ascii-ui-mockups
Skill0 starsChanged 7 days agoMITView on GitHub
Use when exploring or communicating a UI layout before writing code. Sketch the screen as a text mockup — boxes, fields, labels — and offer a few distinct variations, so the layout decision is made cheaply in a PR or chat before anyone builds it.
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The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 18
If pixel-level visual design or interaction feel is the question, a mockup won't answer it — build the real thing.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
ASCII UI Mockups
A text mockup answers "what goes where" in seconds, inside a PR description or chat, with zero tooling and zero implementation cost. It's the cheapest possible place to have the layout argument — before components exist.
When this beats a real prototype
- Aligning on layout/IA before committing to implementation.
- Showing two or three structural options so someone can pick, not react.
- Embedding a layout in a PR, issue, or ADR where an image wouldn't version.
If pixel-level visual design or interaction feel is the question, a mockup won't answer it — build the real thing.
How to do it well
- Restate the requirement first — the components, the data shown, the hierarchy — so the sketch targets the actual need.
- Offer 2–4 distinct variations, not one. The value is in contrasting structural approaches (sidebar vs top-nav, table vs cards), each with one line on its trade-off.
- Use a consistent box vocabulary so it reads cleanly:
+----------------------------------------------+
| Logo Search [____________] (User)|
+--------+-------------------------------------+
| Nav | Dashboard |
| - Home | +-------------+ +----------------+ |
| - Stats| | Active: 1,204| | Revenue chart | |
| - Bills| +-------------+ | /\ /\ | |
| | +----------------------------------+ |
| | | Recent orders (table) | |
| | | # Customer Total Status | |
| | | 01 A. Rivera $42.00 Paid | |
+--------+-+----------------------------------+-+- Label interactive elements —
[Button],[____]input,(o)radio,[x]checkbox,(User)menu — so structure and affordance are both legible. - Number the options and ask for a pick. Be ready to merge elements from two, or refine the chosen one.
Hand off cleanly
Once a layout is chosen, translate it into a component breakdown and build order — the mockup becomes the blueprint the implementation refers back to, so the structure decision doesn't get relitigated mid-build.
Adapted from the MIT-licensed softaworks/agent-toolkit ascii-ui-mockup-generator agent.
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