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daveebbelaardaveebbelaar/bawa/skills/design/design-from-app/SKILL.md

design-from-app

Skill17 starsChanged 12 days agoMITView on GitHub

Rebuild the look of an app the user likes as a native WinUI 3 design kit, by measuring its screenshots (sizes, spacing, type, colors, icons), building its parts, and comparing pixel by pixel until they match. Use when the user names an app whose look they want, shares screenshots of one, or says "make it look like X".

2 other projects use a version of this, 2 of them edited.

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We split this skill into the rules it gives an agent

13 rules. About 0 are common, 2 are distinctive, and 11 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 11

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Look at an app, measure it, and rebuild its design system in WinUI 3.

    line 9
  2. Very specific:

    Run them with & "${CLAUDE_SKILL_DIR}/scripts/measure.ps1" ....

    line 21
  3. Very specific:

    Ask for screenshots, or take them with the clone skill.

    line 29
  4. Very specific:

    Check: info prints the window size in epx, and every screenshot uses the same scale.

    line 38
  5. Very specific:

    Look at each screenshot and name every distinct part: title bar, sidebar row, section header, primary action, list row, checkbox, date …

    line 43
  6. Distinctive:

    Check: every visible element on the main screenshot belongs to a part.

    line 48
  7. Very specific:

    Check: every token and every part size in design/KIT.md has a number from a command.

    line 65
  8. Very specific:

    Check: design/KIT.md names the font, the icon source, and the icon size and weight.

    line 82
  9. Very specific:

    Call the Skill tool with design-kit and build the tokens, the parts, the title bar, and the gallery from design/KIT.md.

    line 87
  10. Very specific:

    Check: a snapshot of that screen (tools/snap.ps1 -Pages <page>) has the same size in pixels as the reference.

    line 92
  11. Distinctive:

    Check: under 2% of pixels differ on the whole window, and every row and left edge is within 1.5 epx of the reference.

    line 107
  12. Very specific:

    Before the app ships to anyone else, replace what belongs to the other company: its name, logo, illustrations, and any font or icon it owns.

    line 112
  13. Very specific:

    Keep the structure, the spacing, and the feel.

    line 114

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design from app

Look at an app, measure it, and rebuild its design system in WinUI 3. The result is a design kit (design-kit skill) with the reference app's numbers, and one reference screen that matches the screenshot.

Guessing gets close. Measuring gets it right. Two scripts do the measuring, next to this skill:

  • scripts/measure.ps1: sizes, positions, text heights, and colors from a screenshot.
  • scripts/compare.ps1: a side-by-side, a diff, and the share of pixels that differ.

Run them with & "${CLAUDE_SKILL_DIR}/scripts/measure.ps1" .... They run in Windows PowerShell 5.1 and in pwsh 7. All coordinates are epx: pixels divided by the display scale. -Scale sets it (1.25 at 125%). A BAWA snapshot writes its scale into <page>-<mode>-layout.json, and both scripts read it from there when you leave -Scale out.

1. Get the screenshots

Ask for screenshots, or take them with the clone skill. You need:

  • The window only, no desktop, taken on this PC so it has the same display scale as your snapshots. Snipping Tool (Win+Shift+S) in Window mode captures one window. Save them as PNG in design/reference/.
  • One screen with the most parts on it (a sidebar, a list, a command bar), plus close-ups of menus, dialogs, and dark mode if they matter.
  • The window size: measure.ps1 info shot.png -Scale <display scale>.

Check: info prints the window size in epx, and every screenshot uses the same scale.

2. List the parts

Look at each screenshot and name every distinct part: title bar, sidebar row, section header, primary action, list row, checkbox, date chip, icon button, divider. Start design/KIT.md from the design-kit skill's kit-spec.md with one section per part.

Check: every visible element on the main screenshot belongs to a part.

3. Measure

Fill design/KIT.md with numbers, not estimates. The recipes and the traps are in measuring.md. In short:

To findCommand
Sidebar width, paneshline shot.png <y in an empty area>
Row positions and pitchrows shot.png <x0> <x1> [y0 y1]
Left edges, gapscols shot.png <y0> <y1> [x0 x1]
Selection pill, dividersvline and hline through it, -Tolerance 4
Text and icon colorsink shot.png x y w h
Surface colorspalette shot.png x y w h
A close lookcrop shot.png x y w h out.png 4

Check: every token and every part size in design/KIT.md has a number from a command.

4. Find the font and the icons

  • Most Windows apps use the system font: Segoe UI Variable on Windows 11, Segoe UI before it. Web and Electron apps often bring their own. Start with the system font. When the letters differ (a, g, t, digits), name the font and pick it or an open alternative with a license that allows bundling.
  • Text sizes come from step 6: build, measure the same word in both images, scale.
  • Icons: note the size, stroke weight, corners, and whether selected rows switch to a filled form. Match with Segoe Fluent Icons first; draw the ones that do not match as PathIcon shapes (design-kit parts.md, Icons).

Check: design/KIT.md names the font, the icon source, and the icon size and weight.

5. Build the kit and one screen

Call the Skill tool with design-kit and build the tokens, the parts, the title bar, and the gallery from design/KIT.md. Then build the main screenshot's screen from kit parts only, with the same data and the same window size.

Check: a snapshot of that screen (tools/snap.ps1 -Pages <page>) has the same size in pixels as the reference.

6. Compare until it matches

& "${CLAUDE_SKILL_DIR}/scripts/compare.ps1" design/reference/main.png "$env:TEMP\<App>-shots\<page>-light.png" "$env:TEMP\<App>-compare"
& "${CLAUDE_SKILL_DIR}/scripts/compare.ps1" ... "$env:TEMP\<App>-compare-sidebar" 0 0 320 300

Open side-by-side.png and diff.png with the Read tool. Then measure the same rows, edges, and words in both images, and fix the tokens, not the views. Order: window size, text sizes, columns and left edges, row heights, colors, icons.

Check: under 2% of pixels differ on the whole window, and every row and left edge is within 1.5 epx of the reference.

7. Make it yours

Before the app ships to anyone else, replace what belongs to the other company: its name, logo, illustrations, and any font or icon it owns. Keep the structure, the spacing, and the feel. Write the replacements in design/KIT.md.

Done when design/KIT.md has a measured number for every token and part, the kit's gallery shows every part, the reference screen passes step 6, and step 7 lists what was replaced.

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