/STORIES.md.

Story format

### S-012 Complete a task with the keyboard
As the user, I select a task and press Ctrl+Enter to complete it.
Screens: 01-inbox.png, 02-today.png
Depends: S-004
Acceptance:
- [snap] The check fills and the row fades out within half a second.
- [self] An "Undo" InfoBar shows for five seconds; Ctrl+Z also undoes it.
- [unit] A recurring task moves to its next date.
Status: todo
  • One action per story. "Rename a project from its context menu", not "Manage projects".
  • Every acceptance line starts with how it is checked: [snap] snapshot, [unit] unit test, [self] self-test, [manual] a person must try it. "Works well" is not checkable.
  • Screens: links reference screenshots, so improve-loop knows what to compare. Without a reference app, name the snapshot pages that will show the story. A dialog, flyout, or tray menu needs its own snapshot page.
  • Depends: (optional) lists stories that must be done first.
  • Keep a control and the only surface that shows it in one story: a highlighting field that lives only in the quick-add panel ships with the panel.
  • Write shortcuts the Windows way: Ctrl+Shift+N, not ⌃⇧N.
  • Status: todo, doing, done, or dropped.

Milestones

Each milestone ends with an app the user can use for a day.

  1. M1 Core loop: the one thing the app is for, end to end. Data survives a restart.
  2. M2 Organize: the main structure, navigation pages, moving items.
  3. M3 Time: dates, Today and Upcoming, recurrence, reminders.
  4. M4 Speed: quick-add panel, global shortcut, natural language input, keyboard navigation, search, command bar and shortcuts.
  5. M5 System: tray icon, launch at login, toast notifications, jump list, CLI.
  6. M6 Polish: drag and drop, context menus, empty states, icon, settings.

Rename milestones to fit the app. Inside a milestone, stories that others depend on come first.

Seed data

Every attribute the seed data sets (glyphs, colors, notes) is something a story lets the user create in the app. Otherwise snapshots show features no one can use.

Leave things out

Drop what exists only for other people or for the vendor: accounts, sharing, teams, integrations, upgrade prompts, gamification. List them under ## Dropped, one line each, so the decision is visible.

UX notes

For each M1 story that adds a screen, an action, or words, call the Skill tool with ux-design. It adds a UX: block under the acceptance lines and starts docs/GLOSSARY.md, so every story uses the same names. Later milestones get their UX notes in improve-loop, just before they are built.

Size check

M1 has 5 to 10 stories. Over 60 stories in total means version one is too big: move stories to ## Later.

Done when every main job in the brief, every "Version one: yes" row in the research matrix, and every screen in the index maps to a story or a Dropped line, and every M1 story with UI has a UX: block.

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.