design-system-architect
Skill75 starsChanged 38 days agoMITView on GitHub
Expert guide for designing, building, and maintaining scalable UI design systems with design tokens, headless primitives, Material Design 3 (M3), Tailwind v4 @theme, and WCAG 2.2 accessibility.
1 other project uses a version of this.
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- dev-ik/ai-design-rulestheir own version, first seen Oct 6, 2026
Other versions1 project uses a version of this.
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Wrote their own version · 1
- dev-ik/ai-design-rules★ 3same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .cursor/rules/vibes-plug-core.mdcCursor rule
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The file
We split this skill into the rules it gives an agent
10 rules. About 0 are common, 7 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 34
Mandatory 5 States: Every component primitive must explicitly define: default, hover/active, visible keyboard focus-visible:ring-2, …
- Distinctive: line 36
Contracted Contrast Tokens: All semantic tokens must pass WCAG 2.2 AA contrast ratios (>= 4.5:1 text, >= 3:1 graphical elements) in both …
- Distinctive: line 114
When implementing or adhering to Google Material Design 3 (Material You), strictly apply the 8 foundational pillars and token system:
- Distinctive: line 138
Never use static hex colors.
- Distinctive: line 235
Use headless primitives for accessibility, apply styles via Tailwind + CVA:
- Very specific: line 287
Avoid @media queries for internal component styling.
- Distinctive: line 360
M3 Integration: Use M3 button tiers (Filled, Tonal, Elevated, Outlined, Text) and FABs for primary actions.
- Very specific: line 363
Command Palette: Add ⌘K command menu via cmdk.
- Distinctive: line 369
Toasts: Use Sonner; cap at max 3 concurrent visible toasts.
- Distinctive: line 370
Loading UX: Use layout-matching Skeletons over spinners to eliminate Cumulative Layout Shift (CLS).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design System Architect (2026 Edition — shadcn/ui Registry)
English | Bahasa Indonesia
<a name="english"></a>
English
Description
Expert guide for building and maintaining scalable UI design systems. Covers design tokens with OKLCH and Tailwind v4 @theme, Material Design 3 (M3) integration, headless component primitives (Radix UI, Base UI 1.x), shadcn/ui registry for distributable component libraries, CVA for type-safe variants, and WCAG 2.2 accessibility compliance.
Trigger Conditions
- Building a shared UI component library from scratch.
- Setting up design tokens (colors, typography, spacing) with Tailwind v4.
- Applying Material Design 3 (M3) principles (https://m3.material.io/).
- Using headless primitives (Radix UI, Base UI 1.x) with custom styling.
- Distributing components via the shadcn/ui registry format.
- Auditing a component library for WCAG 2.2 accessibility compliance.
- Enforcing
anti-slopquality standards on component primitives and tokens.
Anti-Slop Component Design Contract
- Zero Div-Soup Primitives: Build exclusively on accessible headless primitives (Radix UI, Base UI 1.x) using semantic HTML (
<button>,<dialog>,<nav>,<input>). - Visual Hierarchy & Surface Layering Contract: Enforce explicit surface container tiers (Canvas L0, Card L1, Raised L2, Overlay L3) with crisp 1px solid borders (
border-border) and directional micro-shadows (shadow-xs). Ban muddy 30px black shadows and ungrounded neon glow orbs. - Single Focal Primary Action: Component presets must enforce a single primary CTA variant per view; secondary and tertiary actions must map to outline, tonal, or ghost variants.
- Mandatory 5 States: Every component primitive must explicitly define: default, hover/active, visible keyboard
focus-visible:ring-2, loading/skeleton state, and disabled/error styling. - Optical Typography & Tabular Figures: Headings must default to tight letter-spacing (
tracking-tight), uppercase eyebrows to wide letter-spacing (tracking-wider), and all numeric/counter/price components must enforcetabular-nums. - Contracted Contrast Tokens: All semantic tokens must pass WCAG 2.2 AA contrast ratios (>= 4.5:1 text, >= 3:1 graphical elements) in both light and dark themes.
- Strict Scale Compliance: Ban arbitrary pixel values (
p-[13px]); enforce unified@themetokens.
Design Token Foundation (Tailwind v4 + OKLCH)
/* packages/ui/src/tokens.css */
@import "tailwindcss";
@theme {
/* --- Color System (OKLCH for wide-gamut P3 displays) --- */
/* Brand */
--color-brand-50: oklch(97% 0.015 250);
--color-brand-100: oklch(93% 0.04 250);
--color-brand-500: oklch(55% 0.22 250);
--color-brand-700: oklch(40% 0.18 250);
--color-brand-900: oklch(20% 0.10 250);
/* Semantic (maps to brand in light/dark automatically) */
--color-primary: var(--color-brand-500);
--color-primary-fg: oklch(100% 0 0); /* White */
--color-surface: oklch(100% 0 0); /* White */
--color-surface-canvas: oklch(98.5% 0.005 250); /* L0 Canvas */
--color-surface-card: oklch(100% 0 0); /* L1 Card */
--color-surface-raised: oklch(100% 0 0); /* L2 Popover/Raised */
--color-surface-overlay: oklch(99% 0.005 250); /* L3 Modal Dialog */
--color-surface-2: oklch(97% 0.005 250);
--color-border: oklch(90% 0.01 250);
--color-text: oklch(15% 0.02 250); /* >= 7:1 Contrast */
--color-text-secondary: oklch(45% 0.015 250); /* >= 4.5:1 Contrast */
--color-text-muted: oklch(50% 0.015 250);
--color-destructive: oklch(55% 0.22 25); /* Red */
/* Optical Letter-Spacing */
--tracking-tighter: -0.04em;
--tracking-tight: -0.02em;
--tracking-normal: 0em;
--tracking-wide: 0.025em;
--tracking-wider: 0.05em;
/* --- Fluid Typography (clamp) --- */
--font-sans: "Inter Variable", "Inter", ui-sans-serif, system-ui, sans-serif;
--font-mono: "JetBrains Mono", "Fira Code", ui-monospace, monospace;
--font-size-xs: clamp(0.7rem, 0.17vi + 0.66rem, 0.75rem);
--font-size-sm: clamp(0.8rem, 0.17vi + 0.76rem, 0.875rem);
--font-size-base: clamp(0.9rem, 0.17vi + 0.86rem, 1rem);
--font-size-lg: clamp(1rem, 0.17vi + 0.96rem, 1.125rem);
--font-size-xl: clamp(1.1rem, 0.34vi + 1.02rem, 1.25rem);
--font-size-2xl: clamp(1.2rem, 0.69vi + 1.03rem, 1.5rem);
--font-size-3xl: clamp(1.5rem, 0.86vi + 1.29rem, 1.875rem);
--font-size-4xl: clamp(1.8rem, 1.03vi + 1.54rem, 2.25rem);
/* --- Spacing & Radius --- */
--radius-sm: 0.25rem;
--radius-md: 0.5rem;
--radius-lg: 0.75rem;
--radius-xl: 1rem;
--radius-full: 9999px;
/* --- Animation --- */
--animate-fade-in: fade-in 0.2s ease-out;
--animate-slide-up: slide-up 0.3s cubic-bezier(0.16, 1, 0.3, 1);
--animate-scale-in: scale-in 0.2s ease-out;
}
/* Dark mode tokens */
@variant dark {
:root {
--color-surface: oklch(10% 0.015 250);
--color-surface-2: oklch(15% 0.015 250);
--color-border: oklch(25% 0.02 250);
--color-text: oklch(95% 0.005 250);
--color-text-muted: oklch(60% 0.01 250);
}
}Material Design 3 (M3) Complete Architecture (https://m3.material.io/)
When implementing or adhering to Google Material Design 3 (Material You), strictly apply the 8 foundational pillars and token system:
1. 3-Tier Token Architecture
M3 organizes design tokens into three strict tiers:
- Reference Tokens (
md.ref.*): Primitive building blocks storing raw values (e.g.md.ref.palette.primary40: #6750A4). - System Tokens (
md.sys.*): Context-aware decisions that dynamically adapt between light and dark modes (e.g.md.sys.color.primary,md.sys.elevation.level2,md.sys.shape.corner-large). - Component Tokens (
md.comp.*): Element-specific styling attributes (e.g.md.comp.filled-button.container.color: var(--md-sys-color-primary)).
2. Dynamic Color & Algorithmic HCT (Hue, Chroma, Tone)
M3 replaces RGB/HSL color matching with the perceptually uniform HCT space. Tone (0 to 100) dictates absolute luminance, mathematically guaranteeing WCAG contrast across all hues:
- Difference of $\Delta \text{Tone} \ge 40$ guarantees $\ge 3:1$ contrast (large text/graphics).
- Difference of $\Delta \text{Tone} \ge 50$ guarantees $\ge 4.5:1$ contrast (standard body text).
Dynamic color extraction pipeline from seed color via @material/material-color-utilities:
import { argbFromHex, themeFromSourceColor } from '@material/material-color-utilities';
// Generate 5 core tonal palettes from a single brand seed
const theme = themeFromSourceColor(argbFromHex('#6750A4'));
// Schemes contain full light/dark role maps:
// theme.schemes.light.primary, theme.schemes.dark.primary3. Complete 25+ Color Roles & Surface Container Tier
Never use static hex colors. Map all elements to semantic M3 color roles:
- Accent Keys & Containers:
primary/on-primary(High-emphasis CTA)primary-container/on-primary-container(Medium-high emphasis fill)secondary/on-secondary(Filter chips, secondary elements)secondary-container/on-secondary-container(Active nav pill, subtle highlight)tertiary/on-tertiary(Balanced contrasting accent, creative accents)tertiary-container/on-tertiary-container(Callouts, tags, contextual banners)error/on-error&error-container/on-error-container(Alerts, validation errors)
- Modern Surface Container Hierarchy (Zero-Shadow Elevation):
Modern M3 deprecates heavy drop shadows in favor of Surface Container Tonal Tiers:
surface-dim(Tone 87 L / Tone 6 D): Background groundingsurface(Tone 98 L / Tone 6 D): Baseline surfacesurface-bright(Tone 98 L / Tone 24 D): High-contrast surfacesurface-container-lowest(Tone 100 L / Tone 4 D): Contained elements on dark canvassurface-container-low(Tone 96 L / Tone 10 D): Contained cards, grouped listssurface-container(Tone 94 L / Tone 12 D): Default cards, dialogs, bottom sheetssurface-container-high(Tone 92 L / Tone 17 D): Floating search bars, action popupssurface-container-highest(Tone 90 L / Tone 22 D): Top-level modal overlays
- Borders & Outlines:
outline: High-contrast borders (text field boundaries, unselected buttons).outline-variant: Subtle dividers, table row borders, card outlines.
4. Elevation & Surface Tinting (Levels 0–5)
Elevation conveys z-axis separation using surface tinting (primary color blended onto surface) and ambient diffuse shadow:
- Level 0 (0dp): Flat surface, 0% tint overlay, no shadow.
- Level 1 (1dp): Resting cards, search bar, 5% tint overlay,
box-shadow: 0 1px 3px rgba(0,0,0,0.12). - Level 2 (3dp): Hovered cards, small menus, 8% tint overlay,
box-shadow: 0 2px 6px rgba(0,0,0,0.15). - Level 3 (6dp): Floating Action Button (FAB), 11% tint overlay,
box-shadow: 0 4px 12px rgba(0,0,0,0.18). - Level 4 (8dp): Active/pressed FAB, 12% tint overlay,
box-shadow: 0 6px 16px rgba(0,0,0,0.20). - Level 5 (12dp): Modal dialogs, time pickers, 14% tint overlay,
box-shadow: 0 8px 24px rgba(0,0,0,0.24).
5. Typography Scale (15 Baseline + 15 Emphasized)
M3 defines 5 type roles in Large, Medium, Small with strict optical sizing and tracking:
display-large(57px/64px -0.25 tracking) |display-medium(45px/52px) |display-small(36px/44px)headline-large(32px/40px) |headline-medium(28px/36px) |headline-small(24px/32px)title-large(22px/28px) |title-medium(16px/24px 0.15 tracking) |title-small(14px/20px 0.1 tracking)body-large(16px/24px 0.5 tracking) |body-medium(14px/20px 0.25 tracking) |body-small(12px/16px 0.4 tracking)label-large(14px/20px 0.1 tracking, weight 500) |label-medium(12px/16px 0.5 tracking) |label-small(11px/16px 0.5 tracking)
6. Shape Scale & Corner Radii
Corner radius communicates component structure:
corner-none: 0px (Full-bleed images, dividers)corner-extra-small: 4px (Text fields, snackbars, autocomplete)corner-small: 8px (Chips, tooltips)corner-medium: 12px (Cards, compact dialogs)corner-large: 16px (Navigation drawers, modal bottom sheets, standard FABs)corner-extra-large: 28px (Large modal dialogs, date/time pickers)corner-full: 9999px (Pill buttons, badges, active search bar, navigation indicators)
7. Adaptive Window Size Classes
M3 adapts navigation and layout structures according to window size classes:
- Compact (< 600dp): Mobile portrait. Navigation Bar (bottom 80dp), 16dp screen margins, 4-column layout.
- Medium (600–839dp): Tablets & foldables. Navigation Rail (side 80dp), 24dp margins, 8-column layout.
- Expanded (≥ 840dp): Desktops & landscape tablets. Persistent Navigation Drawer (280–360dp), 24dp margins, 12-column layout, multi-pane list-detail views.
8. M3 Tailwind v4 @theme Mapping Architecture
@theme {
/* M3 System Color Roles (OKLCH mapping) */
--color-md-sys-primary: oklch(55% 0.22 270);
--color-md-sys-on-primary: oklch(100% 0 0);
--color-md-sys-primary-container: oklch(90% 0.08 270);
--color-md-sys-on-primary-container: oklch(20% 0.12 270);
--color-md-sys-secondary: oklch(58% 0.08 270);
--color-md-sys-on-secondary: oklch(100% 0 0);
--color-md-sys-secondary-container: oklch(92% 0.03 270);
--color-md-sys-on-secondary-container: oklch(22% 0.06 270);
--color-md-sys-surface: oklch(98% 0.005 270);
--color-md-sys-on-surface: oklch(18% 0.015 270);
--color-md-sys-surface-container-low: oklch(96% 0.008 270);
--color-md-sys-surface-container: oklch(94% 0.012 270);
--color-md-sys-surface-container-high: oklch(92% 0.015 270);
--color-md-sys-outline: oklch(55% 0.02 270);
--color-md-sys-outline-variant: oklch(82% 0.015 270);
/* M3 Shapes */
--radius-md-sys-xs: 4px;
--radius-md-sys-sm: 8px;
--radius-md-sys-md: 12px;
--radius-md-sys-lg: 16px;
--radius-md-sys-xl: 28px;
--radius-md-sys-full: 9999px;
/* M3 Elevation Shadows */
--shadow-md-sys-1: 0 1px 3px 1px rgba(0, 0, 0, 0.15), 0 1px 2px 0 rgba(0, 0, 0, 0.30);
--shadow-md-sys-2: 0 2px 6px 2px rgba(0, 0, 0, 0.15), 0 1px 2px 0 rgba(0, 0, 0, 0.30);
--shadow-md-sys-3: 0 4px 8px 3px rgba(0, 0, 0, 0.15), 0 1px 3px 0 rgba(0, 0, 0, 0.30);
}Component Architecture
Headless + Styled Pattern (Base UI 1.x / Radix UI)
Use headless primitives for accessibility, apply styles via Tailwind + CVA:
// packages/ui/src/button.tsx
import * as React from 'react';
import { cva, type VariantProps } from 'class-variance-authority';
import { cn } from '@/lib/utils';
const buttonVariants = cva(
// Base styles
'inline-flex items-center justify-center gap-2 rounded-md font-medium transition-all focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-brand-500 focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50 select-none',
{
variants: {
variant: {
default: 'bg-primary text-primary-fg shadow-sm hover:brightness-110 active:brightness-90',
secondary: 'bg-surface-2 text-text border border-border hover:bg-surface hover:border-brand-300',
destructive: 'bg-destructive text-white hover:brightness-110',
ghost: 'hover:bg-surface-2 text-text',
link: 'text-primary underline-offset-4 hover:underline p-0 h-auto',
},
size: {
sm: 'h-8 px-3 text-xs',
md: 'h-9 px-4 text-sm',
lg: 'h-11 px-6 text-base',
icon: 'h-9 w-9',
},
},
defaultVariants: { variant: 'default', size: 'md' },
}
);
export interface ButtonProps
extends React.ButtonHTMLAttributes<HTMLButtonElement>,
VariantProps<typeof buttonVariants> {
asChild?: boolean;
}
const Button = React.forwardRef<HTMLButtonElement, ButtonProps>(
({ className, variant, size, ...props }, ref) => (
<button
ref={ref}
className={cn(buttonVariants({ variant, size }), className)}
{...props}
/>
)
);
Button.displayName = 'Button';
export { Button, buttonVariants };Component Layout (Container Queries over Media Queries)
Avoid @media queries for internal component styling. Use CSS Container Queries (@container) so components respond to their wrapper, not the viewport. This makes components truly reusable anywhere.
// Example of a container-aware component using Tailwind v4
<div className="@container">
<div className="flex flex-col @md:flex-row gap-4">
<div className="p-4 bg-surface rounded-xl">Fluid Card</div>
</div>
</div>shadcn/ui Registry — Distributable Components (2026)
shadcn/ui v2 introduces a registry system — distribute your components as a shareable library that others can npx shadcn add into their projects:
// registry.json — defines your component library
{
"$schema": "https://ui.shadcn.com/schema/registry.json",
"name": "my-ui",
"homepage": "https://ui.myapp.com",
"items": [
{
"name": "button",
"type": "registry:ui",
"title": "Button",
"description": "Multi-variant button component with CVA",
"files": [
{ "path": "registry/ui/button.tsx", "type": "registry:ui" }
],
"tailwind": {
"config": {
"theme": {
"extend": {
"colors": { "primary": "hsl(var(--primary))" }
}
}
}
}
}
]
}# Users install your components directly
npx shadcn add https://ui.myapp.com/registry.json button
npx shadcn add https://ui.myapp.com/registry.json card dialogBase UI 1.x — Unstyled Accessibility Primitives
Base UI (from MUI team) is the 2026 alternative to Radix UI with React 19 native support:
import { Dialog, Button, Select } from '@base-ui-components/react';
// Fully unstyled — apply any className/Tailwind styles
<Dialog.Root>
<Dialog.Trigger render={<Button />}>Open Dialog</Dialog.Trigger>
<Dialog.Portal>
<Dialog.Backdrop className="fixed inset-0 bg-black/50 animate-fade-in" />
<Dialog.Popup className="fixed inset-0 m-auto h-fit max-w-md rounded-xl bg-surface p-6 shadow-xl animate-slide-up">
<Dialog.Title className="text-lg font-semibold">Title</Dialog.Title>
<Dialog.Close className="absolute right-4 top-4">✕</Dialog.Close>
</Dialog.Popup>
</Dialog.Portal>
</Dialog.Root>The 4 Pillars of UI Components Catalog
1. Input Controls (Buttons, Inputs, Selects)
- Visual States: Explicitly define
default,hover,active,focus,disabled, anderror. - Validation: Display inline validation on blur using
aria-invalidandaria-describedby(React Hook Form + Zod). - Touch Targets: Minimum 44×44px (WCAG 2.5.8), M3 recommends 48×48px.
- M3 Integration: Use M3 button tiers (Filled, Tonal, Elevated, Outlined, Text) and FABs for primary actions.
2. Navigation (Navbars, Tabs, Command Palettes)
- Command Palette: Add
⌘Kcommand menu viacmdk. - Responsive Layout: Bottom nav (<768px), collapsible rail (tablet), full sidebar (desktop).
- Smooth Page Transitions: In Next.js 15, leverage
<Link viewTransition>for layout morphing. - Active State: Clear high-contrast indicator with
role="navigation"andaria-current="page".
3. Information & Feedback (Toasts, Skeletons, Empty States)
- Toasts: Use Sonner; cap at max 3 concurrent visible toasts. Auto-dismiss success, keep errors persistent.
- Loading UX: Use layout-matching Skeletons over spinners to eliminate Cumulative Layout Shift (CLS).
- Empty States: Clear illustration, contextual message, and primary CTA.
4. Containers & Layout (Cards, Modals, Sheets)
- Modals & Dialogs: Radix UI / Base UI Dialog with automatic focus trapping and background scroll lock.
- Sheets / Drawers: Bottom sheet for mobile secondary actions; side sheet on desktop.
- Cards: Flat border or subtle shadow (
shadow-sm); avoid heavy drop shadows in light mode.
WCAG 2.2 Accessibility Checklist
- All interactive elements have visible focus indicators (
ring-2). - Color contrast ≥ 4.5:1 (text), ≥ 3:1 (large text / UI components).
- All images have
alttext; decorative images havealt="". - All form inputs have associated
<label>elements. - Keyboard navigation works for all interactions (Tab, Enter, Space, Escape, Arrow keys).
aria-labeloraria-labelledbyon icon buttons.- Modals trap focus and restore it on close.
- No content relies on color alone to convey information.
- Touch targets ≥ 24×24px (WCAG 2.2 new requirement).
<a name="bahasa-indonesia"></a>
Bahasa Indonesia
Integrasi Orkestrasi
Terhubung dan mengorkestrasi skill domain yang relevan seperti anti-slop, brainstorming, zero-to-prod-orchestrator, dan session-memory-manager untuk memastikan eksekusi yang kohesif.
Deskripsi
Panduan ahli untuk membangun dan memelihara design system UI yang skalabel. Mencakup design token dengan OKLCH dan @theme Tailwind v4, primitif komponen headless (Radix UI, Base UI 1.x), registry shadcn/ui untuk distribusi library komponen, CVA untuk varian type-safe, dan kepatuhan aksesibilitas WCAG 2.2.
Kondisi Pemicu
- Membangun library komponen UI bersama dari awal.
- Menyiapkan design token (warna, tipografi, spacing) dengan Tailwind v4.
- Menerapkan prinsip Material Design 3 (M3) (https://m3.material.io/).
- Menggunakan primitif headless (Radix UI, Base UI 1.x) dengan styling kustom.
- Mendistribusikan komponen via format registry shadcn/ui.
- Mengaudit library komponen untuk kepatuhan aksesibilitas WCAG 2.2.
- Menegakkan standar kualitas
anti-sloppada primitif komponen dan token visual.
Kontrak Desain Komponen Anti-Slop
- Nol Primitif Div-Soup: Bangun komponen secara eksklusif menggunakan primitif headless aksesibel (Radix UI, Base UI 1.x) dengan HTML5 semantik (
<button>,<dialog>,<nav>,<input>). - Kontrak Hierarki Visual & Pelapisan Permukaan: Tegakkan tingkatan surface container yang tegas (Kanvas L0, Kartu L1, Terangkat L2, Overlay L3) dengan border solid 1px tajam (
border-border) dan micro-shadow terarah (shadow-xs). Dilarang keras bayangan hitam buram 30px dan lingkaran neon mengambang tanpa dasar fisik. - Hukum Aksi Utama Tunggal: Preset komponen wajib membatasi hanya satu varian CTA utama per tampilan; aksi sekunder dan tersier wajib menggunakan varian outline, tonal, atau ghost.
- Tipografi Optik & Angka Tabular: Judul harus default menggunakan tracking rapat (
tracking-tight), eyebrow menggunakan tracking renggang (tracking-wider), dan semua komponen angka/metrik/harga wajib menerapkantabular-nums. - Wajib 5 Status Komponen: Setiap primitif komponen wajib mengekspor status: default, hover/active, cincin fokus keyboard
focus-visible:ring-2, status loading/skeleton, dan status disabled/error. - Token Kontras Terjamin: Semua token warna semantik wajib lolos rasio kontras WCAG 2.2 AA (≥ 4.5:1 teks, ≥ 3:1 komponen antarmuka) di mode terang maupun gelap.
- Kepatuhan Skala Ketat: Dilarang menggunakan nilai piksel sembarangan (
p-[13px]); tegakkan token@themeyang terpadu.
Fondasi Design Token (Tailwind v4 + OKLCH)
Definisikan semua token di CSS menggunakan direktif @theme. Gunakan warna OKLCH untuk tampilan P3 wide-gamut. Definisikan token semantik (--color-primary, --color-surface, --color-border) yang secara otomatis beradaptasi antara mode terang/gelap melalui @variant dark.
Arsitektur Lengkap Material Design 3 (M3) (https://m3.material.io/)
Ketika menerapkan atau mengacu pada Google Material Design 3 (Material You), tegakkan 8 pilar fondasi dan sistem token berikut:
1. Arsitektur Token 3 Tingkat
M3 mengorganisasi token desain ke dalam tiga hierarki:
- Reference Tokens (
md.ref.*): Blok pembangun primitif yang menyimpan nilai mentah (misalmd.ref.palette.primary40: #6750A4). - System Tokens (
md.sys.*): Keputusan desain berbasis konteks yang beradaptasi otomatis antara tema terang/gelap (misalmd.sys.color.primary,md.sys.elevation.level2,md.sys.shape.corner-large). - Component Tokens (
md.comp.*): Atribut styling spesifik komponen (misalmd.comp.filled-button.container.color: var(--md-sys-color-primary)).
2. Ruang Warna HCT Algoritmik & Warna Dinamis
M3 menggantikan pencocokan warna RGB/HSL dengan ruang warna HCT (Hue, Chroma, Tone) yang perseptual seragam. Tone (0 hingga 100) menentukan luminansi absolut dan menjamin kepatuhan kontras WCAG secara matematis pada semua rona:
- Selisih $\Delta \text{Tone} \ge 40$ menjamin kontras $\ge 3:1$ (teks besar/grafis UI).
- Selisih $\Delta \text{Tone} \ge 50$ menjamin kontras $\ge 4.5:1$ (teks isi standar).
Ekstraksi warna dinamis dari seed color via @material/material-color-utilities:
import { argbFromHex, themeFromSourceColor } from '@material/material-color-utilities';
// Buat 5 palet tonal inti dari satu warna seed brand
const theme = themeFromSourceColor(argbFromHex('#6750A4'));
// Skema menghasilkan peran lengkap untuk mode terang dan gelap:
// theme.schemes.light.primary, theme.schemes.dark.primary3. 25+ Peran Warna & Tingkatan Surface Container
Dilarang menggunakan hex warna statis. Petakan elemen ke peran warna semantik M3:
- Warna Aksen & Wadah:
primary/on-primary(Tombol aksi utama/CTA kontras tinggi)primary-container/on-primary-container(Wadah berbobot visual sedang-tinggi)secondary/on-secondary(Filter chip, elemen aksen sekunder)secondary-container/on-secondary-container(Indikator pil navigasi aktif)tertiary/on-tertiary(Aksen kontras penyeimbang yang kreatif)tertiary-container/on-tertiary-container(Callout, banner kontekstual)error/on-error&error-container/on-error-container(Peringatan & error validasi)
- Hierarki Surface Container Modern (Elevasi Tanpa Bayangan Tebal):
M3 modern merekomendasikan Surface Container Tiers tonal alih-alih drop shadow tebal:
surface-dim(Tone 87 L / Tone 6 D): Latar belakang terdalamsurface(Tone 98 L / Tone 6 D): Permukaan dasar aplikasisurface-bright(Tone 98 L / Tone 24 D): Permukaan kontras tinggi di mode gelapsurface-container-lowest(Tone 100 L / Tone 4 D): Wadah terendah pada kanvas gelapsurface-container-low(Tone 96 L / Tone 10 D): Kartu bersarang, pengelompokan listsurface-container(Tone 94 L / Tone 12 D): Wadah kartu default, dialog, bottom sheetsurface-container-high(Tone 92 L / Tone 17 D): Search bar melayang, menu popupsurface-container-highest(Tone 90 L / Tone 22 D): Overlay modal tingkat atas
- Garis Batas (Borders & Outlines):
outline: Batas kontras tinggi (field teks, tombol unselected).outline-variant: Pemisah halus (garis batas kartu, pemisah baris tabel).
4. Tingkat Elevasi & Surface Tinting (Tingkat 0–5)
Elevasi menyampaikan kedalaman sumbu Z menggunakan surface tinting (warna primer yang ditumpangkan di atas surface) dipadukan dengan bayangan difus ambient:
- Tingkat 0 (0dp): Permukaan datar, tint 0%, tanpa bayangan.
- Tingkat 1 (1dp): Kartu resting, search bar, tint 5%,
box-shadow: 0 1px 3px rgba(0,0,0,0.12). - Tingkat 2 (3dp): Kartu saat di-hover, menu kecil, tint 8%,
box-shadow: 0 2px 6px rgba(0,0,0,0.15). - Tingkat 3 (6dp): Floating Action Button (FAB), tint 11%,
box-shadow: 0 4px 12px rgba(0,0,0,0.18). - Tingkat 4 (8dp): FAB saat ditekan/aktif, tint 12%,
box-shadow: 0 6px 16px rgba(0,0,0,0.20). - Tingkat 5 (12dp): Dialog modal, date/time picker, tint 14%,
box-shadow: 0 8px 24px rgba(0,0,0,0.24).
5. Skala Tipografi (15 Baseline + 15 Emphasized)
M3 mendefinisikan 5 peran tipe dengan ukuran Large, Medium, Small serta tracking presisi:
display-large(57px/64px -0.25 tracking) |display-medium(45px/52px) |display-small(36px/44px)headline-large(32px/40px) |headline-medium(28px/36px) |headline-small(24px/32px)title-large(22px/28px) |title-medium(16px/24px 0.15 tracking) |title-small(14px/20px 0.1 tracking)body-large(16px/24px 0.5 tracking) |body-medium(14px/20px 0.25 tracking) |body-small(12px/16px 0.4 tracking)label-large(14px/20px 0.1 tracking, weight 500) |label-medium(12px/16px 0.5 tracking) |label-small(11px/16px 0.5 tracking)
6. Skala Bentuk & Radius Sudut
corner-none: 0px (Gambar full-bleed, divider)corner-extra-small: 4px (Text field container, snackbar)corner-small: 8px (Chip, tooltip)corner-medium: 12px (Kartu, dialog kecil)corner-large: 16px (Navigation drawer, modal bottom sheet, FAB standar)corner-extra-large: 28px (Dialog modal penuh, date/time picker)corner-full: 9999px (Tombol bentuk pil, badge, search bar aktif)
7. Kelas Ukuran Jendela Adaptif (Window Size Classes)
M3 membagi adaptasi tata letak berdasarkan lebar jendela:
- Compact (< 600dp): Layar portrait ponsel. Navigation Bar (bawah 80dp), margin 16dp, tata letak 4-kolom.
- Medium (600–839dp): Tablet & ponsel lipat. Navigation Rail (sisi 80dp), margin 24dp, tata letak 8-kolom.
- Expanded (≥ 840dp): Desktop & tablet lanskap. Navigation Drawer permanen (280–360dp), margin 24dp, tata letak 12-kolom dengan multi-pane list-detail.
Arsitektur Komponen
Gunakan pola Headless + Styled: primitif headless (Base UI/Radix) untuk aksesibilitas, gaya melalui Tailwind + CVA (class-variance-authority) untuk varian type-safe.
Container Queries (@container): DILARANG keras menggunakan @media query (misal md:, lg:) untuk layout di dalam sebuah komponen. Gunakan Container Queries (@md:, @lg:) agar komponen dapat menyesuaikan diri dengan lebar pembungkusnya, bukan lebar layar secara keseluruhan. Ini membuat komponen Anda 100% reusable.
Registry shadcn/ui — Komponen yang Dapat Didistribusikan (2026)
shadcn/ui v2 memperkenalkan sistem registry — distribusikan komponen Anda sebagai library yang dapat dibagikan sehingga orang lain dapat menginstalnya dengan npx shadcn add [url] [komponen].
Base UI 1.x — Primitif Aksesibilitas Tanpa Gaya
Base UI (dari tim MUI) adalah alternatif Radix UI untuk 2026 dengan dukungan native React 19. Sepenuhnya tanpa gaya — terapkan className/Tailwind apapun.
Katalog 4 Pilar Komponen UI
- Input Controls (Tombol, Input, Select): Definisikan status visual (
default,hover,active,focus,disabled,error). Tampilkan validasi inline on-blur (aria-invalid,aria-describedbyvia React Hook Form + Zod). Target sentuh minimal 44x44px. - Navigasi (Navbar, Tab, Command Palette): Sediakan menu perintah
⌘Kdengancmdk. Layout responsif (navigasi bawah di mobile, rail di tablet, sidebar penuh di desktop). Transisi halaman halus via<Link viewTransition>di Next.js 15. - Informasi & Feedback (Toast, Skeleton, Empty State): Gunakan Sonner untuk toast (maksimal 3 bersamaan). Gunakan Skeleton sesuai tata letak untuk mencegah CLS dibanding spinner.
- Wadah & Layout (Card, Modal, Sheet): Dialog/Modal dengan penguncian scroll dan focus trapping otomatis (Base UI/Radix). Gunakan bottom sheet di mobile dan side sheet di desktop.
Checklist Aksesibilitas WCAG 2.2
- Semua elemen interaktif memiliki indikator fokus yang terlihat.
- Kontras warna ≥ 4.5:1 (teks), ≥ 3:1 (komponen UI).
- Semua input form memiliki elemen
<label>terkait. - Navigasi keyboard berfungsi untuk semua interaksi.
- Modal menjebak fokus dan memulihkannya saat ditutup.
- Target sentuh ≥ 24×24px (persyaratan baru WCAG 2.2).
Orchestration & Integration
- Integrates with
anti-slop(ensures zero stubbed components, complete token sets, and 5-state resilience), frontend orchestrators, Tailwind v4, Base UI, and shadcn/ui.
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